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PS2 PTS Update 11/29/16

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  • [INFO] PS2 PTS Update 11/29/16

    There's another update to the PTS with a large number of balance changes to weapons, the removal of Charge from MAXs, fixed rumble seats, and a substantial nerf to the Repair Sundy trains as their repair rate to friendly sunderers has been reduced by half.


    PTS will be coming down this evening for an update. The following changes will be introduced:

    PerformanceZone Server Performance Fixes

    Medical Kits and Restoration KitsBoth now have a 0.5sec. cooldown between uses; this change forces the player to re-equip the device if they would like to use more than one in succession.
    MedKits have also been adjusted to provide a set amount of health instantly, instead of over a short amount of time. The intention behind this change is a speculative fix for MedKits not restoring health during times of high server stress.
    Restoration Kits healing duration has also increased from 9sec. to 12sec.

    Elysium Spawn Tube VulnerabilityElysium Spawn Tube small arms (and similar bullet-based projectiles) resistance from 100% to 92%.
    Elysium Spawn Tube grenade resistance from 100% to 70%.
    UI camera adjustments for various construction items.

    Tech PlantsAll Tech Plant upper platforms no longer harbor Anti-Vehicle Turrets.

    Engineer Changes
    Engineer's Hardlight Barriers no longer display massive particles on impact.
    Engineer's Hardlight Barriers should no longer be able to block spawn tubes.

    MAX Changes
    Charge
    Has been removed and certs have been refunded
    Emergency Repair ability has been added to all MAXes

    Emergency Repair
    Activate to repair 20% of a MAX's health over 12 seconds.
    Rank 1: Can be activated once every 60 seconds.
    Rank 2: Can be activated once every 57 seconds.
    Rank 3: Can be activated once every 54 seconds.
    Rank 4: Can be activated once every 51 seconds.
    Rank 5: Can be activated once every 48 seconds.
    Rank 6: Can be activated once every 45 seconds.

    Vehicle Tuning
    Sunderer's Proximity Repair cert line now repairs friendly Sunderers at a reduced rate.
    Rank 1: Repair from 25 to 12.5 per second on friendly Sunderers.
    Rank 2: Repair from 75 to 37.5 per second on friendly Sunderers.
    Rank 3: Repair from 100 to 50 per second on friendly Sunderers.
    Rank 4: Repair from 125 to 62.5 per second on friendly Sunderers.
    Rank 5: Repair from 150 to 75 per second on friendly Sunderers.

    Weapon Tuning
    The following weapons have had their damage and falloff range adjustments reverted from a previous PTS update (https://www.reddit.com/r/Planetside/...otes_10122016/).
    · TORQ-9
    · NS-11A
    · CME
    · Equinox VE2
    · NS-15M
    · Corvus VA55
    · Ursa
    · T32 Bull
    · Reaper DMR
    · A-TROSS
    · NC6 Gauss SAW
    · NC6S Gauss SAW S

    Shotgun Balance adjustments
    The intention behind the following changes are to increase the value of skillful aim while slightly extending the effective range of these weapons. In the case of the semi-auto shotguns, we’ve retained the weapons’ two-shot kill potential, but narrowed the margin of error by requiring more pellets to land on a target to achieve it. The three basic semi-auto shotguns should now also have a different feel from one another; directive shotguns will now all have their own empire specific leanings; and the NC’s Jackhammer will now be more capable of sustained fire.

    Mauler S6 (Quick Reload)
    Max damage from [email protected] to [email protected]
    Min damage from [email protected] to [email protected]
    Magazine size from 6 to 8
    Ext. Mags bonus from 4 to 2
    Ammo capacity from 48 to 56
    Cone of Fire bloom from 0.5 to 0
    ADS pellet spread from 3 to 2.75
    Vertical recoil from 1.3 to 2.8
    Horizontal recoil from 0.2 to 0.5
    Horizontal recoil tolerance from 0.4 to 1.5
    Hipfire recoil recovery rate from 15 to 8

    The Brawler (Auraxium Mauler S6)
    Max damage from [email protected] to [email protected]
    Min damage from [email protected] to [email protected]
    Magazine size from 6 to 8
    Ammo capacity from 48 to 56
    Cone of Fire bloom from 0.5 to 0
    Vertical recoil from 1.3 to 2.8
    Horizontal recoil from 0.2 to 0.5
    Horizontal recoil tolerance from 0.4 to 1.5
    Hipfire recoil recovery rate from 15 to 8

    NC12 Sweeper (High Capacity)
    Weapon uses new magazine model.
    Max damage from [email protected] to [email protected]
    Min damage from [email protected] to [email protected]
    Magazine size from 8 to 10
    Ext. Mags bonus from 4 to 2
    Ammo capacity from 48 to 70
    Cone of Fire bloom from 0.5 to 0
    Hipfire Pellet spread from 3.5 to 3
    ADS pellet spread from 3.5 to 2.8
    Vertical recoil from 1.3 to 2.5
    Recoil angle from 0/0 to 12/12
    Horizontal recoil from 0.2 to 0.65
    Horizontal recoil tolerance from 0.4 to 1.5
    Hipfire recoil recovery rate from 12 to 8

    AF-57 Piston (Automatic)
    Weapon now uses different model (WIP.)
    Max damage from [email protected] to [email protected]
    Min damage from [email protected] to [email protected]
    Magazine size from 6 to 8
    Ext. Mags bonus from 4 to 2
    Ammo capacity from 48 to 56
    ADS pellet spread from 4 to 3.75
    Cone of Fire bloom from 0.5 to 0
    Projectile velocity from 300 to 275
    Vertical recoil from 1.5 to 2
    Horizontal recoil from 0.2 to 0.95
    Horizontal recoil tolerance from 0.4 to 5
    Hipfire recoil recovery rate from 12 to 8

    GD-66 Claw (Quick Pump)
    Max damage from [email protected] to [email protected]
    Magazine size from 4 to 5
    Ammo capacity from 28 to 35
    Cone of Fire bloom from 0.5 to 0
    Hipfire recoil recovery rate from 12 to 8

    LA39 Bruiser (Heavy Pump)
    Max damage from [email protected] to [email protected]
    Cone of Fire bloom from 0.5 to 0
    Hipfire recoil recovery rate from 12 to 8

    NC05 Jackhammer (Heavy Weapon)
    Max damage from [email protected] to [email protected]
    Magazine size from 9 to 15
    Ammo capacity from 54 to 75
    Pellets from 6 to 5
    Cone of Fire bloom from 0.5 to 0
    First shot multiplier from 1 to 2
    Horizontal recoil from 0.2 to 0.4
    Horizontal recoil tolerance from 0.4 to 2
    Hipfire recoil recovery rate from 15 to 8
    Equip time from 750ms to 1000ms
    Hipfire crosshairs now accurately represent the actual pellet spread

    Thanatos VE70 (Quick Reload)
    Max damage from [email protected] to [email protected]
    Min damage from [email protected] to [email protected]
    Magazine size from 6 to 8
    Ext. Mags bonus from 4 to 2
    Ammo capacity from 48 to 56
    Cone of Fire bloom from 0.5 to 0
    ADS pellet spread from 3 to 2.75
    Vertical recoil from 1.3 to 2.8
    Horizontal recoil from 0.2 to 0.5
    Horizontal recoil tolerance from 0.4 to 1.5
    Hipfire recoil recovery rate from 15 to 8

    Chaos (Auraxium Thanatos VE70)
    Max damage from [email protected] to [email protected]
    Min damage from [email protected] to [email protected]
    Ammo capacity from 48 to 56
    Shot reload from 2.1sec. to 1.68sec.
    Long reload from 3.22sec. to 3.54sec.
    Cone of Fire bloom from 0.5 to 0
    Vertical recoil from 1.3 to 2.8
    Horizontal recoil from 0.2 to 0.5
    Horizontal recoil tolerance from 0.4 to 1.5
    Hipfire recoil recovery rate from 15 to 8

    Nova (High Capacity)
    Max damage from [email protected] to [email protected]
    Min damage from [email protected] to [email protected]
    Magazine size from 8 to 10
    Ext. Mags bonus from 4 to 2
    Ammo capacity from 48 to 70
    Cone of Fire bloom from 0.5 to 0
    Hipfire Pellet spread from 3.5 to 3
    ADS pellet spread from 3.5 to 2.8
    Vertical recoil from 1.3 to 2.5
    Recoil angle from 0/0 to 12/12
    Horizontal recoil from 0.2 to 0.65
    Horizontal recoil tolerance from 0.4 to 1.5
    Hipfire recoil recovery rate from 12 to 8

    Pandora VX25 (Automatic)
    Max damage from [email protected] to [email protected]
    Min damage from [email protected] to [email protected]
    Magazine size from 6 to 8
    Ext. Mags bonus from 4 to 2
    Ammo capacity from 48 to 56
    Projectile velocity from 300 to 275
    Cone of Fire bloom from 0.5 to 0
    ADS pellet spread from 4 to 3.75
    Vertical recoil from 1.5 to 2
    Horizontal recoil from 0.2 to 0.95
    Horizontal recoil tolerance from 0.4 to 5
    Hipfire recoil recovery rate from 12 to 8

    Phobos VX86 (Quick Pump)
    Max damage from [email protected] to [email protected]
    Magazine size from 4 to 5
    Ammo capacity from 28 to 35
    Cone of Fire bloom from 0.5 to 0
    Hipfire recoil recovery rate from 12 to 8

    Deimos VA29 (Heavy Pump)
    Max damage from [email protected] to [email protected]
    Cone of Fire bloom from 0.5 to 0
    Hipfire recoil recovery rate from 12 to 8

    FA1 Barrage (Quick Reload)
    Max damage from [email protected] to [email protected]
    Min damage from [email protected] to [email protected]
    Magazine size from 6 to 8
    Ext. Mags bonus from 4 to 2
    Ammo capacity from 48 to 56
    Cone of Fire bloom from 0.5 to 0
    ADS pellet spread from 3 to 2.75
    Vertical recoil from 1.3 to 2.8
    Horizontal recoil from 0.2 to 0.5
    Horizontal recoil tolerance from 0.4 to 1.5
    Hipfire recoil recovery rate from 15 to 8

    Havoc (Auraxium FA1 Barrage)
    Max damage from [email protected] to [email protected]
    Min damage from [email protected] to [email protected]
    Magazine from 8 to 10
    Ammo capacity from 48 to 50
    Long reload from 3.22sec. to 3.54sec.
    Cone of Fire bloom from 0.5 to 0
    Vertical recoil from 1.3 to 2.8
    Horizontal recoil from 0.2 to 0.5
    Horizontal recoil tolerance from 0.4 to 1.5
    Hipfire recoil recovery rate from 15 to 8

    TS4 Haymaker (High Capacity)
    Weapon uses new magazine model.
    Muzzle break removed.
    Max damage from [email protected] to [email protected]
    Min damage from [email protected] to [email protected]
    Magazine size from 8 to 10
    Ext. Mags bonus from 4 to 2
    Ammo capacity from 48 to 70
    Cone of Fire bloom from 0.5 to 0
    Hipfire Pellet spread from 3.5 to 3
    ADS pellet spread from 3.5 to 2.8
    Vertical recoil from 1.3 to 2.5
    Recoil angle from 0/0 to 12/12
    Horizontal recoil from 0.2 to 0.65
    Horizontal recoil tolerance from 0.4 to 1.5
    Hipfire recoil recovery rate from 12 to 8

    AS16 NightHawk (Automatic)
    Max damage from [email protected] to [email protected]
    Min damage from [email protected] to [email protected]
    Projectile velocity from 300 to 275
    Magazine size from 6 to 8
    Ext. Mags bonus from 4 to 2
    Ammo capacity from 48 to 56
    Cone of Fire bloom from 0.5 to 0
    ADS pellet spread from 4 to 3.75
    Vertical recoil from 1.5 to 2
    Horizontal recoil from 0.2 to 0.95
    Horizontal recoil tolerance from 0.4 to 5
    Hipfire recoil recovery rate from 12 to 8

    TRS-12 Uppercut (Quick Pump)
    Max damage from [email protected] to [email protected]
    Magazine size from 4 to 5
    Ammo capacity from 28 to 35
    Cone of Fire bloom from 0.5 to 0
    Hipfire recoil recovery rate from 12 to 8

    TAS-16 Blackjack (Heavy Pump)
    Max damage from [email protected] to [email protected]
    Cone of Fire bloom from 0.5 to 0
    Hipfire recoil recovery rate from 12 to 8

    NS Baron G5
    Max damage from [email protected] to [email protected]
    Min damage from [email protected] to [email protected]
    Magazine size from 6 to 8
    Ammo capacity from 48 to 56
    Ext. Mags bonus from 4 to 2
    Cone of Fire bloom from 0.5 to 0
    ADS pellet spread from 2.5 to 2.25
    Vertical recoil from 1 to 2.2
    Recoil angle from -5.8 to -12
    Horizontal recoil from 0.2 to 0.45
    Horizontal tolerance from 0.4 to 1.5
    Hipfire recoil recovery rate from 15 to 8


    Carnage AR and Terminus VX9Min damage from 100 to 112
    Min damage range partial reversion from 80m to 60m
    NSX NaginataMin damage from 125 to 112
    T32 BullRate of fire from 652 to 659
    H-V45, TAR, Cycler TRV, GR-22Min damage range reverted from 80m to 60m
    AF-18 Stalker, SOAS-20
    Projectile velocity from 500 to 550

    Artemis VX26
    Projectile velocity from 500 to 530

    NSX Tomoe
    Magazine size from 16 to 22
    Ammo capacity from 304 to 286
    Long reload from 2.1sec. to 2.9sec.

    Rocklet Rifle
    Locklet ammunition is now unlockable outside of VR training.
    Mag-dump feature while Locklets are equipped has been removed.

    All Carbines
    Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
    For the Serpent VE92, VX6-7, LC2 Lynx, LC3 Jaguar, GD-7F, and AF-4A Bandit, these values are slightly larger.

    Additional hipfire bloom adjustments
    Hipfire bloom from 0.1 to 0.06
    • T5 AMC
    • Solstice SF
    • NS-11C
    Hipfire Bloom from 0.1 to 0.08
    • Solstice
    • Eclipse
    • TRAC-5 S
    Hipfire Bloom from 0.12 to 0.1
    • Gauss Compact S

    AF-4A Bandit
    Airborne CoF from 2 to 1.75

    LC2 Lynx
    ADS CoF bloom from 0.05 to 0.045
    Hipfire CoF bloom from 0.1 to 0.09

    Bug FixesMAX units will no longer be able to access light air terminals.
    Light air terminals will now properly show interaction prompt.
    Fixed DMR-99 4x optic showing also iron sights when equipped.
    Fixed a typo in the Quick-Recharge Fuel Tanks.
    Rumble seats should once again allow players to fire from them.
    Original Thread:

    https://forums.daybreakgames.com/ps2...-11-29.243723/

  • #2
    I hate what they did to the shotguns, especially to the Jackhammer

    Comment

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