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Detonate enemy explosives before attacking control points

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  • Detonate enemy explosives before attacking control points

    Armor/Air and Infantry

    Armor and Air should fire rounds into/on control points before friendly infantry assaults to clear mines/explosives. Not only will this prevent the loss of players but also awards XP for destroying enemy explosive devices. For an air squad please add this anytime you are in the area of friendly ground forces, I can't count the number of times I have cleared mines..etc using a liberator before the ground forces moved in target.
    Last edited by P.Drona; 03-01-2013, 09:56 AM.

  • #2
    Re: SOP: Detonate enemy explosives before attacking control points

    The Infiltrator has a EMP grenade and I believe this forces a detonation as well as knocks all shields and huds down, ALL though.

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    • #3
      Re: SOP: Detonate enemy explosives before attacking control points

      I'd agree with Ytman, having infiltrator's carry EMP grenades is a good idea. I run infiltrator almost 24/7 and before I get onto a CP I always toss my grenade in to clear out explosives and give me the upperhand when taking out any infantry on the inside.
      Blackpython / ZephyrDark
      Former 31st RECCE Member

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      • #4
        Re: SOP: Detonate enemy explosives before attacking control points

        With the new SMGs the EMP nade is all the more fun right? :D

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