The following outlines the procedures developed by the outfit membership over the course of our experience with PS2. All platoon and squad leaders are asked to familiarize themselves with these guidelines.The following procedures are designed to ensure that, within the PLATOON channel, individuals:
Note that communications should adhere to the guiding principles of brevity and clarity. Standard communications -- often-repeated phrases, requests, and commands -- should use as few words as possible and be clear in their meaning. If you can say something with fewer words and still be understood, use fewer words.
Platoon leaders should understand that their higher position within the chain of command does not mean they are permitted to dominate the global platoon comm channel with their voice. Squad leaders must be given the maximum amount of space within their own channel to manage their squad.
Also note that TG platoon leaders should be in the TG PS2 teamspeak channel group whenever possible. See this thread for more information on accessing the TG Teamspeak server.
a) identify themselves
b) indicate whom they are trying to reach
c) wait for acknowledgement before resuming transmission
d) provide sufficient space (silence) to allow squad leaders to manage their troops and execute the platoon leader's orders.
Aside from regular platoon leader communications, all other communications should include the identity of the individual speaking. Do not assume that people can see your name on the HUD or recognize your voice.
Examples of including personal identity in communications include the following:
- Bravo Comms
- Bravo Copy
- E-Male in TS to Todd
- Bravo squad lead AFK 2 minutes
Basic Commands and Communication Procedures
Alternative: COMMS. Issued ONLY by the platoon leader prior to beginning any communication. The meaning of the command should be obvious -- all parties are to immediately drop communication so the platoon leader can be heard. The platoon leader should then wait two seconds before resuming communication. Clear Comms should be used even when the platoon leader does not hear any traffic on the platoon comms network, as there may be communication taking place in other channels or via proximity.<squad call sign> Copies
Clear Comms is a cue for everyone to listen up, orders are about to come. Aside from emergency situations, squad leaders should immediately drop their own comms (go silent) upon hearing this command. Squad leaders should also instruct squad members to go silent whenever the Clear Comms command is issued. As in all other situations, the example of squad leaders is essential to the effective operation of the platoon and the enforcement of standard operating procedures.
For example, Bravo Copies. To be given when a order has been issued to a specific squad. Note that it is exceedingly important that squad leaders acknowledge the receipt of an order with the reply <squad call sign> Copies. If a command or series of commands is given to all squads then squad leaders are to reply in alphabetical order: "Alpha Copies", "Bravo Copies", "Charlie Copies", "Delta Copies".<squad call sign> Comms
It is unnecessary for the platoon leader to say "COPY" upon hearing the communication of a squad leader. Platoon leaders may choose to say "COPY" upon the receipt of particular communications, such as a situation report, if desired.
For example, Bravo Comms. To be given when a leader wishes to initiate communication with another leader. The targeted leader will respond with "GO" or "GO BRAVO".<squad call sign> Sit Rep
This command is used when:
*Note that squad-to-squad communication over the platoon channel is normally only used during enemy engagements and is to be used as infrequently as possible. Squad leaders in close proximity should use the proximity channel.
- a platoon leader is initiating comms with a specific squad leader
- a squad leader is initiating comms with the platoon leader
- a squad leader is initiating comms with another squad leader.*
For example, Bravo Sit Rep. The Sit Rep (Situation Report) command is used by the platoon leader.Teamspeak Use
Use the Sit Rep command to ask a particular squad leader for a status report. Squad leaders should reply by giving you information on the status of enemy activity and, if relevant, the degree to which they have achieved their immediate objective. The command should be qualified when seeking specific information, such as "Bravo Sit Rep on status of enemy Sunderer".
A comprehensive Sit Rep will include the following information:Not all Situation Reports need be this comprehensive and most should strive for brevity. Always remember that lengthy situation reports add noise to the comm channel and interfere with the communication and command ability of other squad leaders.
- Enemy Forces (What is their status? What are they doing?)
- Friendly Forces (What is your status? What are you doing? Do you have a visual on any other friendly call-signs from other units?)
- Administrative Needs (Do you require anything, such as ammo?)
- Recommendations (Do you have any tactical suggestions for the TL's consideration?)
See the Sit Rep SOP for more details on situation reports.
The TG teamspeak (TS) channel may be used for a very restricted set of communications.Multi-Platoon Communications
All TS comms must be preceded with personal ID and including targeted ID. For example: "E-Male calling Todd in teamspeak." Wait until the individual replies in teamspeak before proceeding.
Communication between platoon leaders (PL-to-PL) and between a company Commander and a platoon leader(s) is conducted via teamspeak. Do not use the Outfit channel for multiplatoon communication as squads and platoons may be operating on other continents.
To initiate comms between platoons in teamspeak use the following protocol:
First to Second PlatoonOther Command Communications of Note
Go First Platoon
Second to First Platoon
Go Second Platoon
[Personal ID] AFK -- used when a CO, PL, or SL will be away from the keyboard or out of comms for a period of time. For example, PL AFK 2 minutes.