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  • Tricks for causing chaos

    Hey guys, thought I'd start a thread of ideas for causing chaos in enemy ranks. These don't have to be "tactical," just fun things to confuse the enemy. To start things up I'll teach my "raise the dead" maneuver.

    What you need: A medic with a maxed revive tool
    A dead squad (via Del, or enemy)

    Operation:
    This works when your position is about to be overrun. Everyone kills themselves except the medic. Quickly, he rezs everyone, however no one hits the accept button. After the enemy moves through, everyone hits accept (usually on SL's order.) All of a sudden a full squad pops up behind the enemy. Chaos ensues. This won't take back the territory, but will confuse the enemy and its fun. Time needed: one minute for the setup,5 min for the execution.

    Well thats my "raise the dead." What do you guys have?
    sigpic

  • #2
    Re: Tricks for causing chaos

    Well, THAT brings a whole new level to "playing dead"!



    Comment


    • #3
      Re: Tricks for causing chaos

      Originally posted by Stellavulpes View Post
      Hey guys, thought I'd start a thread of ideas for causing chaos in enemy ranks. These don't have to be "tactical," just fun things to confuse the enemy. To start things up I'll teach my "raise the dead" maneuver.

      What you need: A medic with a maxed revive tool
      A dead squad (via Del, or enemy)

      Operation:
      This works when your position is about to be overrun. Everyone kills themselves except the medic. Quickly, he rezs everyone, however no one hits the accept button. After the enemy moves through, everyone hits accept (usually on SL's order.) All of a sudden a full squad pops up behind the enemy. Chaos ensues. This won't take back the territory, but will confuse the enemy and its fun. Time needed: one minute for the setup,5 min for the execution.

      Well thats my "raise the dead." What do you guys have?
      We have a primer.
      http://www.tacticalgamer.com/tactica...er-primer.html

      I deserve a ribbon for Mortar Specialist

      Artillery conquers and infantry occupies.
      J.F.C. Fuller

      Proud to have been a member of the 5th, 71st and my beloved 19th

      Comment


      • #4
        Re: Tricks for causing chaos

        Kinda figured that'd be shot down pretty quick. :P

        It's a cute idea, though.

        Actually, that might be completely doable without violating the primer. If you're getting overrun, chances are people are going down ANYWAYS... just have them hold off on hitting accept until the SL tells them to all res at once.



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        • #5
          Re: Tricks for causing chaos

          Yup nice idea. The medic should call that tactic btw. The squadleader may be also dead or away, and not knowing what is going on exactly.

          I like the idea of causing chaos. I think it is a very important aspect of PS2; trying to get the enemy disorganized, can often result in victory.


          Some small things one can do:
          -Harasser attack. Self-explanatory.
          -Offensive spawnbeacon, allowing you to get a few guys on roofs. Takes the fight from 2D to 3D, making the enemy's job exponentially harder.

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          • #6
            Re: Tricks for causing chaos

            I've found that the mere act of holding the high ground can throw a wrench in the enemy (or our) plans. I've been in a few squads where we got ambushed from the heights and torn apart, and vice versa where a much larger enemy force attacking a position was stopped in their tracks by a squad or two camping on a hill off to the side. The big rocks on the southeastern part of Indar are a perfect example. You set up an anti-armour or anti-air infantry squad with a gal drop, and then just make it rain.

            I haven't done it often enough or stuck around to see the results, but I suspect that there might also be a place for behind-enemy-lines sabotage ops where engineers set up mines pretty much at random on major supply routes in uncontested enemy territory. It might take an hour before the enemy hits them, but I can't help but wonder just how much chaos and second guessing that would cause. An enemy armour column rolling out of the warpgate could be stopped in their tracks, especially if you hit a loaded sunderer, and would be super paranoid about the rest of their advance.



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            • #7
              Re: Tricks for causing chaos

              Starstriker,

              Al showed me a way of placing the gigantic AT mines just so they are hidden in one of those small rocks in the road. They are just so big and obvious otherwise (Al calls them pizzas, lol). But yes, one day Al and a few of us did exactly that, laying mines in unexpected areas, setting up booby traps (AT and AI, etc.). It can be slow at times but I for one enjoy that kind of gameplay for a change of pace. I also just got my 4th C4, so you are not the only one with a backpack full of explosives any more. :) Any time you want to take our backpacks and go behind enemy lines, just let me know I am all for it.

              Also, Harasser wolfpacks. They really are effective in killing enemy vehicles and tanks. And they make people just rage. lol We did it one day and it was great fun. We would roam behind enemy lines where we were not expected. One time we took out a few TR sundies (Buzz actually was spoted there) attacking a VS base. NC had no adjacency whatsoever. They must have wondered what we were doing there and been so pissed. LOL Great times!
              "The power of accurate observation is commonly called cynicism by those who have not got it." - George Bernard Shaw



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              • #8
                Re: Tricks for causing chaos

                Originally posted by HiTest View Post
                Since it's a singular and specific document, it's the Primer.

                And Ps2 at TG has Officers and NCO's to take care of these issues. You are free to go back from whence you came.

                I'll be speaking with my fellow Officers concerning the 'raise the dead' tactic. Until such time as I post back our ruling, this tactic is not to be used by a named TG squad or platoon.

                sigpic


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                • #9
                  Re: Tricks for causing chaos

                  I just wanted to clarify:

                  Do not use the suicide version of the 'Raise the dead' tactic.

                  sigpic


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                  • #10
                    Re: Tricks for causing chaos

                    Heh. Good thing you clarified, because that's what I was thinking. ^_^

                    Randy, I'd also add grass, just after small rises in the ground, and around corners as great places to hide AT mines.

                    I think the best part about randomly leaving mines in enemy territory is that it requires absolutely no further effort from you, and the effects can be felt hours later. With just a few engineers sneaking around in the back with Harassers, you could get a frightening amount of mines down, and then leave to engage the enemy directly. Hell, you could give up some precise placement in favour of just dropping mines right out the back of the vehicle... so long as you aren't expecting to need those mines elsewhere that night, you could cause a huge amount of disorienting, infuriating pain for the enemy with just 10-15 minutes of work.

                    Probably a good companion strategy for a Harasser wolfpack. When doing your search for targets (which is usually pretty slow), stop periodically to put down mines. Heck, if you're starting to really make them rage, you could put mines down on the far side of a hill and then try to lure enemy harassers or armour to run over it. Smack a tank column with a few Halberd rounds, then book it towards a minefield. :)



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                    • #11
                      Re: Tricks for causing chaos

                      LOL, I love the Harasser bait idea. Or bait them in with a 1/12 Sundy. Hahaha

                      Yes now that you mention it, I do think mines could be a very complementary strategy to the Harasser wolfpack.
                      "The power of accurate observation is commonly called cynicism by those who have not got it." - George Bernard Shaw



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                      • #12
                        Re: Tricks for causing chaos

                        The only reason I thought it would be acceptable is the fact we hit Del to respawn all the time. Technically thats committing suicide for the purposes of spawning somewhere else.
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                        • #13
                          Re: Tricks for causing chaos

                          To clarify, I haven't used this tactic with TG ...
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                          • #14
                            Re: Tricks for causing chaos

                            Redeploying is more of a "beam me up, scotty" than a suicide. No death added to your stats (right?)



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                            • #15
                              Tricks for causing chaos

                              Originally posted by Mindkill View Post
                              Since it's a singular and specific document, it's the Primer.

                              And Ps2 at TG has Officers and NCO's to take care of these issues. You are free to go back from whence you came..
                              Now that's mature...

                              I deserve a ribbon for Mortar Specialist

                              Artillery conquers and infantry occupies.
                              J.F.C. Fuller

                              Proud to have been a member of the 5th, 71st and my beloved 19th

                              Comment

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