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  • I think its the most important tactic to switch classes

    How many times as lead you call for something only to be getting it yourself. Being told they are never certed or even thinking that its a piece of uncerted garbage. If you get it yourself you become knowledgable of that class or vehicle right? Making you the most experienced people on the servers.

    Well if you switch when asked you will find yourself leveling all your classes. Making you much strong in whole and more confident to pull when asked. I will take anybodies ride or class as long as you just say I will do it. And I will remember you as the heroes of the night.

    Thanks all of you for switching classes to put us where the enemy doesn't want us to be :) When you keep a good leader happy he will keep you happy.



    FUN FUN

  • #2
    Re: I think its the most important tactic to switch classes

    I would counter with, you only get a certain number of Certs, and by certing in all classes, you will never max out any class. It's the generalist vs. the specialist. In a fight, who wins, if twitch skills are equal? The higher cert's, which provide the better bonus. I personally am picking 2 kits to specialize in and 3 vehicles. Nothing else is getting certs, and I can already tell the difference in my effectiveness by doing this. Having certs in all kits on the otherhand, does allow you to have more tools to work with.
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    • #3
      Re: I think its the most important tactic to switch classes

      I am sticking with Eng and Sunderer so that I can become an expert in them.

      Having said this, I keep a Max with anti-air available as that is a common call from SLs (Max crash, and air zergs).

      I appreciate the generalist and see the wisdom in either choice.

      For me, I almost always run with a Sunderer and a Sunderer without an ENG is short-lived. So I ensure that my specialization matches my command style (Sunderer command post). This suits my general distaste for CQBs, particularly given the low-quality animations of Ps2. I have no interest in getting directly involved in a one-on-one fight (but that is a another subject!).
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      • #4
        Re: I think its the most important tactic to switch classes

        I understand we want our class or 2 stronger then the rest but every now and then switching or just throwing a few certs into another class goes a long long way in my book. Always welcome when a leader can call up any perfession with ease. I may not be the best at them but when u need it I got it covered so we can move out at a whim. As you said you already notice Maxes being neglected and thats a shame. Oh I won't be mad at you if thats all you got but it will limit the variety of plans you can pull on the fly is all.



        FUN FUN

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        • #5
          Re: I think its the most important tactic to switch classes

          I play mostly Medic and have it certed up the [email protected]$. My second highest that I have played a bit more lately is my Eng. I have certed up almost all of my other classes in some shape or form just not as much. I have no problem at all switching classes all night long as needed. I don't get the folks that have an aversion to switching as the fight changes.

          Specialize YES be stagnant NO.
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          • #6
            Re: I think its the most important tactic to switch classes

            Originally posted by Toddshooter View Post
            I have no problem at all switching classes all night long as needed. I don't get the folks that have an aversion to switching as the fight changes.

            Specialize YES be stagnant NO.
            Agreed. I've specialized in Medic, Engineer and Heavy Assault, as well as a decent Vanguard and Liberator.

            A minimum investment in the other roles means that if we need consoles and turrets hacked, AA cover, an AMS/AMMO Sundy, or AP/AT mines I will switch as soon as I can.

            I think the most practical advice is to specialize in the roles that you most enjoy and suit your playstyle and make a minimum investment so you can call upon the other roles for the benefit of the Outfit.

            Saying that, the base-line roles are all effective.

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            • #7
              Re: I think its the most important tactic to switch classes

              No by all means you can play anything you like. I'm finding alot of fun playing sniper but wouldn't of have if I wouldn't of filled the role as the squad needed. The more the class is demanded I will do it and have a great time doing it. I have experienced amazing things with the sniper that I wouldn't have on anything else. And my main is medic but lately I have abused him :) Don't worry he will have his time. You will know because I start talking smack :)



              FUN FUN

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              • #8
                Re: I think its the most important tactic to switch classes

                Oh, I'm not stagnant, I actually bought the weapons starter kick when the game first opened up, so that I could get a feel of different weapons in each class. I didn't like the starting guns of any of the classes. Since then, I bought the Blitz, which is my go to gun for almost any class now, and recently bought the Warden for the engineer. That Warden battle rifle acts like a sniper rifle. 20 round clip and semi auto, really accurate, if you control your ROF. Got the second burster for the Max, just for AA.

                I have played around with the other classes, the HA's LMG recoil is so bad I can't kill anything with it, so I am only good at engaging a tank or 2. LA's carbines don't pack enough punch, I die in twitch battles. Infiltrators may be my 3rd favorite class, only because I can take the time to line up my shots, but they tend to only be useful at hack things when working with a squad, unless that squad is specifically setup to be sniping and suppressing the enemy.

                Don't assume that when someone says they want to stick to a certain kit, it's because they haven't tried the others. It may actually be that they are bringing what will allow them to be the most effective on the battlefield. By requiring them to spend time doing something that they know is not their best, how can that be fun for them? This is a game after all.
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                • #9
                  Re: I think its the most important tactic to switch classes

                  Watch you will see. I have never ever switched inbetween classes like this game. It almost demands it. Over time I bet a lot of people will try them all. I have found them all fun so far. I just need to work on air.

                  All I'm saying is there is a lot of missed experience on the other classes when called for. No you don't have to but instead of just saying everyone pull something to kill that tank calling for a certain loadout is much more accurate to get the job done. And if my post is coming across for people to have to do what I'm saying its just the way I type. I would be thankful but you can play your game.



                  FUN FUN

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                  • #10
                    Re: I think its the most important tactic to switch classes

                    Along the same lines, since it was mentioned about getting better at air, I hope they make the enemy aircraft fly around in the VR Training. With them just sitting on the ground, one can't practice many tactics.

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                    • #11
                      Re: I think its the most important tactic to switch classes

                      Actually, what I would like to see is for us to be able to get in those vehicles on the ground and do it Top Gun style, were we train against each other flying enemy vehicles.
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                      • #12
                        Re: I think its the most important tactic to switch classes

                        Coming from your BR51 perspective I agree that it's great to switch classes around, fill different roles when needed, etc. But the very first day I tried playing with a TG squad I almost didn't continue. After letting my character linger for a week to fill it up with passive certs, I dumped 300+ certs into the 2 roles I enjoy immensely, medic and flashaholic and was then told "lets roll out on vehicles only, no flashes. We have too many medics! If you're not going to go into the sundy at least be a heavy assault"....and over the next few days was told that we have too many medics and to be something else. I felt like screaming out that this wasn't BF3, we don't all have the luxury of having multiple capable classes, and I'm f'ing BR4! I understand where you're coming from, but as been stated, some roles fit others better. Especially when they're under BR30.
                        Now I'm BR25 and can start branching out. The only reason that I can switch other classes today, is because of the various weapons from account unlocks I've bought on my BR51 "main" (thank god the NS11A, 2nd burster, flash fury, AV mana turret, annihilator all transferred over)...but when I first started out I was far more effective on my medic because his main gun wasn't the default one...
                        Now that I bought the awesome mercenary bundle (cyclone SMG, rebel pistol, piston shotgun for 900 SC) I can do my inf/LA/heavy loadouts.

                        Guess what I'm trying to say is that it most likely isn't from stubbornness for not switching classes as needed, but it's a measure of not having the right tools for the job on the other classes. Now I feel comfortable playing any role (except I don't like HA and have no experience at LA) but that's only because I've bought a sufficient amount of weapons over the last 4 months. Be comfortable with what people choose to play, because it means they're good at what they do. For myself, I like to pull a flash at every available opportunity (so I can provide realtime radar coverage that reaches from the center of an AMP station to the outer walls) because it costs me nothing, has no significant timer, and lets me 1-shot ppl and maxes from 200m+ out...and I'm starting to really love the infiltrator+SMG combo as well. But my first love will always be medic. And for anyone else curious why the flash is so fun, check out this video to see what I play every day: http://youtu.be/LQ4_kGUTekY

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                        • #13
                          Re: I think its the most important tactic to switch classes

                          Again Ya'll must not understand me :) You can play what you want but you just gave me some very important info on your flash that would benefit a move with a sunderer. If we get communication we can weed out this stuff better. I will say it here and in game I as a SL would rather see a full AMS sunder full of HA's then Medics. Just to get to where we need to go then change again. How many sunders don't defend themselves?

                          You deploy so all you have to do then is defend it then change out the classes again as needed. Like moving a sunderer to cap a new area without a sniper to hack. No hack no backup sunderer or you just have a spawn beacon. To me this game is about taking and having spawns. Game should be called Spawnside part 2. Keep your spawn and take theres. And buy doing this we need more comms to what can be done and not just silence. If you don't wanna pull something else don't pull it but when I'm leading I will voice my opinion as your leader and what it takes to get the job done. If your silent and don't pull that's fine as long as your with your squad your fine.

                          Whole point of this post is just to be aware and jump classes to be more effective which again you don't have to do :) Sl knowing you have guns on your flash is very important :) That is well needed. Armed flashs are very dangerous by the way. As long as the sunder had gunners there should have had freaking 9 flashes with guns :)

                          Another way not to worry a SL about what classes to pull is just for the SL to say everyone kill those 3 tanks and 5 pieces of air :) It is a lot easier instead of trying to organize classes I guess. But then I would go crazy if I said nothing.

                          This post is to early I think. In time people will actually see for example that the best way to the enemy sunder is over the large rock face with c4. Bam! I need to cert up for that with my light assault just because I see that scenario play out everytime I play. That's all I'm saying beaware. And then you don't have to do it atleast suggest it. Again with me the Rank doesn't matter. You can save the day at any level :)

                          So again remember play your classes but know that switching is not a fault its a strength.



                          FUN FUN

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                          • #14
                            Re: I think its the most important tactic to switch classes

                            Originally posted by Jimbostein View Post
                            Coming from your BR51 perspective I agree that it's great to switch classes around, fill different roles when needed, etc. But the very first day I tried playing with a TG squad I almost didn't continue. After letting my character linger for a week to fill it up with passive certs, I dumped 300+ certs into the 2 roles I enjoy immensely, medic and flashaholic and was then told "lets roll out on vehicles only, no flashes. We have too many medics! If you're not going to go into the sundy at least be a heavy assault"....and over the next few days was told that we have too many medics and to be something else. I felt like screaming out that this wasn't BF3, we don't all have the luxury of having multiple capable classes, and I'm f'ing BR4! I understand where you're coming from, but as been stated, some roles fit others better. Especially when they're under BR30.
                            Now I'm BR25 and can start branching out. The only reason that I can switch other classes today, is because of the various weapons from account unlocks I've bought on my BR51 "main" (thank god the NS11A, 2nd burster, flash fury, AV mana turret, annihilator all transferred over)...but when I first started out I was far more effective on my medic because his main gun wasn't the default one...
                            Now that I bought the awesome mercenary bundle (cyclone SMG, rebel pistol, piston shotgun for 900 SC) I can do my inf/LA/heavy loadouts.

                            Guess what I'm trying to say is that it most likely isn't from stubbornness for not switching classes as needed, but it's a measure of not having the right tools for the job on the other classes. Now I feel comfortable playing any role (except I don't like HA and have no experience at LA) but that's only because I've bought a sufficient amount of weapons over the last 4 months. Be comfortable with what people choose to play, because it means they're good at what they do. For myself, I like to pull a flash at every available opportunity (so I can provide realtime radar coverage that reaches from the center of an AMP station to the outer walls) because it costs me nothing, has no significant timer, and lets me 1-shot ppl and maxes from 200m+ out...and I'm starting to really love the infiltrator+SMG combo as well. But my first love will always be medic. And for anyone else curious why the flash is so fun, check out this video to see what I play every day: http://youtu.be/LQ4_kGUTekY
                            I suppose that is the natural progression. When you very first start out in this game and see how long it can take to get the hundreds of certs needed to do everything you want to do, it can be overwhelming. In my case, I started playing Medic and SLing almost right away. Therefore my precious and hard earned certs were put toward those classes, at least initially. Oh, and my sunderer. Now that I am BR 20 something, I am starting to branch out into Engineer and Galaxy, my next most used class and vehicle. I would like to eventually be pretty good at a number of different things, as this affords you the most flexibility to adapt to battlefield conditions.

                            I think Spar's point is, be flexible. Help out the SL by pulling what he asks, instead of blindly sticking to playing only one kit. In some cases, the mission of the squad can best be accomplished by pulling an even completely stock, non-upgraded kit(s) of the correct type and mix in the squad.

                            Personally, I say something like "alright, I want 3 medics total, including me, 2 engineers and the rest heavies or shooters." Then I allow some discussion as to who has the best upgraded kit. Some people will say they have a really good Medic, if so I say OK you be Medic and somebody else pull HA. I do this with vehicles too, especially with vehicles. Due to the nature of the game, I always try and have someone with a decent Sundy or Gal pull it if that is what we need. I try to have the squad work together and discuss things and get it sorted out. That's why sometimes it takes me a couple minutes to get my squad together at a completed objective before moving to the next objective.
                            "The power of accurate observation is commonly called cynicism by those who have not got it." - George Bernard Shaw



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                            • #15
                              Re: I think its the most important tactic to switch classes

                              Personally I've played all classes, how else would you know what you feel comfortable doing unless you try on all the classes. What I have found is that you not only find the strengths of each class but the weakness as well. Take a Sundy full of HA's and you'll be wiped out in no time, why do I say this? Simple, a HA can take out aircraft and or armor but to do so they have to sight and follow it to lock on a target. Even lobbing rockets (which I do quite often, Terror has seen me place a rocket thru a doorway at 200 meters) takes sighting and lining up the shot and a test shot to judge the distance. As soon as a HA fires the first rocket then the enemy has a pretty good idea where he is, I can't tell you how many times I've been knifed while trying to taking down a mos, or scy. Any enemy can get in 3-4 knife stabs in the time it takes to know your being knifed, shot, etc and then change weapons. Yes I've turned and shoved a rocket up their butts before but then I lose a rocket and probably take damage myself. Just like every max needs a eng, I personally think every HA needs a medic to cover his 6 and heal as necessary depending on the grouping, and yes I carry a rest kit, but I'm usually dead before I can pull it. Ya as a HA you can put up a shield, but when you do that you just hung a huge light on yourself so everyone know where and what you are..........the weight of any battle goes the tactically balances force. So I agree with Hawk on this one and I'm gonna post something in tactics on this subject as well.

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