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PTS Update 6/24/16

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  • [INFO] PTS Update 6/24/16

    There's a slew of new updates on the PTS for construction and the new Rocklet Rifle for LA's. Here's a few snippets with the full thread link down below:


    Rocklet Rifle

    The Rocklet Rifle has been added as a new Light Assault tool item.

    § It uses a unique "dual ammo" system and can be fired accurately from the hip, even in flight.

    § The secondary ammo type is accessed by holding Aim Down Sights and then firing the weapon.

    § The Rocklet Rifle come standard with Armor Piercing and Flak rocklets, and new rocklet types may be unlocked.

    Rocklet types currently available are...


    § AP/Flash: This Rocklet is armed with variable Armor Piercing and Flashbang capabilities. Flashbangs blind nearby infantry for a short period.


    § Flak/Flash: This Rocklet is armed with variable Flak anti-air and Flashbang capabilities. Flashbangs blind nearby infantry for a short period.


    § Sparrow/Flak - NC only: The NC's Sparrow anti-vehicle munitions are laser-guided from the hip; this rocklet type is also equipped with Flak anti-air capabilities.


    § CRAG/Flak - TR only: The TR's Close Range Anti-Ground munitions are chain-fired anti-vehicle explosives which scatter over a small area; this Rocklet also has access to secondary Flak anti-air capabilities.


    § Starfall/Flak - VS only: Twin-firing VS Starfall munitions deal considerable damage to enemy vehicles; this Rocklet is also armed with Flak anti-air capabilities.

    New ANT Mining Laser: WLT-Howler

    · The Howler is a new primary mining laser for the ANT which can quickly extract Cortium from smaller nodes, but will overheat during prolonged use.

    New Construction Schematics

    · Vehicle Ramp: A constructible multipurpose vehicle ramp

    · Infantry Tower: Hardened tower structure with interior

    · Lumifiber Rampart Walls: cosmetic wall variant

    · Towerless Spear Turret: This turret is shorter than the constructible phalanx towers, allowing it to be placed in areas where it is less exposed.

    · Reinforcements Module: Allows deployed Sunderers within range of it to be a potential continent wide reinforcements needed spawn point; your faction population in the area must still meet the reinforcement needed requirements.

    · Faction Banner: Cosmetic banner that displays your faction logo

    Grenade Adjustments

    · Grenade tooltips have been updated with more detailed information.

    · Flash Grenade

    o Fuse timer reverted to 3 seconds.

    o Now increases enemy’s minimum cone of fire by 30% for 4 seconds.

    · EMP Grenade

    o No longer removes ability energy, except from cloaked Infiltrators.

    o Cost from 25 nanites to 75 nanites.

    · Nanite Healing Grenade

    o Healing per second from 100 to 150.

    New Grenades

    · Weighted Frag Grenade

    o All Classes

    o A "heavier" version of the standard Frag Grenade which deals the same amount of damage, but bounces less, for more accurate throws.


    · Quick-Det Flash Grenade

    o Light Assault

    o 1.5 second fuse timer.

    o Shorter duration Flash Grenade effect, no cone of fire impairment.

    Full Thread:

    https://forums.daybreakgames.com/ps2...e-6-24.241489/

  • #2
    Re: PTS Update 6/24/16

    I'm quite interested in the new construction assets. In addition to the ramps and blast walls already shown that could all be quite useful. The tower looks like a much more usable bunker (especially once shielded). The low spear turret design is going to make bases a LOT less vulnerable to tanks if used well; the big problem with the spear turrets on the bases is how visible they are, a low height design will make it easier to constrain their FOV, and thereby the number of vehicles that can see it at once.



    Comment


    • #3
      Re: PTS Update 6/24/16

      Sony is still alive:
      Unable to write to d:/PlanetSide 2 Test/Resources/Assets/Assets_000.pack - http://pls.patch.station.sony.com/patch/sha/planetside2/planetside2.sha.zs/c7/cf3/097b923fd810514d282d44976c21d5a4e17. The file may be in use or you may lack the necessary permissions to install.


      One of many errors still including Sony in its code :)

      (6..~)Z Z z z....

      Comment


      • #4
        Re: PTS Update 6/24/16

        I like the rockets on LAs. Makes them more useful for open terrain combat where vehicles are the real threat. Might start seeing more of a need for them in squad.... :)
        The question foremost in my mind is "what will bring the most tactical fun to the server?"

        Comment


        • #5
          Re: PTS Update 6/24/16

          The biggest gain appears to be having emergency AA in the form of flak rockets; with a rocklet equipped LA in the squad you at least wouldn't be helpless! Not the same as a heavy with an AA lockon, but perhaps enough to help make the LA more useful when the squad doesn't have use of their mobility. There's also a ton of utility in the flash rounds, and the explosive rounds might end up becoming the premier MAX killer. Not to mention getting to relive the Tribes glory days and pretend that they're spinfusors!

          The challenge, as always, is keeping the LAs in check. Like ESF pilots, they tend to wander, and often to places medics can't res them. The LA is a great class, but for good integration in our style of squads we'll need them to show a challenging mix of aggression, awareness and discipline.



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          • #6
            Re: PTS Update 6/24/16

            Originally posted by starstriker1 View Post
            for good integration in our style of squads we'll need them to show a challenging mix of aggression, awareness and discipline.
            Good traits for a TG player (or soldier). :)
            The question foremost in my mind is "what will bring the most tactical fun to the server?"

            Comment


            • #7
              Re: PTS Update 6/24/16

              mhm... I volunteer for tribute! Just got to get back into it. SOOOOO looking forward to the rocket rifle

              Comment

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