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  • [INFO] -"missions suggestions"

    -So my previous post link to it here
    http://www.tacticalgamer.com/threads...-a-story-mode)
    has garnished some moderate attention.
    -The core idea of it being to create open ended "Pass or Fail" style missions to our game play during certain nights. Sort of like how we have special training nights and also Friday night fights, but instead the goal here would be create "Story" Style missions for our outfit to enjoy. It was also Suggested by MindKill that we perhaps could make Monday nights
    "Mission Nights" If enough people are interested in meeting up. We seem to have plenty of people on throughout the week with more people online towards the afternoon and evenings. though If its still rough to do we can look at other days. Secondly He also Suggested that we Gather some of our Outfit members to come up with some Story Mission Ideas, Witch Is What this thread is all about.

    SO... That being said post your Story Missions Below with the Following Guidelines in mind soldier.

    Info On the detailed lore of Planet sides Backstory witch you may choose to incorporate can be found here...http://wiki.planetside-universe.com/ps/Lore

    1. NAME OF MISSION
    2. CONTINENT (Think to yourself does the mission require that were in open terrain or covered does it require certain bases that are only on one continent? etc... etc...)
    3. NEEDS TO SETUP THE MISSION (Do you need Tanks, lots of medics engis, maxes etc...)
    4. HOW CAN THIS BE APPLIED IN A POSSIBLE PLATOON WIDE SCENARIO (Optional)
    5. SPECIAL EVENTS NEEDED (This can be anything needed from an individual player such as a hot pickup, Gal Suddenly and mysteriously crashing, or a player "Finding something" That adds a new objective to the mission." these should be explicitly stated to said squad member ahead of time in /tell chat or a separate squad. You Can Also leave a "Tell person in game" to this if you wish to keep it a surprise for the squad"
    6. Mission Objectives (Example A. Find Sundy, B. Blow up sundy, C. Escape the enemy troops.)
    7. Story for your Mission... Write the mission summary here... What do we know going into the mission, are we spies etc... etc... let your creativity shine here.
    8. Restrictions "Is there anything the squad isn't allowed to do, are we not allowed to re-spawn, gather ammo from a ammo pack, no flying etc... These should also be expressed to the squad pre mission.
    9. Mission consequences (Whats at stake if we fail this mission? During the next story mission are we stuck with default kits because our funding was Cut...ETC)
    [Also Note this isn't a guaranteed thing to happen As we'll feel out how mission consequences go]

    ... That being said everyone Post your ideas below. I'm looking forward to putting them in game.

    PEACE
    RAYMONDSCOUT

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