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Oct 30 Game Update

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  • [INFO] Oct 30 Game Update

    Here's the original thread on the SOE forums:

    https://forums.station.sony.com/ps2/.../#post-2992341

    And here's two interesting tidbits:

    Balance

    Concussion Grenades

    •Concussion grenade no longer detonates on impact and instead has the standard 3 second fuse
    •Fixed an issue where the concussion grenade screen effect was always playing at full intensity and not lose intensity based on distance from the grenade blast

    Anti Vehicle Grenade

    •Anti-vehicle grenades now stick to vehicles and MAX units. This allows us to lower the radius of the grenade, so it less effective against infantry and more avoidable unless it is directly stuck on a target.
    •Inner radius reduced from 2.5 meters to 1 meter
    •Outer radius reduced from 10 meters to 5 meters
    •We also took a look at how much damage AV grenades can do to aircraft (sense being sticky will allow them to hit aircraft slightly more often). We found the damage to be too low for how difficult it is to hit an aircraft with an AV grenade, so we are increasing the damage done to them. The anti vehicle grenade uses the same resist type as the tank mine, so these adjustments affect them as well. ◦ESF resistance to AV grenades changed from 0 to -250% ◾This changes it from 3 AV grenades to kill to 2. 1 AV grenade is enough to leave the ESF burning
    ◾This changes it from 3 tank mines to kill to 1

    ◦Valkyrie resistance to AV grenades changed from 0 to -25% ◾This changes it from so 3 AV grenades will take it to burning
    ◾This changes it from 3 Tank Mines to 2

    ◦Liberator resistance to AV grenades changed from 0 to -100% ◾This changes it from 7 AV grenades to kill to 4
    ◾This changes it from 4 Tank Mines to 2

    ◦Galaxy resistance to AV grenades changed from 40% to 0 ◾This changes it from 16 AV grenades to kill to 10
    ◾This changes it from 10 Tank Mines to 6

  • #2
    Re: Oct 30 Game Update

    Both good changes, IMO.

    Concussion grenades were a little awkward to use with their explosion on impact (though admittedly they'll now be much less useful as a panic button). This will make it a lot easier to breach buildings now that you can bounce it around a corner.

    AV grenades were pretty terrible at their intended uses, and way too good at blasting infantry. Making them sticky means using them against actual vehicles is viable, and now that they don't have a massive blast radius there's a reason to actually pack regular frags as a heavy.



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    • #3
      Re: Oct 30 Game Update

      Look like good reasonable changes for a change.
      sigpic

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      • #4
        Re: Oct 30 Game Update

        Good luck landing 10 AV grenades on mah Skywhale! :p
        "The power of accurate observation is commonly called cynicism by those who have not got it." - George Bernard Shaw



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        • #5
          Re: Oct 30 Game Update

          Originally posted by Randy_Shughart_ClwFL View Post
          Good luck landing 10 AV grenades on mah Skywhale! :p
          If I take two Heavies with grenade bandoliers in the rumble seats of my Valkyrie they can paint your Skywhale with AV grenades :D

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          • #6
            Re: Oct 30 Game Update

            How many mortar rounds to down a Valk?
            "The power of accurate observation is commonly called cynicism by those who have not got it." - George Bernard Shaw



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            • #7
              Re: Oct 30 Game Update

              Dunno, but it only takes one or two to splash the poor fools in the rumble seats! :)



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