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PS2 PTS Update 5/8/18

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  • [INFO] PS2 PTS Update 5/8/18

    Another update brings in the new heavy battle rifles, more changes to construction and some bugfixes. The penetration ammo for the NC rifle may not be working properly for this update according to the livestream today.


    The PlanetSide 2 Public Test Server will be updated this afternoon (Pacific) with the following changes.


    Construction
    • A cooldown of 30 seconds has been applied to all vehicle pulls. This change includes lattice bases.
    • Placing a Cortium Silo's placement cost has been increased from 1000 to 2000. The amount of cortium the Silo starts out with has also been increased to 2000.
    • Silo's cortium reserve has been increased from 10,000 to 20,000 (40% of a silo's maximum cortium level.)
    • Cortium Silo's low-cortium warning message now triggers at 1,000 cortium, instead of 500.
    • Orbital Strike now charges at the correct rate.
    • Orbital Strike no longer fires when a Silo is drained.
    • Spawn Tubes and Vehicle Pads now decay when unpowered.
    • Constructed Air Pads now provide ammunition to aircraft.
    • Constructed Air Pads and Vehicle Pads now adhere to the cortium reserve rules. If a Silo is below 20,000 cortium it will only allow access to squadmates and the vehicle pad owner.
    • Constructed Air Pads and Vehicle Pads can now be locked from use.

    Known Issue: UI on certain vehicles pulled from construction pads isn't showing up properly, cortium is still pulled when the vehicle is pulled though.


    Infantry
    The first iteration of the new heavy battle rifles are now available on the public test server. These weapons continue to be a work in progress, and will continue to be polished over later updates.

    MG-HBR1 Dragoon (Terran Republic Battle Rifle)
    The first automatic battle rifle to enter the battlefield, the Dragoon combines stopping power with precision.

    MGR-M1 Bishop (New Conglomerate Battle Rifle)
    This finely tuned battle rifle uses special rounds which can pass through infantry targets, dealing heavy damage along the way.

    VE-LR Obelisk (Vanu Sovereignty Battle Rifle)
    A heat based weapon, the Obelisk casts aside traditional ammunition requirements, while retaining versatility and damage.


    Bug Fixes and Misc.
    • Vehicles now display ability cooldowns in first and third person.
    • The character create screen's graphics and audio settings are now in parity with those in-game.
    • Players can now choose to decloak upon attempting to fire their weapon. This option is now available in the General Settings menu.
    • Comparing weapons in the loadout screen will no longer show the comparison prompt when targeting attachments.
    Original thread:

    https://forums.daybreakgames.com/ps2.../#post-3502646
    MISSING PCS RIBBON!

  • #2
    I like that the reserve is lifted to 20k from 10k. I still think that a better solution to address the issue would be that a silo may be locked to squad for the first N minutes, maybe 20. This would give architects such as VLAD a good head start in layout down the core / foundation of the base. It would also allow everyone else to feel that they are assisting after the owner, who went through the trouble of getting the cortium / silo, the chance to determine that base layout.

    Comment


    • #3
      constructed air pads now provide ammunition to aircraft.
      About time!

      Placing a Cortium Silo's placement cost has been increased from 1000 to 2000. The amount of cortium the Silo starts out with has also been increased to 2000.
      This might be enough to call an Orbital Strike at its basic limit. (Please test)

      (6..~)Z Z z z....

      Comment


      • #4
        Iím curious about the vehicle pull delay timer. Is that per terminal? Or per player? If itís per player I canít think of any reason to put it in. If itís per terminal it just seems like a hassle for vehicle squads. Although it possibly makes vehicle spamming on infantry fights (like pulling sundies in an amp station) less viable.

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        • #5
          Rybthod since the 30 second vehicle timer is listed under Construction I think it would only apply built terminals. Given that I think the cool down is on the terminal, not the player.

          Comment


          • #6
            Tested the Orbital Strike on PTS today:
            It is now able to fire beyond its 200m inner limit using a fresh unfilled silo
            Video uploading:(40 mins upload time)




            Edited and sound using Music Maker and Vegas Pro 14

            (6..~)Z Z z z....

            Comment


            • #7
              Baby Popcorn has released a new video showing off the Battle Rifles for all three factions on the PTS. The NC Bishop coverage starts at the 7:55 mark.

              MISSING PCS RIBBON!

              Comment


              • #8
                Heleana
                • A cooldown of 30 seconds has been applied to all vehicle pulls. This change includes lattice bases.
                I assumed that this meant ALL terminals in the game.

                Comment


                • #9
                  A cooldown of 30 seconds has been applied to all vehicle pulls.
                  This change includes lattice bases
                  .
                  I assumed that this meant ALL terminals in the game.
                  I am guessing the Warp gate is not affected by this or at least the time is divided by 4

                  So, 6 minutes for rally if the whole squad pulls from the same base
                  24 minutes if the whole platoon does the same?
                  thus a tech plant and other multi terminal bases could reduce this time by half

                  (6..~)Z Z z z....

                  Comment

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