Announcement

Collapse
No announcement yet.

Hossin First Impressions

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Hossin First Impressions

    What does everybody think about Hossin so far? It's clearly a work-in-progress continent, so don't judge it too hashly on the copy/pasted bases, the primitive textures in some places, and the unpolished placement of props I've seen.

    Here's a quote from Reddit, but it captures my feelings pretty eloquently:

    I'm absolutely loving it, because it's causing a lot of combined arms that I was originally promised. Tanks are powerful, but sitting ducks on their own, so they're being accompanied by infantry pushing through the bushes on the side. The trees make lolpodding pretty difficult, so there are more strafing runs, since you need to plan and execute your escape before you need it. Libs can't just hover at flight ceiling and bomb the **** out of you, so they're navigating through the trees, and actually being escorted. It also feels like the tall trees are making hoverdueling obsolete, there's a lot more movement in and out of cover in my duels so far. Hossin is a ton of fun.
    And my favorite change so far, of course: GIANT AIRPADS IN THE WARPGATE! GIANT AIRPADS IN THE WARPGATE!


    GIANT AIRPADS IN THE WARPGATE!


    A pilot who doesn't have any fear probably isn't flying his plane to its maximum. -Jon McBride, astronaut

  • #2
    Re: Hossin First Impressions

    I haven't piloted airships much, but the inf and mech gameplay has been pretty much matured into a well oiled machine in regards to how they're building the statics.

    Hossin also got me excited for H1Z1 (DayZ clone from SOE) which is being built on the same platform/engine and built by some of the PS2 coders.
    litoralis, litoralis, litorale, adj (Latin)
    1. of the seashore
    2. Beach bum

    Comment


    • #3
      Re: Hossin First Impressions

      Yeah, Hossin is great. By being terrible operating conditions for both aircraft and tanks, it makes playing either of those roles really fun. I noticed that aircraft trying to engage ground targets have to come in lower and slower than they're used to, especially Liberators, making loitering really dangerous.



      Comment


      • #4
        Re: Hossin First Impressions

        My fps...it suffers

        “Big Brother is Watching You.”
        ― George Orwell, "1984"

        Comment


        • #5
          Re: Hossin First Impressions

          Will update and come have a look!

          Comment


          • #6
            Re: Hossin First Impressions

            I for one am loving the new cont. It gives all kinds of new tactics a chance by providing cover like we have never had before. Looking forward to rewriting the playbook for this cont. This cont. should be right up TG's alley with infantry play front and centre.
            sigpic

            Comment


            • #7
              Re: Hossin First Impressions

              Honestly, it's a fantastic combined arms continent too. Infantry, aircraft, and ground vehicles are able to interact in very interesting ways... armour almost requires infantry escort to advance safely, and air support is better able to stay in the game despite local AA (and won't wipe out the infantry or armour due to difficulty tracking and safely engaging them).



              Comment


              • #8
                Re: Hossin First Impressions

                Have only played a few times but first impressions:

                Ground forces / Air vehicle interplay feels a lot better. Instead of completely open skies (Esamir, Indar) where there's either too much AA and aircraft can't get close, or too many aircraft and everything on the ground is obliterated, both sides now survive longer and the fighting is more hit and run. Lock-ons are terrible unless you can get away from the trees - on the one hand these were never fun for aircraft unless cover was available and this balances coordinated lock-ons since they can't operate anywhere on the map; on the other hand your average player is still going to aim at every plane from bad positions and get frustrated.

                The design of the bases and cover provided feel excellent so far. Although one base was like a mixed underground/overground maze where I could circle the entire enemy without finding a less obvious route :(

                Light Assault is incredibly fun! Instead of occupying the odd rooftop and then becoming ineffective as soon as people push across flat ground, there's really tall trees and buildings that you can hop between and keep up with the squad. There's also different levels to some bases (they sort of trialed that on Esamir) so if you push forward on one front you can suddenly flank the enemy when they thought they were safely pressed against a wall.

                Tanks beware, C4 fairies could be in any tree. Don't stop moving unless you're in the open... and even then they're so high up they can glide large distances.

                There's also some large hills that might be gentle on one side but steep on another so climbing and fighting over terrain is less awkward for both infantry and vehicles, but still worthwhile.

                The collision on some of the vegetation is a little too large. It makes sense that the dense center is solid, and works as pleasant looking cover, but you can get caught on the edges which intuitively should be brushed aside.



                |TG-Irr| MrJengles - You know you want to say it out loud.

                Comment


                • #9
                  Re: Hossin First Impressions

                  I agree with everyone (I'm easygoing that way), the reduced visibility and huge number of ambush points make the gameplay more interesting. I sat still with a stalker cloak and had an entire enemy squad pass me on foot, coming within arms reach. Not that it isn't possible elsewhere, but the little glitches caused by infiltrator cloak are almost invisible in that environment. I ran a tank for a bit, the terrain is very challenging, and long-range shelling is nearly impossible. There are vehicle traps built into the terrain, I've lost 4 vehicles this week simply because I had to abandon them in the hills.

                  Garthra tried the ~300 m bulldog shelling last night on Amerish, I think it might actually have a home on Hossin, assuming you can find a clear firing path. This comes back to the visibility and air cover. On the 3 original continents, the long-range bombardment is only effective if you can not only find a static target, but also find said target on the other side of a small hill just large enough to conceal your vehicle. Most of the time, you can't see much over 150 with any clarity, a well-camoed Harasser might as well be invisible.

                  Shallow water = minefield heaven

                  Piloting is quite the adventure, those trees are huge, and everywhere.

                  Another note on the trees, I saw an entire VS squad staging in a tree, I can't remember who was SL, we did the same about a week ago. Again, bulldogs might be handy against such threats.

                  The swamp flora almost all "count", so light tanks are far more mobile in this environment, as are Harassers. I'd love to see a squad of 4 harassers with mixed loadouts and maxes on that map, I think it would be very successful (The northern regions seem more conducive of that idea, the south east is really closed in and difficult to navigate if you don't own the territories.)
                  MacKahan -- Mac-Kay-an In case you were curious. ;-)

                  sigpic

                  Comment


                  • #10
                    Re: Hossin First Impressions

                    I had a lot of success with an AP lightning tank versus a Vanu armour zerg when defending the NE warp gate. Lots of big open areas and great cover for hit-and-run attacks, let me engage overwhelming enemy armour and still escape when they finally noticed me tearing them apart. Got a TON of vehicle kills that night.

                    Earlier that night I'd been using the same (!) AP lightning to defend a mountain base just a bit further south on the lattice, and it has this big, deep canyon through the middle with big hollow tree trunks providing infantry positions/bridges along the top. We'd secured the canyon with AT mines and a few vehicles, but AT was bound and determined to plow an entire armour column there, defenses be damned. Something like three Vanu lightnings came charging up at me with a huge group of Magriders and Sunderers behind them, and they weren't stopping for ANYTHING, so all I could do was jam my lightning into reverse and keep firing as I retreated. It was a pretty epic scene, as the pursuing lightnings tripped several clusters of AT mines and I was able to accurately bring the rest down on the move (love that turret stabilization).

                    And THAT'S why you don't charge over a defensive line through a chokepoint covered by tanks. :P



                    Comment

                    Connect

                    Collapse

                    TeamSpeak 3 Server

                    Collapse

                    Advertisement

                    Collapse

                    Twitter Feed

                    Collapse

                    Working...
                    X