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PS2 Update 6/28/18

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  • [INFO] PS2 Update 6/28/18

    Another round of updates before the upcoming July 4th and Summer events will be coming out tomorrow:

    All PC servers will be taken offline for an update at 6 AM PT on Thursday, June 28th, 2018.
    Downtime is expected to last up to 2 hours.

    Warpgate instability became a disruptive element in the war on Auraxis. In an attempt to circumvent the blackouts, operatives scour less occupied land masses to wrest control of forgotten technology.

    Independence Day - July 4 through July 8
    We'll be holding Independence Day festivities starting the 4th of July and running through the 8th of July.
    ALL players will receive DOUBLE EXPERIENCE during the event; Infantry Gear will be discounted by 40%; and special time-limited event items will be available in the Depot.
    You'll also find the FREEDOM THRUSTERS available in your Light Assault infantry loadouts. These jump jets are max rank Skirmishers with a patriotic twist.
    For New Conglomerate characters only, a stylish Independence Day variant of the Nomad Light Assault armor will also be available in the Depot.

    Summer Event - July 4 through August 31
    Starting the 4th of July and running through August 31st, we'll also be kicking off a summer event, complete with a new directive line, rewards, and complementary weapons to tame the Indar heat.
    Check your secondary weapon slot to find the new Soldier Soaker pistol, able to pelt enemies with a blast of water.
    Water Balloons can also be found in the Grenade Slot. These balloons detonate on impact, and deal moderate damage.
    Both the Soldier Soaker and Water Balloon kills contribute to the a new Summer directive, and these items will disappear from players' loadouts when the event ends.

    Summer Event Directive
    • Beat the Heat: Score kills with a Summer Holiday Weapon
    • Beachhead: Kill enemy vehicles while in a vehicle yourself
    • Death From Above: Kill enemies while mid-air as any infantry class
    • Summer Support Ribbons: Earn summer support ribbons by resupplying or repairing friendly vehicles while in a vehicle yourself
    • Transport Assist: Earn experience when allies leave your transport vehicle and score a kill
    • King of the Castle: Earn experience by capturing or defending control points
    Tier 2 (Silver) Reward
    Indar Summer Profile Banner

    Tier 3 (Gold) Reward
    Flash Empire Specific Weaponry
    We've introduced three new Flash Weapons as summer event rewards. These items will go into the Depot later in the year, but for now you can unlock them early and without a cert price.
    LA7 Buzzard (New Conglomerate)
    The Buzzard converts the flash into a makeshift artillery platform, using heavy high explosive shells with a large blast radius. NC use only.
    V30-F Starfall (Vanu Sovereignty)
    The Starfall fires a quick 3 round plasma barrage, meant to strike at unsuspecting vehicles with lighting speed. VS use only.
    M4-F Pillager (Terran Republic)
    The Pillager lays down a field of flames which ignite infantry caught within. TR use only.

    Tier 4 (Auraxium) Reward
    Auraxium Water Balloon Hood Ornament

    Bug fixes and Misc.
    • Firing a Phoenix from a vehicle will no longer crash the player's client.
    • Shield Recharging Field has correct HP again.
    • Orbital Strike can no longer be infinitely fired.
    • Squad Members can no longer deconstruct silos unless they own them.
    • Deployable exclusion ranges have been removed from non-unique modules.
    • Routers and Elysium Spawn Tubes now award bonus experience to the owner for player spawns.
    • MAX now has new directive objective: Damage to Vehicles.
    • Valkyrie now has new directive objective: Roadkills
    • Players can no longer spawn through walls using the Router.
    • Welding Tool has been removed from the Silo and ANT terminals.
    • MGR-M1 Bishop's Sabot Ammunition now properly reduces the weapon's rate of fire.
    Known Issues
    • LA7 Buzzard has a 20 meter arming distance, but this isn't conveyed in the weapon's animations at the moment, and will be remedied in the next update.
    Original thread:

  • #2
    Just a heads up for those that haven't seen it yet, guns four and five on the Galaxy are now mysteriously placed on the bottom of the gal instead of the sides where they should be. We've already seen the usual suspects exploiting this so be on the lookout for any Galaxy squads who are looking to make the most of this bug.


    • #3
      Thanks for posting the patch notes and for the heads up on Galaxies.


      • #4
        The Gal glitch actually annoys me! Not sure how people are exploiting it it’s honestly a hindrance.


        • #5
          Salevar, The “Galaxy Glitch” hinders the user's ability to perform to their maximum potential while simultaneously making “Planetside 2” feel less polished.


          • #6
            Right I get that and that’s what I was agreeing with in my post. What I don’t get is how some people are “abusing” the glitch or using it to an advantage


            • #7
              The exploit issue is that guns four and five were mounted on the left and right wings and you couldn't put both guns on a single target due to their positions. Now they're mounted side by side on the bottom which allows you to place both guns on a single target, which is more dangerous when you have multiple Gals most of who are all Repairing one another.


              • #8
                I agree with Assault. Gals generally had no downward firepower. Just left, right, upward and backward. This limited their Air to Ground capabilities... Now they are a much stronger A2G.
                The question foremost in my mind is "what will bring the most tactical fun to the server?"


                • #9
                  The "up shot" of people exploiting this issue is their low flying Galaxies are now duper easy to hit with rocket launchers. they are helping me get close to my ribbons for Heavy Assault.




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