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  • Balance adjustment patch

    Since these are so close to release we can give you a preview of the patch notes. All of these changes are available on Test server right now.

    EMP changes
    •will no longer disable friendly Spitfire Turrets
    •will now overheat enemy AI/AV Mana Turrets
    •will now destroy enemy ammunition packs
    •will now drain heavy assault over shields
    •will now drain Medic ability energy

    Ammo Kits
    •Ammo packs can now be destroyed by weapons fire and EMP grenades

    Drifter Jump Jets
    •Drifter jump jets will now provide a small amount of vertical lift when no directional keys are being pressed

    Icarus Jump Jets
    •Icarus Jump Jets provide significantly faster vertical thrust and fuel recharge rate at the cost of in-air maneuverability and overall fuel capacity.

    Nano Armor Cloak
    •Nano Armor cloak will no longer shimmer when shot

    Banshee
    •Banshee clip size has been increased from 25 to 32 rounds and ammo capacity increased from 250 to 256 rounds.

    MAX Ability Tuning

    The Zealot Overdrive Engine, Aegis Shield and MAX lockdown are receiving some adjustments:
    Aegis Shield
    •Sticky and anti-vehicle grenades will no longer stick to a MAX unit that has their Aegis shield active.
    Lockdown
    •Time required to lockdown is being reduced from 2 seconds to 1 second.
    Zealot Overdrive Engine
    •ZOE damage at extreme close range is being increased while damage will decrease over range more rapidly and eventually become lower than normal.
    For anti-personnel weapons, Zealot overdrive now increases the damage of the weapon to require ones less bullet to drop an infantry at 10 meters, but sometime after 15 to 20 meters, damage is reduced.

    Quasar VM1
    •Max damage while ZOE increased from 184 to 200.
    •Min damage while ZOE decreased from 143 to 125.
    •Min damage range while ZOE decreased from 75 meters to 25 meters.
    Blueshift
    •Max damage while ZOE increased from 158 to 167.
    •Min damage while ZOE decreased from 143 to 125.
    •Min damage range while ZOE decreased from 75 meters to 25 meters.
    Nebula
    •Max damage while ZOE increased from 158 to 167.
    •Min damage while ZOE decreased from 112 to 100.
    •Min damage range while ZOE decreased from 50 meters to 20 meters.
    Cosmos
    •Max damage while ZOE increased from 184 to 200.
    •Min damage while ZOE decreased from 143 to 125.
    •Min damage range while ZOE decreased from 75 meters to 25 meters.

    For anti-tank weapons, Zealot overdrive now increases damage within 10 meters but sometime after 30 to 40 meters, damage is reduced for the comet, and sometime after 50 meters damage on the vortex is reduced.
    Comet
    •Zealot max damage increased from 375 to 400
    •Zealot max damage range decreased from 15 to 10
    •Zealot minimum damage reduced from 315 to 100
    Vortex
    Zealot charge 1
    •Max damage increased from 184 to 200
    •Maximum damage range reduced from 300 to 10
    •Minimum damage reduced from 100 to 50
    Zealot charge 2
    •Maximum damage range reduced from 300 to 10
    •Max damage increased from 239 to 300
    •Minimum damage reduced from 130 to 75
    Zealot charge 3
    •Maximum damage range reduced from 300 to 10
    •Max damage increased from 311 to 400
    •Minimum damage reduced from 169 to 100

    The Burster will receive a flat damage increase for the flak. Previously only the projectile direct hits received a small benefit. This benefit is also being slightly increased to make it require one less bullet to kill infantry.
    Burster Direct Hit (Non Flak)
    •Max damage increased from 110 to 125
    •Minimum damage range reduced from 50 to 10
    •Minimum damage reduced from 20 to 5

    Burster Indirect Hit (Flak)
    •Max damage increased from 56 to 60

    MAX AV Tuning

    NCM3 Raven
    The raven is having its range brought in by around 50 meters by lowering its maximum velocity. In addition the blast damage produced by the Raven is being reduced to bring it closer to the Fracture.
    •Max velocity reduced from 85mps to 70mps
    •Inner blast damage reduced from 115 to 75

    MR1 Fracture
    The Fracture has the lowest effective range of the secondary MAX AV so we are pushing the range out by about 25 meters with the following adjustments:
    •CoF reduced from 0.2 to 0.1
    •Gravity reduced from 2 to 1.5

    Vortex VM21
    We’re massaging some of the numbers on this weapon to get rid of some of the wrinkles. This includes changing the resist values on some vehicles and upping the max and min damage of the charge.
    Charge level 2
    •Max damage increased from 217 to 250
    •Minimum damage increased from 130 to 150
    Charge level 3
    •Max damage increased from 282 to 300
    •Minimum damage increased from 169 to 200

    Sunderer auto-spot range
    •Reduced the range where Sunderers are auto detected on the mini-map when deployed. Instead of using the default 100 meters, they will appear at 15 meters. Having any rank of stealth equipped will remove it from the mini-map when deployed unless spotted.

    Auraxium LMG Tweaks:
    •Butcher has had the velocity penalty from Soft Point Ammo removed
    •GODSAW has had the recoil penalty from High Velocity Ammo removed
    •GODSAW projectile velocity increased to 670m/s
    •GODSAW now has Forward Grip and Compensator benefits
    •GODSAW has had magazine size reduced from 150 to 65
    •GODSAW and Butcher now have standard fast and slow reloads

    •VS Directive weapons which use heat mechanics are not longer able to be manually reloaded to reset heat.
    •VS Directive weapons which use heat mechanics have had their heat capacities increased to give them 3-5 more shots from empty.

  • #2
    Re: Balance adjustment patch

    my favorite update:

    •GODSAW has had the recoil penalty from High Velocity Ammo removed
    •GODSAW projectile velocity increased to 670m/s
    •GODSAW now has Forward Grip and Compensator benefits
    •GODSAW has had magazine size reduced from 150 to 65
    •GODSAW and Butcher now have standard fast and slow reloads


    I don't know how I auraxiumed that gun the way it is right now....

    For those that don't know, the godsaw the and gauss saw are too different guns.
    Last edited by ghostshooter101; 02-21-2015, 08:49 AM. Reason: words

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    • #3
      Re: Balance adjustment patch

      It's probably a good thing they're holding back on releasing the faction specific secondary MBT and Harasser weapon changes due to the amount of complaints from the test server.

      Comment


      • #4
        Re: Balance adjustment patch

        Liking the Sunderer stealth application.
        Communications, Cohesion, Confidence.

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        • #5
          Re: Balance adjustment patch

          Originally posted by Zombiesnack99 View Post
          Liking the Sunderer stealth application.
          Yeah, but it makes the stealth cert line almost completely useless. I tend to use that for my backup Sundies.



          |TG-Irr| MrJengles - You know you want to say it out loud.

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          • #6
            Re: Balance adjustment patch

            It would make it more balanced if they higher certed stealth line would give keep you from showing up on mini map from far away when spotted.
            "When attacking a stronger opponent, Attack swiftly and with full force at their weakest point— take them out before the can react, or Fall back and engage in guerrilla actions,” Spartan 117.

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            • #7
              Re: Balance adjustment patch

              Liking those EMP changes. I imagine we'll start seeing even more of them used now (including on us). We may even need to equip some implants to mitigate their effects when doing a static point hold on a building.

              When it comes to us breaching, I didn't really realize how effective they were (even prior to these changes), until I participated in one of Garthra's impromptu breaching drills the other night. It was then I was convinced of the superiority of EMP over other grenade choices while breaching. And now with these changes, only even more so.
              "The power of accurate observation is commonly called cynicism by those who have not got it." - George Bernard Shaw



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              • #8
                Re: Balance adjustment patch

                -Cant wait for those Icariuses, AND I AM SO GAME FOR ANYTHING THAT NERFS THE HEAVY ASSAULT CLASS AT ALL... Sorry Im just really tired of having the jump on them and losing due to the shield. The statement before talks about balance and not any person that plays heavy frequently or there quality of character or skill... Thought I should make that clear If anyone has noticed me voicing my opinions on heavies lately.

                Also Infantry AV is taking a nerf again? Mass tank columns are already terrible to have to deal (Sorry Ghost) with and I Am worried If Infantry AV takes too mutch of a nerf those awesome infantry field fight will be gone... (On a side note I feel this is a few nerfs off but still I am worried eventually it could happen) Although I dont think the range thing is an issue. I think the reason was that Tr complained that we had more range I think a simpler fix would have been to simply give nc less damage and give tr more to there rockets for the tradeoff that they have to be closer.

                As an infil I approve of the emp nade changes, but as a TG Player Im going to despise them for point holds. Might have to finally pick them up for my infil...

                Comment


                • #9
                  Re: Balance adjustment patch

                  Icarus jets, does it give you wings? Oh wait that's red bull.



                  “Big Brother is Watching You.”
                  ― George Orwell, "1984"

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                  • #10
                    Re: Balance adjustment patch

                    lololol Raymond the godsaw is getting a buff not a nerf lol

                    unless you were talking emping them =p

                    Also they are buffing Armor to promote battles between bases. Its too easy to destroy armor atm so its really rare to see fights in open ground unless someone has a sundie well hidden.

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                    • #11
                      Re: Balance adjustment patch

                      I don't see any MBT updates at all.

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                      • #12
                        Re: Balance adjustment patch

                        i think they held off on that to work on other items

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                        • #13
                          Re: Balance adjustment patch

                          Those infiltrator EMP grenades are gonna make it mighty hard to hold a point now, on the plus side using these grenades in our well coordinated infantry squads will probably mean we can flush zergs up to three times our size out of a room with these.

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                          • #14
                            Re: Balance adjustment patch

                            get ready

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