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  • [INFO] LMG Statistics and Analysis

    Here's some statistical data extracted from dasanfall on LMG's.

    What I've done is calculated real DPS for each weapon, based on recorded accuracy. These numbers are therefore estimates of actual, experienced, DPS for the average player using the weapons. It's not a projection, it's how the weapons have historically performed.

    The biggest issue I've found regarding this data so far, is that dasanfall aggregates all data together, even when a weapon's stats are changed in a patch. Over time, the recorded stats for these weapons will trend towards whatever the actual performance is, but it does mean not everything is going to be 100% accurate to what you see in-game, just mostly accurate.

    Without further ado:
    Formula
    Effective bodyshot DPS: DPS*(AVG Acc) -------- ((DPS*(AVG Acc - DELTA)) -- (DPS*(AVG Acc + DELTA)))
    Effective actual DPS: (BDYSHOT DPS*(AVG HSR)) + BDYSHOT DPS -------- ((LOW BDYSHOT DPS*(HSR - DELTA) + LOW BDYSHOT DPS) -- (HIGH BDYSHOT DPS*(HSR + DELTA) + HIGH BDYSHOT DPS))
    TTK (nanoweave 5): 1125/(AVG BDYSHOT DPS) -------- ((1125/LOW BDYSHOT DPS) -- (1125/HIGH BDYSHOT DPS))


    NC LMG's
    |||||||||||||||||||||||||||||||||||||||||||||
    NC6 Gauss Saw
    Users: 16,946
    DPS: 1667
    Average Accuracy: 17.9% 4.8%
    Average Headshot Ratio: 20% 4.7%

    Average -------- (Low - High)
    Effective bodyshot DPS: 298.393 -------- (218.377 - 378.409)
    Effective actual DPS: 358.072 -------- (251.789 - 471.876)
    TTK (nanoweave 5): 3.14 seconds -------- (4.47s - 2.38s)

    Average KPH: 25 17
    Average KDR: 0.997
    Average BR100 KDR: 1.240


    |||||||||||||||||||||||||||||||||||||||||||||
    EM1
    Users: 5,869
    DPS: 1554
    Average Accuracy: 19.5% 4.7%
    Average Headshot Ratio: 18.2% 4.8%

    Average -------- (Low - High)
    Effective bodyshot DPS: 303.030 -------- (229.992 - 376.068)
    Effective actual DPS: 358.181 -------- (260.811 - 462.564)
    TTK (nanoweave 5): 3.14 seconds -------- (4.31s - 2.43s)

    Average KPH: 30 19
    Average KDR: 1.049
    Average BR100 KDR: 1.226


    |||||||||||||||||||||||||||||||||||||||||||||
    GD-22S
    Users: 7,679
    DPS: 1606
    Average Accuracy: 20.7% 4.8%
    Average Headshot Ratio: 19.7% 5.5%

    Average -------- (Low - High)
    Effective bodyshot DPS: 332.442 -------- (255.354 - 409.53)
    Effective actual DPS: 397.933 -------- (291.61 - 512.73)
    TTK (nanoweave 5): 2.83 seconds -------- (3.86s - 2.19s)

    Average KPH: 31 21
    Average KDR: 1.205
    Average BR100 KDR: 1.458


    |||||||||||||||||||||||||||||||||||||||||||||
    EM6
    Users: 5,624
    DPS: 1670
    Average Accuracy: 19.8% 4.7%
    Average Headshot Ratio: 20% 5%

    Average -------- (Low - High)
    Effective bodyshot DPS: 330.66 -------- (252.17 - 409.15)
    Effective actual DPS: 396.792 -------- (289.996 - 511.438)
    TTK (nanoweave 5): 2.84 seconds -------- (3.88s - 2.20s)

    Average KPH: 34 22
    Average KDR: 1.335
    Average BR100 KDR: 1.49


    |||||||||||||||||||||||||||||||||||||||||||||
    NC6S Gauss SAW S
    Users: 2,337
    DPS: 1606
    Average Accuracy: 21.3% 5.1%
    Average Headshot Ratio: 20.3% 5.7%

    Average -------- (Low - High)
    Effective bodyshot DPS: 342.078 -------- (260.172 - 423.984)
    Effective actual DPS: 411.520 -------- (298.157 - 534.220)
    TTK (nanoweave 5): 2.73 seconds -------- (3.77s - 2.11s)

    Average KPH: 38 25
    Average KDR: 1.347
    Average BR100 KDR: 1.507


    |||||||||||||||||||||||||||||||||||||||||||||
    LA1 Anchor
    Users: 4,670
    DPS: 1670
    Average Accuracy: 22.5% 4.8%
    Average Headshot Ratio: 20.4% 6.3%

    Average -------- (Low - High)
    Effective bodyshot DPS: 375.75 -------- (295.59 - 455.91)
    Effective actual DPS: 452.40 -------- (337.268 - 577.638)
    TTK (nanoweave 5): 2.49 seconds -------- (3.34s - 1.95s)

    Average KPH: 40 26
    Average KDR: 1.659
    Average BR100 KDR: 1.829


    |||||||||||||||||||||||||||||||||||||||||||||
    NC6A GODSAW
    Users: 1,498
    DPS: 1667
    Average Accuracy: 24.8% 4.5%
    Average Headshot Ratio: 22.7% 6.4%

    Average -------- (Low - High)
    Effective bodyshot DPS: 413.42 -------- (338.40 - 488.43)
    Effective actual DPS: 507.27 -------- (393.56 - 630.56)
    TTK (nanoweave 5): 2.22 seconds -------- (2.86s - 1.78s)

    Average KPH: 58 29
    Average KDR: 1.991
    Average BR100 KDR: 2.063





    TR LMG's
    |||||||||||||||||||||||||||||||||||||||||||||
    T9 CARV
    Users: 17,436
    DPS: 1788
    Average Accuracy: 17.3% 4.5%
    Average Headshot Ratio: 19.1% 5%

    Average -------- (Low - High)
    Effective bodyshot DPS: 309.324 -------- (228.864 - 389.784)
    Effective actual DPS: 368.405 -------- (261.134 - 483.722)
    TTK (nanoweave 5): 3.05 seconds -------- (4.31s - 2.33s)

    Average KPH: 25 17
    Average KDR: 1.059
    Average BR100 KDR: 1.399


    |||||||||||||||||||||||||||||||||||||||||||||
    T16 Rhino
    Users: 6,154
    DPS: 1554
    Average Accuracy: 19% 4.7%
    Average Headshot Ratio: 18.7% 5%

    Average -------- (Low - High)
    Effective bodyshot DPS: 295.26 -------- (222.222 - 368.298)
    Effective actual DPS: 350.474 -------- (296.909 - 455.585)
    TTK (nanoweave 5): 3.21 seconds -------- (3.79s - 2.47s)

    Average KPH: 29 17
    Average KDR: 1.081
    Average BR100 KDR: 1.327


    |||||||||||||||||||||||||||||||||||||||||||||
    TMG-50
    Users: 7,008
    DPS: 1606
    Average Accuracy: 19.2% 4.7%
    Average Headshot Ratio: 20% 5%

    Average -------- (Low - High)
    Effective bodyshot DPS: 319.296 -------- (241.135 - 397.457)
    Effective actual DPS: 383.155 -------- (277.305 - 496.821)
    TTK (nanoweave 5): 2.94 seconds -------- (4.06s - 2.26s)

    Average KPH: 29 19
    Average KDR: 1.177
    Average BR100 KDR: 1.367


    |||||||||||||||||||||||||||||||||||||||||||||
    T32 Bull
    Users: 3,221
    DPS: 1554
    Average Accuracy: 22% 4.9%
    Average Headshot Ratio: 19.7% 6.1%

    Average -------- (Low - High)
    Effective bodyshot DPS: 341.88 -------- (265.734 - 418.026)
    Effective actual DPS: 409.230 -------- (301.874 - 525.877)
    TTK (nanoweave 5): 2.75 seconds -------- (3.73s - 2.14s)

    Average KPH: 37 23
    Average KDR: 1.396
    Average BR100 KDR: 1.567


    |||||||||||||||||||||||||||||||||||||||||||||
    T9 CARV-S
    Users: 3,416
    DPS: 1663
    Average Accuracy: 20% 5%
    Average Headshot Ratio: 20.6% 5.6%

    Average -------- (Low - High)
    Effective bodyshot DPS: 332.6 -------- (249.45 - 415.75)
    Effective actual DPS: 401.116 -------- (286.868 - 524.677)
    TTK (nanoweave 5): 2.81 seconds -------- (3.92s - 2.14s)

    Average KPH: 37 24
    Average KDR: 1.418
    Average BR100 KDR: 1.637


    |||||||||||||||||||||||||||||||||||||||||||||
    MSW-R
    Users: 8,456
    DPS: 1788
    Average Accuracy: 20.3% 4.6%
    Average Headshot Ratio: 18.8% 5.8%

    Average -------- (Low - High)
    Effective bodyshot DPS: 362.964 -------- (280.716 - 445.212)
    Effective actual DPS: 431.20 -------- (317.21 - 554.73)
    TTK (nanoweave 5): 2.61 seconds -------- (3.55s - 2.03s)

    Average KPH: 33 21
    Average KDR: 1.404
    Average BR100 KDR: 1.686


    |||||||||||||||||||||||||||||||||||||||||||||
    T9A "Butcher"
    Users: 1,384
    DPS: 1788
    Average Accuracy: 22.5% 4%
    Average Headshot Ratio: 22.3% 6.1%

    Average -------- (Low - High)
    Effective bodyshot DPS: 402.3 -------- (330.78 - 473.82)
    Effective actual DPS: 492.013 -------- (384.366 - 608.385)
    TTK (nanoweave 5): 2.29 seconds -------- (2.93s - 1.85s)

    Average KPH: 55 27
    Average KDR: 1.867
    Average BR100 KDR: 1.929





    VS LMG's
    |||||||||||||||||||||||||||||||||||||||||||||
    Ursa
    Users: 3,066
    DPS: 1532
    Average Accuracy: 20.7% 5.1%
    Average Headshot Ratio: 20.8% 5.7%

    Average -------- (Low - High)
    Effective bodyshot DPS: 317.124 -------- (238.992 - 395.256)
    Effective actual DPS: 383.086 -------- (275.080 - 499.999)
    TTK (nanoweave 5): 2.94 seconds -------- (4.09s - 2.25s)

    Average KPH: 34 23
    Average KDR: 1.271
    Average BR100 KDR: 1.476


    |||||||||||||||||||||||||||||||||||||||||||||
    Flare VE6
    Users: 6,419
    DPS: 1606
    Average Accuracy: 20.2% 4.9%
    Average Headshot Ratio: 20.6% 5.6%

    Average -------- (Low - High)
    Effective bodyshot DPS: 324.412 -------- (245.718 - 403.106)
    Effective actual DPS: 391.241 -------- (282.576 - 508.720)
    TTK (nanoweave 5): 2.88 seconds -------- (3.98s - 2.21s)

    Average KPH: 34 25
    Average KDR: 1.287
    Average BR100 KDR: 1.51


    |||||||||||||||||||||||||||||||||||||||||||||
    VX29 Polaris
    Users: 3,561
    DPS: 1554
    Average Accuracy: 21.2% 5%
    Average Headshot Ratio: 18.6% 5.6%

    Average -------- (Low - High)
    Effective bodyshot DPS: 329.448 -------- (251.748 - 407.148)
    Effective actual DPS: 390.725 -------- (284.475 - 505.678)
    TTK (nanoweave 5): 2.88 seconds -------- (3.95s - 2.23s)

    Average KPH: 37 25
    Average KDR: 1.349
    Average BR100 KDR: 1.527


    |||||||||||||||||||||||||||||||||||||||||||||
    Pulsar LSW
    Users: 5,735
    DPS: 1663
    Average Accuracy: 20.2% 4.7%
    Average Headshot Ratio: 19.1% 5.8%

    Average -------- (Low - High)
    Effective bodyshot DPS: 335.926 -------- (257.765 - 414.087)
    Effective actual DPS: 400.088 -------- (292.048 - 517.195)
    TTK (nanoweave 5): 2.81 seconds -------- (3.85s - 2.18s)

    Average KPH: 34 24
    Average KDR: 1.367
    Average BR100 KDR: 1.655


    |||||||||||||||||||||||||||||||||||||||||||||
    Orion VS54
    Users: 16,722
    DPS: 1788
    Average Accuracy: 19% 4.5%
    Average Headshot Ratio: 20.3% 5.5%

    Average -------- (Low - High)
    Effective bodyshot DPS: 339.720 -------- (259.260 - 420.180)
    Effective actual DPS: 408.683 -------- (297.631 - 528.586)
    TTK (nanoweave 5): 2.75 seconds -------- (3.78s - 2.13s)

    Average KPH: 28 20
    Average KDR: 1.302
    Average BR100 KDR: 1.698


    |||||||||||||||||||||||||||||||||||||||||||||
    SVA-88
    Users: 5,703
    DPS: 1663
    Average Accuracy: 21.4% 4.6%
    Average Headshot Ratio: 21.6% 6%

    Average -------- (Low - High)
    Effective bodyshot DPS: 355.882 -------- (279.384 - 432.38)
    Effective actual DPS: 432.753 -------- (322.968 - 551.717)
    TTK (nanoweave 5): 2.60 seconds -------- (3.48s - 2.04s)

    Average KPH: 41 26
    Average KDR: 1.8
    Average BR100 KDR: 1.997


    |||||||||||||||||||||||||||||||||||||||||||||
    Betelgeuse 54-A
    Users: 1,983
    DPS: 1788
    Average Accuracy: 24.3% 3.9%
    Average Headshot Ratio: 25% 7.1%

    Average -------- (Low - High)
    Effective bodyshot DPS: 434.484 -------- (364.752 - 504.216)
    Effective actual DPS: 543.105 -------- (430.043 - 666.069)
    TTK (nanoweave 5): 2.07 seconds -------- (2.62s - 1.69s)

    Average KPH: 68 37
    Average KDR: 2.791
    Average BR100 KDR: 2.866


    |||||||||||||||||||||||||||||||||||||||||||||
    SVA-GG
    Users: 173
    DPS: 1663
    Average Accuracy: 25.4% 5.4%
    Average Headshot Ratio: 28.7% 10.1%

    Average -------- (Low - High)
    Effective bodyshot DPS: 422.402 -------- (332.6 - 512.204)
    Effective actual DPS: 543.631 -------- (394.464 - 710.939)
    TTK (nanoweave 5): 2.07 seconds -------- (2.85s - 1.58s)

    Average KPH: 71 40
    Average KDR: 2.583
    Average BR100 KDR: 2.984




    NS LMG's
    |||||||||||||||||||||||||||||||||||||||||||||
    NS-15M1
    Users: 10,664
    DPS: 1490
    Average Accuracy: 20.8% 4.9%
    Average Headshot Ratio: 19% 5.5%

    Average -------- (Low - High)
    Effective bodyshot DPS: 309.92 -------- (236.91 - 382.93)
    Effective actual DPS: 368.805 -------- (268.893 - 476.748)
    TTK (nanoweave 5): 3.05 seconds -------- (4.18s - 2.36s)

    Average KPH: 32 22
    Average KDR: 1.243
    Average BR100 KDR: 1.426


    |||||||||||||||||||||||||||||||||||||||||||||
    NS-15M2
    Users: 5,231
    DPS: 1490
    Average Accuracy: 22% 4.9%
    Average Headshot Ratio: 21.3% 6.7%

    Average -------- (Low - High)
    Effective bodyshot DPS: 327.8 -------- (254.79 - 400.81)
    Effective actual DPS: 397.621 -------- (291.990 - 513.037)
    TTK (nanoweave 5): 2.83 seconds -------- (3.85s - 2.19s)

    Average KPH: 41 28
    Average KDR: 1.369
    Average BR100 KDR: 1.691


    |||||||||||||||||||||||||||||||||||||||||||||
    NS-15MG
    Users: 134
    DPS: 1490
    Average Accuracy: 22.9% 6.2%
    Average Headshot Ratio: 22.5% 8%

    Average -------- (Low - High)
    Effective bodyshot DPS: 341.21 -------- (248.83 - 433.59)
    Effective actual DPS: 417.982 -------- (284.910 - 565.835)
    TTK (nanoweave 5): 2.69 seconds -------- (3.95s - 1.99s)

    Average KPH: 51 39
    Average KDR: 1.439
    Average BR100 KDR: 1.695


    |||||||||||||||||||||||||||||||||||||||||||||
    NS-15MB
    Users: 214
    DPS: 1490
    Average Accuracy: 22.8% 5.1%
    Average Headshot Ratio: 22.8% 7.8%

    Average -------- (Low - High)
    Effective bodyshot DPS: 339.72 -------- (263.73 - 415.71)
    Effective actual DPS: 417.176 -------- (303.290 - 542.917)
    TTK (nanoweave 5): 2.70 seconds -------- (3.71s - 2.07s)

    Average KPH: 47 36
    Average KDR: 1.387
    Average BR100 KDR: 1.848


    |||||||||||||||||||||||||||||||||||||||||||||
    NS-15M AE
    Users: 2,498
    DPS: 1490
    Average Accuracy: 23.2% 4.9%
    Average Headshot Ratio: 22% 7.2%

    Average -------- (Low - High)
    Effective bodyshot DPS: 345.68 -------- (272.67 - 418.69)
    Effective actual DPS: 421.730 -------- (313.025 - 540.948)
    TTK (nanoweave 5): 2.67 seconds -------- (3.59s - 2.08s)

    Average KPH: 48 31
    Average KDR: 1.686
    Average BR100 KDR: 2.115


    |||||||||||||||||||||||||||||||||||||||||||||
    NS-15MP
    Users: 275
    DPS: 1490
    Average Accuracy: 25.9% 4.4%
    Average Headshot Ratio: 24.9% 8.8%

    Average -------- (Low - High)
    Effective bodyshot DPS: 385.91 -------- (320.35 - 451.47)
    Effective actual DPS: 482.002 -------- (371.926 - 603.615)
    TTK (nanoweave 5): 2.33 seconds -------- (3.03s - 1.86s)

    Average KPH: 65 35
    Average KDR: 2.514
    Average BR100 KDR: 2.658



    Hall of Fame (Paid-only weapons not included)
    Most users: T9 CARV
    Highest Avg. Accuracy: NC6A GODSAW
    Highest Avg. Headshot Ratio: Betelgeuse 54-A
    Highest Avg. Real DPS: Betelgeuse 54-A
    Lowest Avg. Time-to-Kill: Betelgeuse 54-A
    Highest Avg. Kills-Per-Hour: Betelgeuse 54-A
    Lowest Avg. Kill-to-Death-Ratio: NC6 Gauss SAW
    Highest Avg. Kill-to-Death-Ratio: Betelgeuse 54-A


    Interesting trivia:
    • Seeing as we're an NC outfit, I'd like to focus a little bit on some of the NC weapons...

      The best non-auraxium NC LMG is, beyond reasonable doubt, the LA1 Anchor.

      The GD-22S, EM6 and NC6S Gauss Saw S have very comparable, essentially equal, performance to each other, as well as to the Vanu Orion VS54 (their default LMG).

      Going back to the anchor - this weapon also outperforms most of the NS, VS, and TR LMG's, with the exception of the NS-15MP, T9A Butcher, SVA-GG, and Betelgeuse 54-A. Statistically your best options as an NC heavy assault would be the LA1 Anchor or NC6A Godsaw.

      The EM1 and NC6 Gauss Saw are almost exactly equal in performance, and thus effectively tie at being the worst performing LMG's in the game.

      The SVA-GG is statistically the best performing weapon, but is only in the hands of a select few people - with such a small sample size (as is true of most purchased weapons) the statistical data is more likely to be skewed by unrelated factors. (anomaly of good players, for example)
    Last edited by Wintermote; 08-15-2015, 01:23 AM.
    http://i.imgur.com/Pn1UxKo.png - Tactical Gamer // Planetside 2

  • #2
    Re: LMG Statistics and Analysis

    Well done!

    I have done enough LMG to earn the Godsaw, and I agree with this.
    I use the God-saw and the Anchor on my Heavy. (With a shotty for really close work.)
    The question foremost in my mind is "what will bring the most tactical fun to the server?"

    Comment


    • #3
      Re: LMG Statistics and Analysis

      Important caveat on this data: it's performance as played, which means that if the demographics of a weapon's users skew a particular way then the data will also be skewed.

      Great example of this? You note that the EM1 and Gauss Saw are the worst performing LMGs in the game, but the Gauss Saw is a weapon available to EVERYONE, in particular new players, skewing the stats relative to unlockable weapons owned almost exclusively by people more familiar with the game. The Gauss Saw is often considered one of the best LMGs in the game overall, if a little tough to control. Conversely, the EM1 is often described as the worst NC LMG.



      Comment


      • #4
        Re: LMG Statistics and Analysis

        You aren't the only one to think the Gauss Saw is one of the best weapons, more than a few people have told me the same thing, I don't usually argue it much since it's not a big deal to me, but since this is a thread on the very subject - I've put it through its paces and I absolutely have to disagree on its title of excellence anecdotally.

        And statistically: Deltas are included in the data, so you can get a rough estimate of how well a player, who is perhaps 0.25 standard deviations above the average, will do. Additionally, the stats include BR100 KDR, and the gun is *still* performing poorly in comparison to other LMG's in spite of a sample of players that should be biased towards experience. Finally, if you examine the full delta range you'll see that even amongst the top 5% of Gauss users, the Gauss Saw is underachieving compared to the rest of the arsenal and remains just above the EM1 in performance.

        Top 5% KDR of NC LMG's:

        EM1: 2.638 - 2.92
        NC6 Gauss Saw: 3.027 - 3.429
        NC6S Gauss Saw S: 3.364 - 3.782
        GD-22S: 3.461 - 3.914
        EM6: 3.629 - 4.071
        NC6A Godsaw: 5.237 - 5.916
        LA1 Anchor: 5.501 - 6.215

        To put this further in perspective, the top 35% of LA1 Anchor users do as well as the top 5% of Gauss Saw users.

        There are two things I really like about the Gauss Saw: The 200 damage bullets, and the pinpoint first shot accuracy. These however, do not make up for the pitfalls: Moving accuracy is terrible (which often leaves you sniper bait as you stand still to increase accuracy). And the bloom from automatic fire, even with controlled bursts, is extreme.


        Edit: And since it may be of interest, the top 5% of the NS, TR and VS LMG's as well:

        TR
        T16 Rhino: 2.857 - 3.162
        TMG-50: 3.174 - 3.504
        T32 Bull: 3.662 - 4.076
        T9 CARV-S: 3.981 - 4.479
        T9 CARV: 3.986 - 4.549
        MSW-R: 4.771 - 5.478
        T9A Butcher: 5.107 - 5.599

        VS
        VX29 Polaris: 2.87 - 3.143
        Ursa: 3.193 - 3.557
        Flare VE6: 3.259 - 3.625
        Pulsar LSW: 3.656 - 4.07
        Orion VS54: 4.844 - 5.58
        SVA-GG: 6.733 - 6.952
        SVA-88: 6.617 - 7.512
        Betelgeuse 54-A: 8.391 - 9.541

        NS
        NS-15MG: 3.039 - 3.237
        NS-15MB: 3.296 - 3.573
        NS-15M1: 3.486 - 3.908
        NS-15M2: 4.119 - 4.68
        NS-15M AE: 4.479 - 4.983
        NS-15MP: 7.073 - 7.429
        Last edited by Wintermote; 08-16-2015, 09:41 AM.
        http://i.imgur.com/Pn1UxKo.png - Tactical Gamer // Planetside 2

        Comment


        • #5
          Re: LMG Statistics and Analysis

          much hate for the em1 =( that was the first gun i auraxiumed lol

          Comment


          • #6
            Re: LMG Statistics and Analysis

            I think it's getting a buff soon. (Or maybe it already did?)
            http://i.imgur.com/Pn1UxKo.png - Tactical Gamer // Planetside 2

            Comment


            • #7
              Re: LMG Statistics and Analysis

              Originally posted by Wintermote View Post
              To put this further in perspective, the top 35% of LA1 Anchor users do as well as the top 5% of Gauss Saw users.
              That's another stat that's pretty harshly skewed by the demographics; without a sense of the size of the two pools and a way to control for user skill somehow, it doesn't mean terribly much. The top 5% of Gauss SAW users probably still contains a lot of less skillful players (because that represents only the top 5% of the NC generally) while the same stat for the Anchor is going to only contain a tiny subset of that consisting of the people with money/certs to spend buying it, and probably itself strongly biased toward people who main as heavy and are drawn by the guns good reputation looking for an edge. Comparing those two populations isn't going to yield a lot of useful data without instituting some controls on the sampling.

              The EM1 and NC6 definitely aren't in the same tier, at any rate. This was terribly apparent for me when I used the EM1 for something like a year, then switched back to the NC6 and realized I'd been playing on hard mode!



              Comment


              • #8
                Re: LMG Statistics and Analysis

                Never forget to remember to not forget that "best" is usually heavily dependent on what kind of fighting you're doing.

                There's no Heavy Assault weapon in the game that will trump the Gauss Saw at med-long range outdoor combat, and I include the battle rifles in that assertion. (unless they've been buffed since I last played)
                Teamwork and Tactics are OP


                Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

                Comment


                • #9
                  Re: LMG Statistics and Analysis

                  Sadly, med-long range combat is few and far between.

                  I've been putting the godsaw through its paces now, and unfortunately, I need to shelve it, much as I don't want to.
                  Absolutely fantastic beyond ~15m, especially with a 3.4x, but those situations just don't happen often enough, and you're at a disadvantage if someone gets in your face, which is very often in a pitched battle.

                  The Anchor on the other hand, is pretty much perfect from short all the way up to medium range. Anyone beyond that you can usually just ditch into cover to avoid or ambush them, or move closer to engage.

                  I was really hoping to make the godsaw my go-to weapon for heavy assault, but it's not good for the engagements I usually find myself getting into. I'd recommend it if you're holding a good covered position (inside a building looking through a window, a tower deck, etc.) where infantry aren't likely to get close to you, and have to actively move towards you over relatively open ground.
                  http://i.imgur.com/Pn1UxKo.png - Tactical Gamer // Planetside 2

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                  • #10
                    Re: LMG Statistics and Analysis

                    Maybe better suited to holding the primary slot during long range AV work rather than taking a base, then?

                    I keep meaning to give the Anchor a shot. It's got such a great reputation, but I wonder how it stacks up to the GD-22S that I typically do all my close quarters work in. On paper, you're giving up bullet velocity and reload time for a very slight increase in RPM; in theory, enough of a damage boost to give a tiny edge up close, but does that outweigh being able to quickly reload? In either case they're remarkably similar weapons. I guess the Anchor has soft point ammo and advanced laser sight too...



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                    • #11
                      Re: LMG Statistics and Analysis

                      Here's a question. Why does the NC6A have nearly double the 5% KDR of the regular NC6? Is it not basically identical to a adv foregrip / HVA / compensator NC6 but exchanging mag size for reload speed?

                      I rarely had an issue finding situations where the Gauss Saw could shine. Granted, that may have more to do with the way TG, and myself in particular, usually play. We like positional, outdoor, long sight-lines, etc. I certainly wouldn't advocate taking a Gauss Saw into a biolab. I always preferred the EM6 for that. Just enough handling to let you rip up at close range, but still handles itself well when you go outside. I guess my long-range bias is showing.
                      Teamwork and Tactics are OP


                      Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

                      Comment


                      • #12
                        Re: LMG Statistics and Analysis

                        The Godsaw's actually been rebalanced and based off the Gauss Saw S now. I can't tell you how it personally handled prior to that change, but as it is right now compared to the Gauss Saw S, it has better moving cone of fire, first shot accuracy, and it deals more damage per bullet, which has made it better at burst firing over long range. Compared with the original Gauss Saw it also has the benefit of high velocity ammo without the accuracy penalty associated with that, in addition to 20% better moving cone of fire, although it has no compensator and you cannot add one. Most of its recent buff was improving its hipfire... which just seems like a really strange thing to buff, honestly.

                        I think what hurts it most at short range is the lower RPM and ADS moving cone of fire. IF you can land 3 headshots, your target goes down in a snap, but in practice that's really difficult to manage because of the moving cone of fire and - it takes a good few hundred milliseconds for your cone of fire to zero in once you stop moving and aim down the sights. If you start firing before this, bullets go everywhere instead of into your target. If you take damage before this, the flinch increases your cone of fire.

                        If you try to move, you get hit, or you aim down your sights and fire too quickly, what you get is a spray of shots that dance around your target, and because of the low RPM, every shot that misses hurts a lot. The normal Gauss Saw is really awful in this respect; the Godsaw is significantly better, but it's still enough for you to lose most of the close range fights that you wouldn't with the Anchor (Which has 12.5% better moving CoF than the Godsaw, and 30% better CoF than the Gauss Saw, in combination with higher RPM). That's really the crux of the problem with the Godsaw/Gauss Saw, they require you to stand still and be sniper bait at long range, or stand still and provide easy headshots at short range while your opponent half the time is a vanu wielding a 0.75 ADS orion or battlegoose who's twitching back and forth like he's high off medkits.

                        To take one of the comments in a reddit thread on the changes:
                        It's for sure looking better from where it was yesterday - but I'm not sure I care all that much about its hipfire buff.

                        200/500 is for sure not a hipfire damage category, and the Saw-S is for sure not a hipfire accuracy platform - so the mix of the two still sounds undesirable. While its certainly a buff, it still seems bad enough to not use in that fashion. It seems like taking that aspect of that gun from "God Awful" just down to "Regular Awful" - I can't say its a bad thing but does it really change the functionality of the weapon at the end of the day?

                        It seems the biggest complaint about the Saw is that in order to use its great accuracy you need to be 100% immobile (sniper bait) I'd gladly trade the hipfire buff back to the normal Gauss Saw's hipfire in exchange for a more significant ADS COF buff (0.17 and 0.32 ala DMR / ACX-11).
                        And this is something I really have to agree with. If the Godsaw is ever buffed to 0.32 or lower moving CoF, I think it'd be much more competitive with the Anchor.
                        http://i.imgur.com/Pn1UxKo.png - Tactical Gamer // Planetside 2

                        Comment


                        • #13
                          Re: LMG Statistics and Analysis

                          Wrel actually just posted a video about the Godsaw, for some additional perspective.

                          Despite the drawbacks it has, I see the NC6A still seems to be outperforming every TR LMG, and just about every LMG in the game bar our own Anchor, the NS-15MP, and the VS's 0.75 SVA-88 and Beetlejuice. I'd tentatively call that "not bad" for a weapon whose forte (med-long range) is not in line with the Planetside 2 meta.

                          Teamwork and Tactics are OP


                          Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

                          Comment


                          • #14
                            Re: LMG Statistics and Analysis

                            I auraxiumed the godsaw before the new changes and was happy to shelve it.. You guys are soooo lucky lol The gun was so hard to use while strafing. The long reload made fighting in cqc a struggle, the recoil was a lot higher. But after the new changes I fell in love with it again and racked up another 1500 kills with it before switching back to the anchor.

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                            • #15
                              Re: LMG Statistics and Analysis

                              I didn't see anyone talk about +.75 movement bonus when aiming down sights using the NS LMG. I love the anchor but, there are many situations where I find myself dead to rites unless I grab my NS-15M(x) so I can duck and dodge while matching up against the VS heavy assault who is wielding an Orion, BG, SVA-88/GG or NS lmg. They all have the bonus ADS movement. If I'm not mistaken the TR and NC only have the NS lmg option for the movement bonus.

                              I had always wondered what was causing the VS HA's to seem as if they moving side to side quicker in a HA v HA encounter than I'd seen from the other factions. With the bonus attached to the NS-15m LMG and my fps habits formed around the mindset that aggressive players tend to have the most success in the fps genre I find it being lmg choice if I feel like I'm not having success with empire specific lmg's.

                              I am not of the opinion expressed often on the ps2 forums regarding the movement bonus associated with VS lmgs. I like challenges and there are many situations where the advantage doesn't come into play. I really see the VS advantage when playing out of the server's prime time when I encounter 1v1- head to head fights. It can be discouraging to a new player who isn't cognizant of the bonus.

                              I think most players can use any of the LMG's well once they get enough time with it in combat.

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