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Squad leading a Max squad training opportunity

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  • Squad leading a Max squad training opportunity

    So I've been running some pretty effective open ground AV/AA max squads lately. I would like to see this more in TG besides just using them for point holds.

    So if anyone would like to learn or would like some tips on how to lead this type of squad just let me know. Basic infantry squad leading is required since this is a more specialized squad. Also for those who would like to learn how to lead armor squads like I do this is a great way to start. I prefer to do hands on training since Im a derp when it comes to typing whats on my mind (which is why i post videos instead). That doesnt mean we cant continue the conversation on here for others to read. I look forward to and hope somes of yous would take this opportunity before I start experimenting with something that we can do.


    -Ghost

  • #2
    Re: Squad leading a Max squad training opportunity

    Ghost,
    Can I get some armor squad leading training from you? I figure at a minimum the better I understand armor the better I can use it as PL. (And that is on top of just adding more tools to my SL skills.)
    Garthra
    The question foremost in my mind is "what will bring the most tactical fun to the server?"

    Comment


    • #3
      Re: Squad leading a Max squad training opportunity

      I take it that this is more than just the MAX or two that's typically slotted into an AV/AA squad. One of your recent videos had something like 4-5 MAXes involved. I can't ever recall leading a squad quite that MAX heavy myself outside of MAX crashes.

      I imagine this gives you a relatively strong AA deterrent AND a really powerful long range AV setup, at the cost of the MAXes being difficult to maneuver and keep topped off, and maybe some added vulnerability to infantry up close.

      I've been mainly thinking of my AV squad composition as having MAXes as supplementary specialists that bring a bit of extra punch in their roles, while the heavy lifting was being done by the cheaper and more flexible Heavies, who could also fight an infantry battle in a pinch. Going MAX heavy is an interesting variation and I'd love to hear what your thoughts are as to how it functions differently and the different approach you need to take in leading it.

      I'd also echo Garthra in that I'd love to get better at leading armour squads. I've lead a few in the past and I'm not awful at it, but many of the nuances escape me.



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      • #4
        Re: Squad leading a Max squad training opportunity

        Teach me your ways Ghost!!! I need to learn how to lead armor squads like you, and maybe I need l "little" practice driving.... I remeber Ghost would always let out this big sigh of relief when ever he took the wheel back from me. It sounded kind of like Ryker's sigh.... Ghost, I still can believe you did that! Anyway, back to the main subject. When it comes to Max squads, I'm wondering how many medics are you running? So if there are 5 Max's, 5 engineers, and 2 medics than I would sudjest that the medics be on flashes. I tested some stuff out with that in the past and while it did work for what I was trying it for, it would work great here. It would give them a chance to be a little bit more cautious and stay in cover if you where running through a feild. Than drive up to you guys after you crossed. Pluse there is triage. It doesn't sound like much but it really helps. Say all 5 Max's where within the 5 meter of the flash. And they where all getting passively healed at 2% a second. With in 5 seconds they would be healed 10% which is 200 hitpoints. Now times 5 and 1,000 passive hitpoints restored. :)
        "When attacking a stronger opponent, Attack swiftly and with full force at their weakest point— take them out before the can react, or Fall back and engage in guerrilla actions,” Spartan 117.

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        • #5
          Re: Squad leading a Max squad training opportunity

          I'm glad we are finally warming up to the powers of the max.

          Never Beat Ninja Gaiden

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          • #6
            Re: Squad leading a Max squad training opportunity

            Finally? I thought we abused them pretty regularly. :)



            Comment


            • #7
              Re: Squad leading a Max squad training opportunity

              I guess I should of explained how I do it for those that haven't had the chance to be in one. 9 times out of 10 the squad will travel via sundie. The sundie is the most important element of the squad not the maxes. Without the sundie, the maxes can not switch from aa to av. Engies can not restock on mines and turrets and medics can not get what ever medics need. I try to lead the squad as if I was leading an armor squad. Move fast hit hard and get out (unless the farm is real) So its very important as a SL to know how to read the map for the best locations to position the squad where they can be most effective. Also being able to read enemy movements, there have been times when we would be in a great position but I would notice the population change drastically in favor of the enemy then looked at how far we were away from them. I would make the call for the squad to load up in the sundie and we would fall back and form up at a new location. We would then see the enemy force swarm our old location with air and ground units. We would repeat this process until we gained the upper hand and take the fight back to them again.

              The ideal loadout:

              blockade sundie with walkers.

              3 AV maxes Ravens
              1 AA max (one of the AV maxes will switch to AA if needed and vise versa)
              1 medic (sundie will be near by if the medic goes down)
              Everyone else is an engineer.
              some of the topics I will cover are:

              1- knowing who can do what in the squad
              2- how to choose the best location to engage from
              3- how to read enemy movements
              4- when to play defensive and offensive
              5- squad communication
              6- when to abandon the fight
              7- how to get the maxes in the squad to focus fire
              8- where to place the sundie
              9- knowing where your squad members are.

              I hope all this makes sense =p

              Comment


              • #8
                Re: Squad leading a Max squad training opportunity

                Originally posted by Garthra View Post
                Ghost,
                Can I get some armor squad leading training from you? I figure at a minimum the better I understand armor the better I can use it as PL. (And that is on top of just adding more tools to my SL skills.)
                Garthra

                sure thing! we could do a one on one hands on training where we would just drive around in a tank and discuss the topic then once you are ready we will add a few tanks at a time. That's what I did when I first started with zepkron and Bolivianrampage

                Comment


                • #9
                  Re: Squad leading a Max squad training opportunity

                  I've done this a couple of times and it is a lovely and fun way to operate. The only trouble comes if you run into more than two enemy MBTs and are not really on the ball, because they can take out your sundie pretty fast. Or even worse two MBTs and a well manned harasser or two.

                  Also I tend to have more heavies with lock ons and fewer engineers because while the maxes are firing on the enemy the heavies are as well which has the benefit of additional chaos in terms of lock signal and multiple points of incoming fire.
                  Communications, Cohesion, Confidence.

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                  • #10
                    Re: Squad leading a Max squad training opportunity

                    Also I like to bait them in pretty close of there is cover available!
                    Communications, Cohesion, Confidence.

                    Comment


                    • #11
                      Re: Squad leading a Max squad training opportunity

                      Originally posted by Zombiesnack99 View Post
                      I've done this a couple of times and it is a lovely and fun way to operate. The only trouble comes if you run into more than two enemy MBTs and are not really on the ball, because they can take out your sundie pretty fast. Or even worse two MBTs and a well manned harasser or two.

                      Also I tend to have more heavies with lock ons and fewer engineers because while the maxes are firing on the enemy the heavies are as well which has the benefit of additional chaos in terms of lock signal and multiple points of incoming fire.
                      It comes down to target priority. I was actually amazed at how fast 2 or 3 raven maxes melt armor(this may change some if they boost MBT hp). a few more heavies in the squad can be just as good to help with rockets or keep the enemy Infantry at bay.

                      I really like this Squad setup. Ghost has designed a squad that has mobility and a high anti-armor or Air capability. Also with good squad cover it is very hard to counter. If they eventually get inside the comfort range?
                      Displace and make them fight on ground to your advantage. I have also run something similar and have had good success. Even when the Sunderer was taken out the Squad was able to walk to the Amp station under fire and regain mobility.
                      The enemy doesn't know how to counter this yet. Harrassers or large amounts of infantry seem to be the only real threat. Key to defending against harrassers is spotting them and stopping them before they charge through your line. This can be tricky because they are pretty quick. so focused fire is paramount.

                      Sunderer7

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                      • #12
                        Re: Squad leading a Max squad training opportunity

                        -As mutch as I complain about armour I do suppose I should know how to run it... The max bit sounds interesting as well sighn me up...

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                        • #13
                          Re: Squad leading a Max squad training opportunity

                          I like the use of the Sunderer, essentially making you mechanized infantry. I've been meaning to experiment with integrating vehicles more closely in the squad, but haven't really made a go of it yet.



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                          • #14
                            Re: Squad leading a Max squad training opportunity

                            Originally posted by ghostshooter101 View Post
                            Wipthout the sundie, the maxes can not switch from aa to av. Engies can not restock on mines and turrets and medics can not get what ever medics need. =p
                            Medics are boss and don't need anything!!! Unles the squad keeps dying way away from each other over and over again.

                            2 MBT's will not be able to out damage the reps of the engineers. Now the Harassers will be a problem as they are able to flank and kill the engineers. And chase and kill you if you run. If mines would work on them you could set up a trap where all the Max's where in a line next to the Sunderer. What they take the bait to run you over, just jump in the Sunderer and Boom p, job done. Just remeber that engineers and blockage armor Sunderers can out rep a lot of stuff.
                            "When attacking a stronger opponent, Attack swiftly and with full force at their weakest point— take them out before the can react, or Fall back and engage in guerrilla actions,” Spartan 117.

                            Comment


                            • #15
                              Re: Squad leading a Max squad training opportunity

                              The sunderer can provide a fuzzy-counter against one outrageous thing that is roadkill, from dat roamin' Harasser/Flash.

                              I really like how this topic is evolving. I wondered how we could bring the MAX to be one of the main infantry focus.

                              Keep at it!

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