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Patch Notes, April 16th

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  • [INFO] Patch Notes, April 16th

    Link here: https://forums.station.sony.com/ps2/...l-16th.182835/


    Who know how to make a collapsible spoiler-type box on these forums? I've tried and failed to figure it out, but that'd be nice for stuff like this.


    Text copied here, things I think are interesting/useful are bolded:
    64-bit Client
    64 bit client is back! This should be a significant reduction in client crashes, but we still have more to fix.

    Server Crashes
    All known server crashes fixed.
    New Carbines
    The following Carbines have been added to fill existing holes in itemization.

    NCAF-4A Bandit
    Designed with mobility in mind, the lightweight alloys that make up Auraxis Firearm’s AF-A4 Bandit allows for faster movement while aiming without compromising on stopping power in close to medium ranges. (What are the alloys? Nanites. Stop asking questions and get back to shooting.)
    TR HC1 Cougar
    The Terran Republic’s Heavy Carbine project resulted in the HC1 Cougar. Utilizing a higher caliber cartridge than its LC cousins, the Cougar possesses unparalleled stopping power amongst other Terran carbines up to medium range. (If you are curious how far medium range is, it's like not really far away but close enough to render. If you are loyal TR you are going to use it regardless).
    VS Zenith VX-5
    Vanu Labs’ close-to-midrange Zenith VX-5 uses advanced crystalline structures to significantly reduce weight without compromising on strength. It features both precision hipfire and increased movement speed while aiming. (To that guy who actually attached the gun to his hip and shot at people, this is not what was meant).

    Straight Pull Bolt Attachments
    New attachment have been added to bolt action sniper rifles that allow you to stay scoped while bolting the rifle. (Apparently a few of you wanted this released...)


    Quality of Life and Balance
    The TR LC2 Lynx carbine has been completely revamped
    Very few weapons are able to touch the Lynx’s incredible rate of fire. Featuring a cyclic rate of 910 RPM, the LC2 Lynx tears through infantry at close to medium ranges.
    Unintentionally falling short distances will no longer apply jump penalties or force a weapon out of iron sights. (You've been told repeatedly to stop standing on the edges of stuff. If this change doesn't work you are all being issued bubblewrap armor).

    Lifespan of AV MANA turret projectile has been reduced from 10 seconds to 4.75 seconds. This makes the maximum range of the MANA turret around 450 meters.

    Both Engineer turret models have been slightly adjusted to have tighter collision.
    The amount of the player’s head exposed on NC and VS anti-infantry Engineer turrets now matches the TR. (We've actually genetically shrunk TR soldiers heads but this sounds better.)
    All ranks of TR MAX Lockdown now deploy and undeploy faster (Again, Nanites. Stop questioning why.)
    Deploy times reduced from 2.5 to 2.0 seconds
    Zealot Overdrive Engine
    ZOE max rank now lowers the MAXs resistance to small arms fire by 5% instead of 10%. All ranks: 9/8/7/6/5% reduction.
    Comet direct damage while under the effects of ZOE increased from 347 and 375. Max damage range increased from 10 to 15 meters. Min damage range increased from 50 to 85 meters [≈ height of the Statue of Liberty, foundation of pedestal to torch].
    Knife damage has been reduced from 625 to 500. The previous damage value was compensating for the old Nanoweave functionality where players could have up to 1250 health and is too high now that players cap out at 1000 health (not counting abilities).

    Vehicle Changes
    All Vehicles Nanite Auto Repair
    Additional ranks no longer reduce the delay
    The delay is 12 seconds across all ranks (That is still going to feel like 10 minutes when you are under fire).


    All Vehicles Night Vision Optics
    Night vision adjusted to have a longer range and a slightly brighter green.

    Flash Stealth Certification
    Reduced to 4 ranks like other vehicles.
    The certification line has been reset and previously spent points have been refunded.
    The benefit at max rank for the new line remains the same as the previous max rank.

    Magrider Magburner
    Increased regeneration rate of lower ranks.
    Seconds required to fully regenerate from 60/48/34/20 going down to 35/30/25/20.

    Vanguard Shield
    Amount blocked by shield reduced from 3000 to 2000.
    Duration of shield has been normalized across all ranks to be 6 seconds (when it is not destroyed via damage)


    Prowler Anchored Mode
    Projectile speed is now normalized at +30% across all ranks.

    Harasser
    Stock armor damage reduction increased from 37% to 39% (You probably wouldn't have noticed but once again NANITES!)
    This mostly makes some sources of damage less spikey. (Note: both spikey and blunty damage will blow up your vehicle).
    Most big hitting weapons still destroy in the same amount of hits
    Stock resistance to infantry small arms increased from 80% to 82%
    With the stock armor changes this places the resistance to this type 50% of the way back towards the pre-PU02 values
    Harasser turbo now consumes 50% less fuel while active, allowing for a longer boost
    This is the pre-pu02 value
    Turbo is now standard on all Harassers. (Now everyone can feel the need for speed!)
    This frees up the utility slot for other options. (No you still cannot add hydraulics.)
    The certification line still exists, but as a passive bonus


    Vehicle Weapon Tuning
    M20 Basilisk
    Basilisk is performing too well at long ranges.
    Reduced minimum damage range from 130 to 100 meters (Sunderer and tank version only)
    Projectile speed reduced from 600 meters per second to 550 (all versions)

    M12 Kobalt
    Needs improvements to be a more competitive load out option. While certainly effective as a long range anti personnel weapon, it gives up a lot to do so. The changes below should improve that role and make it more effective against light armor.
    Minimum damage increased from 143 to 154
    Minimum damage range decreased from 130 to 110 (Tank and Sunderer versions only)
    Projectile speed increased from 600 meters per second [≈ Speed of the Concorde airliner.] to 650
    Pitch up limit increased from 65 degrees to 80 (same as walker and ranger)

    C85 Canister
    Still could use improvements in the anti-personnel and anti-light armor rolls.
    Removed CoF penalty (pellet spread remains) (Yup we track pellet spread)
    Downward elevation range increased from 17 degrees to 35, (25 to 35 degrees on Harassers) allowing the close range weapon to hit stuff at close range
    Stock magazine size increased from 8 to 10
    The following changes are intended to extend the range of 2 shot kills by a few meters
    Headshot multiplier increased from 1.5 to 2
    Legshot multiplier decreased from 0.9 to 0.95 (No seriously there is a legshot multiplier...).
    Minimum damage range increased from 40 meters to 42 (30 to 31 on Harasser variant)
    ESF resistance to the C85 canister lowered from 80% to 75%
    Harasser resistance to the C85 canister lowered from 72% to 69%

    Saron HRB
    It is too effective as an anti-infantry weapon.
    Blast damage reduced from 367 damage to 200 damage (334 to 200 for Harasser version)
    This makes it require 3 direct hits to drop non infiltrators instead of 2. (Sorry Infiltrators. Maybe if you'd stop wrapping yourself in those weird flashy nanocloaks you'd live longer).
    Inner blast damage radius increased from 0.5 meters to 1 meter

    Enforcer ML85
    It is too strong in the anti-tank category. The below changes should bring it closer in line with other weapons like the Halberd.
    Magazine size reduced from 10 to 8
    Reload speed increased from 3 seconds to 3.25 seconds
    Ammo capacity decreased from 100 to 80
    Ammo capacity per rank decreased from 10 to 8


    G30 Vulcan
    The Vulcan is missing too many shots at 100 meters. (See? You aren't that horrendous of a shot!)
    Increasing COF sight range from 75 meters to 100 meters

    G40-F Ranger
    Needs to perform a little bit better
    Camera and muzzle flash has been adjusted to block less of the reticule
    Flak damage increased from 45 to 50
    Ammo capacity being increased from 490 rounds to 800
    Ammo capacity per rank increased from 16 to 70

    Lightning C75 Viper
    The weapon is too effective in both anti-tank and anti-personnel. Both aspects are being toned down
    Direct hit reduced from 400 to 345 damage
    This makes it so all HEAT cannons kill faster than the C75 viper.
    Blast damage reduced from 600 to 500 damage
    This reduces the radius for two hit kills by 0.5 meters
    Can no longer one hit kill infantry on a direct hit

    Prowler P2-120 HEAT
    The double barrel is too effective against personnel; the following changes are intended to bring it more in line.
    Blast damage reduced from 700 damage to 650 damage
    Inner blast damage radius reduced from 1.5 meters to 1 meter
    The above two changes reduce the effective two hit kill radius by 0.5 meters

    Prowler P2-120 HE
    Similar to the HEAT version, the damage is a bit too high, for the HE we are just adjusting the damage.
    Blast damage reduced from 700 damage to 650 damage

    Liberator L-24R Spur
    CoF reduced from 0.75 degrees to 0.3 degrees.

    Liberator Dual-75 Duster
    Reduced maximum CoF from 8 degrees to 6 degrees.

    Air Hammer, M14 Banshee, AP30 Shredder
    Bullet impact FX has been updated to have a small explosion, to better represent that these fire explosive rounds.


    M18 Needler:
    Increased magazine size
    Magazine size increased from 70 to 75
    Ammo resupply rate increased from 140 to 150 per tick
    Ammo capacity increased from 840 to 900
    Ammo per rank increased from 70 to 75

    M40 Fury:
    Increased ammo resupply rate
    Flash variant increased from 8 to 16
    Harasser variant increased from 8 to 24
    Sunderer variant increased from 8 to 32


    Infantry Weapon Tuning

    NC
    Carnage AR
    Lowering the muzzle velocity to match this weapon’s short-to-medium range role.
    Muzzle velocity lowered from 600 to 580
    GD-7F
    This weapon had a lower total recoil magnitude than weapons with a slower rate of fire. The below recoil increase corrects this.
    Vertical recoil increased from 0.3 to 0.31
    GD-22s
    Projectile velocity increased from 580 to 620 to match this weapon’s longer range role.
    Gauss SAW S
    Faster equip rate, both base and when a forward grip is attached.
    EM6
    Recoil recovery is being slowed down to match the general pattern of high-capacity, high-RPM (per damage class) LMGs having the lowest in class recoil recovery. This change makes the weapon more consistent with other LMGs.
    Recoil recovery slowed down from 13 to 12
    EM1
    The opposite of the above. Recoil recovery is being improved to match this weapon’s lower rate of fire and longer range role.
    Recoil recovery is faster, from 12 to 13
    AF-4 Cyclone
    Small short reload adjustment to get this weapon’s damage over time output more aligned with the SMG standard. Increasing recoil because this weapon is performing too well at range.
    Short reload increased from 1.75 to 1.855
    Vertical recoil increased from 0.22 to 0.24
    Min horizontal recoil increased from 0.2 to 0.212
    Max horizontal recoil increased from 0.3 to 0.304
    LA8 Rebel
    Improving reload speeds to correct this weapon taking too large of a damage over time penalty.
    Short reload is faster, from 1.8 to 1.7 seconds
    Long reload is faster, from 1.5 to 1.4 seconds
    NC05 Jackhammer
    This weapon is outputting too much damage over time when using the faster firing single-shot mode. The below reload adjustments correct this.
    Short reload increased from 2.6 to 2.7 seconds
    Long reload increased from 3.65 to 3.7 seconds

    TR
    Cycler TRV
    The below recoil adjustments are a small increase to overall accuracy.
    Min horizontal recoil reduced from 0.275 to 0.272
    max horizontal recoil reduced from 0.3 to 0.295
    SABR-13
    Projectile speed increased from 600 to 620 to match this weapon’s longer range role.
    T1B Cycler
    Increasing ammo to 42 so that the burst count matches up.
    T1S Cycler
    Short reload increased from 2.7 to 2.52 seconds to better align the damage over time output with the S-class weapon standard.
    TAR
    Very small recoil adjustment and damage over time increase when using the short reload.
    Max horizontal recoil reduced from 0.3 to 0.297
    Short reload is faster, from 3.0 to 2.97 seconds
    Fixed the weapon being held in a slightly different position in the single-shot hip-fire fire mode. Small adjustment to overall hip-fire held position so the weapon transitions to aimed mode smoother.
    TRAC-5 Burst
    Increasing ammo to 42 so that the burst count matches up.
    TRAC-5 S
    Short reload is faster, from 2.7 to 2.595 seconds to better align the damage over time output with the S-class weapon standard.
    LC3 Jaguar
    The below recoil adjustments are a small increase to overall accuracy
    Min horizontal recoil reduced from 0.245 to 0.243
    Max horizontal recoil reduced from 0.275 to 0.273
    T9 CARV-S
    Reducing max horizontal recoil to better match the ROF tradeoff when compared to the base CARV.
    Max horizontal recoil reduced from 0.225 to 0.2119
    Fixed the muzzle flash being different in burst and single-shot fire modes
    T32 Bull
    Short reload faster, from 3.195 seconds to 2.890 seconds
    Muzzle velocity increased from 600 to 670
    SMG-46 Armistice
    The below recoil adjustments are a small increase to overall accuracy
    Min horizontal recoil dropped from 0.35 to 0.347
    Max horizontal recoil dropped from 0.4 to 0.376
    Bullet speed increased from 360 to 370
    PDW-16 Hailstorm
    Max horizontal recoil dropped from 0.35 to 0.331
    Recoil recovery increased from 18 to 20. Now tied with the NS-7 PDW for best in class.
    Bullet speed increased from 335 to 360
    T7 Mini-Chaingun
    Small increase to starting (pre-spool) refire rate. The fully spooled up fire rate remains the same.
    This weapon now has a fixed cone of fire when using the aimed fire mode.
    The hip cone of fire is now capped at 3 (standard is 7).
    Added a Ballistic Rapid Refire Toggle attachment (Yes we know what you guys wanted...sorry!)
    The Ballistic Rapid Refire Toggle overclocks the Mini-Chaingun's motor drive, allowing it to both spin up faster and increasing its rate of fire.
    T2 Striker
    Max projectile speed increased from 100 meters per second to 125

    VS
    H-V45
    Lowering the muzzle velocity to match this weapon’s short-to-medium range role.
    Bullet velocity reduced from 590 to 570
    CME
    Increasing overall accuracy
    Bullet velocity increased from 630 to 670
    First shot recoil reduced from 2.5 to 2.0
    Max horizontal recoil reduced from 0.225 to 0.22
    Corvus VA55
    Improving accuracy of the initial burst.
    First shot recoil reduced from 1.85 to 1.75
    Serpent VE92
    Like the NC’s GD-7F, this weapon had a lower total recoil magnitude than weapons with a slower rate of fire. The below recoil increase corrects this.
    Vertical recoil increased from 0.245 to 0.255
    First shot recoil increased from 2.75 to 3.0
    Orion
    Lowering the muzzle velocity to match this weapon’s short-to-medium range role.
    Projectile velocity reduced from 615 to 570
    SVA-88
    Lowering the recoil recovery to match this weapon being a more closer range LMG (0.75x move speed + better than average hipfire).
    Recoil recovery reduced from 13 to 12
    Ursa
    The below recoil adjustment improves accuracy.
    Max horizontal recoil reduced from 0.1875 to 0.182
    Eridani SX5
    The below recoil adjustment improves accuracy.
    Max horizontal recoil reduced from 0.4 to 0.392
    Cerberus
    Improving reload speeds to correct this weapon taking too large of a damage over time penalty.
    Short reload is faster, from 2.1 to 2.0 seconds
    Long reload is faster, from 1.75 to 1.65 seconds
    Reduced suppressor muzzle velocity penalty to match this weapon having a lower than average base velocity

    Coramed Labs Updated
    Revamped Coramed Labs and surrounding area on Indar. Combat between Dahaka and Indar Excavation is much more enjoyable.


    Misc
    Update to Reaver texture, empire colors, and camo patterns.
    Fixed Reaver viper fin skinning bug.
    Defend Missions will once again be created if enemy population is significant in a vulnerable facility. Defend missions once again require the enemy presence to be significantly reduced before the mission will end. (No more just making faces at each other through a spawn room shield).
    Capture status for the current facility will now always show when a player is in the facility area regardless of whether that facility is the player’s current mission.
    Bugs Fixed
    Fixed various client and zone crashes
    You will no longer play the death animation in the spawn tube after respawning.
    Fixed various art and terrain issues on Indar, Amerish, and Esamir. Includes fixes to missing textures, gaps in terrain, missing or floating turrets on bases, holes you can get stuck in, rocks inside buildings, and even the replacement of entirely missing buildings.
    Fixed missiles fired from the AV Mana turret not being visible to other players. (No more free stealth tech).
    Decals will once again display correctly on the Harasser.
    Dalton and Zephyr now have different sound effects.
    Updated the Harasser turbo tooltip to be more accurate.
    Hornet missiles should no longer appear to come from the cockpit of the plane when fired in first person.
    Flashlights will no longer force players to hold the gun in the ready to fire position while sprinting.
    Infantry should no longer be able to move vehicles by jumping from underneath them. (You weren't really that strong.)
    Magazine now falls out of NS semi auto sniper on reload.
    Fixed various animation issues.

    Whew, long patch notes this time!
    Highlights, the good kind:
    Straight Pull Bolt Attachments
    New attachment have been added to bolt action sniper rifles that allow you to stay scoped while bolting the rifle. (Apparently a few of you wanted this released...)

    Unintentionally falling short distances will no longer apply jump penalties or force a weapon out of iron sights. (You've been told repeatedly to stop standing on the edges of stuff. If this change doesn't work you are all being issued bubblewrap armor).

    Lifespan of AV MANA turret projectile has been reduced from 10 seconds to 4.75 seconds. This makes the maximum range of the MANA turret around 450 meters.

    Liberator L-24R Spur
    CoF reduced from 0.75 degrees to 0.3 degrees.

    Liberator Dual-75 Duster
    Reduced maximum CoF from 8 degrees to 6 degrees.

    Air Hammer, M14 Banshee, AP30 Shredder
    Bullet impact FX has been updated to have a small explosion, to better represent that these fire explosive rounds.

    Coramed Labs Updated
    Revamped Coramed Labs and surrounding area on Indar. Combat between Dahaka and Indar Excavation is much more enjoyable.

    Harasser turbo now consumes 50% less fuel while active, allowing for a longer boost
    This is the pre-pu02 value
    Turbo is now standard on all Harassers. (Now everyone can feel the need for speed!)
    This frees up the utility slot for other options. (No you still cannot add hydraulics.)
    The certification line still exists, but as a passive bonus
    Highlights, the bad kind, the why kind, or the 'go home SOE you are drunk' kind:
    All Vehicles Nanite Auto Repair
    Additional ranks no longer reduce the delay
    The delay is 12 seconds across all ranks (That is still going to feel like 10 minutes when you are under fire).

    Vanguard Shield
    Amount blocked by shield reduced from 3000 to 2000.
    Duration of shield has been normalized across all ranks to be 6 seconds (when it is not destroyed via damage)

    Enforcer ML85
    It is too strong in the anti-tank category. The below changes should bring it closer in line with other weapons like the Halberd.
    Magazine size reduced from 10 to 8
    Reload speed increased from 3 seconds to 3.25 seconds
    Ammo capacity decreased from 100 to 80
    Ammo capacity per rank decreased from 10 to 8
    Last edited by Daelon Suzuka; 04-16-2014, 11:42 AM. Reason: Forgot to add the Harasser changes to the highlights box


    A pilot who doesn't have any fear probably isn't flying his plane to its maximum. -Jon McBride, astronaut

  • #2
    Re: Patch Notes, April 16th

    I simply do not understand why they implement faction specific items and yet nerf them so that common pool weapons are the way to go.
    Vulcan has been useless for a long time; majority of tanks use halberd now. NC and VS MBTs will soon follow suite.

    I have yet to be killed by the duster since it was introduced. It is a silly weapon that never should have replaced some really cool faction specific Liberator weapons that were to come.

    “Big Brother is Watching You.”
    ― George Orwell, "1984"

    Comment


    • #3
      Re: Patch Notes, April 16th

      My first impressions of the patch from 15 minutes in VR: The 64-bit client in dramatically more responsive. Logging in and out felt like they took half as long. The UI feels ever so slightly snappier. It behaves better with alt-tabbing.

      The Spur and Duster both 'feel' much better in VR with the accuracy buffs. I have yet to use them in combat, of course, but I'll attempt to tonight.


      A pilot who doesn't have any fear probably isn't flying his plane to its maximum. -Jon McBride, astronaut

      Comment


      • #4
        Re: Patch Notes, April 16th

        i was expecting the vanguard to get nerfed in that way. I was not expecting the enforcer to get nerfed.

        Comment


        • #5
          Re: Patch Notes, April 16th

          Originally posted by penandpencilman View Post
          I simply do not understand why they implement faction specific items and yet nerf them so that common pool weapons are the way to go.
          Vulcan has been useless for a long time; majority of tanks use halberd now. NC and VS MBTs will soon follow suite.

          I have yet to be killed by the duster since it was introduced. It is a silly weapon that never should have replaced some really cool faction specific Liberator weapons that were to come.
          Because they don't provide an equal faction specific weapon that fulfills the same niche, so they always feel overpowered. Example: NC complain about the other factions long range MAX weapons, while the other factions complain about the NC MAX shotguns.

          Give us weapons that are the same in stats but look, operate and sound so different that we're convinced they are, then we can have both faction traits and full balance.

          Originally posted by ghostshooter101 View Post
          i was expecting the vanguard to get nerfed in that way. I was not expecting the enforcer to get nerfed.
          Doesn't seem like that big a deal; I usually have rounds left after most kills anyway. Really, it's the damage over time that will suffer, like if you bombard something heavily armored/getting repairs.



          |TG-Irr| MrJengles - You know you want to say it out loud.

          Comment


          • #6
            Re: Patch Notes, April 16th

            "All Vehicles Nanite Auto Repair
            Additional ranks no longer reduce the delay
            The delay is 12 seconds across all ranks (That is still going to feel like 10 minutes when you are under fire)."


            Ouch. Can we get a cert refund for this one?

            Comment


            • #7
              Re: Patch Notes, April 16th

              Refunds for av turret please?


              Buffing rangers and increasing nanites gal repair time.. wtf....
              SPEAK UP! and lets combat the fog of war together.

              Comment


              • #8
                Re: Patch Notes, April 16th

                Originally posted by MrJengles View Post
                Give us weapons that are the same in stats but look, operate and sound so different that we're convinced they are, then we can have both faction traits and full balance.
                I'm not sure I agree. I want each faction to BE different, not just sound different. Vulcan, Enforcer, and Saron was (to some extent is) a terrific triangle that was, for the most part, balanced. Vulcan was devasting at CQC but failed to keep out the DPS at the long ranges of the Enforcer; the Saron was the middle of these two weapons.

                Same goes for the maxes, each are and should be "OP" in there own way.

                Originally posted by Ryker
                Refunds for av turret please?
                And provide compensation for people who have auraxiumed this turret and gained thousands of certs doing so? I thinka not...
                If you can't tell, I despise this weapon and have never used it :P. Being able to deliver devastating amounts of damage to tanks while tanks cannot shoot you back due to rendering is, I find, more exploitatious than any current mechanic in the game.

                “Big Brother is Watching You.”
                ― George Orwell, "1984"

                Comment


                • #9
                  Re: Patch Notes, April 16th

                  Originally posted by TYHBoom View Post
                  "All Vehicles Nanite Auto Repair
                  Additional ranks no longer reduce the delay
                  The delay is 12 seconds across all ranks (That is still going to feel like 10 minutes when you are under fire)."


                  Ouch. Can we get a cert refund for this one?
                  That's not that bad. I'm still going to be running it on my Reaver. The point was never that I could eat more damage in a straight up fight, but that I could largely ignore sporadic flak and I could loiter indefinitely around a fight because I didn't need to land to fix damage.

                  Save deal with the AV turret. The range was, frankly, ridiculous before. The fact that it's being nerfed and it's still going to go 1.5 times further than every infantry anti-tank missile is rather telling. And they didn't change it from hitting like a brick!



                  Comment


                  • #10
                    Re: Patch Notes, April 16th

                    Harasser BUFF! :P

                    Unfortunately for the NC we're losing the great synergy that we had with Shield + NARS Vanguards. With the longer shield duration and shorter NARS delay we could pop the shield and begin repairing before it wore off.

                    NARS did seem to be a bit of a no-brainer in its previous state. At max rank it was fantastically effective.
                    Teamwork and Tactics are OP


                    Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

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