Multi-Transport-Ship Pilot Drill
While there will be an more in-depth transport pilot Drill, where I look at Extration, Flight relative to incoming fire, ploting best flight courses, and more. In this one I will specifically address what needs to be done in Multi-Ship operation. (This is not useful if all going different directions) To many times I have seen operations that ended in disaster because of failure to take this things into consideration. And as I plain on running some more tactical, TG vs TG operations (I'm thinking of calling them "Tango Down"events) this will come in handy.
Note: I make priority lists using 1,2,3 while order of procedure lists are marked by with A,B,C.
Take Off Drill version 1.0
- Talk with other pilots and decide who will take Air Lead and the positions following. This is only relevant if you are going to the same place. But needed for step B if you are. Your number is now fixed at the number in the position like if there are three of aircraft and you are last, your number would be 3.
- Pull Aircraft and line up in said positions. This will allow squads leads to know with vehicle to get in if they are supposed to drop first. Or say PL commands all Heavy's in first vehicle, they can see, without having to ask which is first.
- Know where you are going and the plan to get there. Even if you are not the Air Lead, if he DC's or needs to stop for some reason, you don't want to plot your corse in mid air, especially if you are sneaking over enemy territory.
- Make sure that everyone that is needed on the Aircraft is on, and ready. If SL is planing on having squad spawn in then they are not "needed" on at take off.
- Say that "bird number (in position) is ready". If you are Air lead, than ask who is ready. After all "birds" are ready, Air lead will call to "Move out", or "Fly, you Fools".
- Take off, starting with Air lead and followed by ascending numbers. (in position)
- Call "number (in position) lifting" in pilot or proximity comms as you take off. This will tell the other Aircraft to not fly over you.
While you might argue that this is unnecessary, I say that third person has allowed us and others to squeeze by without much incident. We often start in the safety of our Warp gates and so accidents are tolerated more than they should be. But if in a Tango Down event where we are playing with one life, you won't want to be the one that crashes and kills everyone.
In Flight Drill version 1.2
- Follow Air Leads orders, If you are Air Lead, call out Speed, Flight Profile, Formation Right, Left, or Center, and Course Corrections. Update as necessary. Flight Profiles include High Altitude, Low Altitude, and (very low altitude) Nap-Of-Earth. Formation Right, Left, or Center is just telling those who are following to either, stay slightly to one side (right, left) of the person in front of them, or stay centered on them. Course Corrections would be a sudden change of directions because of new orders or heavy contact.
- Keep yourself and your crew/passengers alive As Air Lead, this gives you authority to change LZ if needed.
- Keep in your formation Fly back and a little to one side or center (called out by Air Lead) of the person you are following. Staying back will give the person room to maneuver if evasive maneuvers are needed. Also gives room for net-code issues. Staying slightly to one side will give you a better picture of where you are going and any dangers there are. Staying center behind will keep you on the exact same flight path and lower your formation profile from the front and back protecting you in these spots unless at one of the ends of the formation.
- Call out any contacts with a contact report. Add clock direction and hight relative to the formation to the normal contact report.
There all many different LZ's but I have fit them into two category. Open LZ, and Tight LZ. (Not to be confused with Hot LZ)
Open is where you and all transport vehicles can land or drop their passengers all at the same time. A base where each vehicle is going to a different point is not an Open LZ, but three different LZ's.Open LZ Drill version 1.1
Tight LZ, is where each vehicle has to let off there passengers one at a time. Dropping on a point building roof would be an example.
- Identify which type of LZ you are going to. If you are Air lead, call it out.
- Follow the person in front of you in, careful not to ram into him as he slows down.
- If it is necessary to land, call out your number (in position) and which side you are going to land of the person in front of you. Whether that be at center back, left side, or right back.
- Once landed or hovering over the place you want your passenger so get off, call "drop drop drop". Don't land after you drop your passengers as you don't want to crush them. Land frist that have them disembark.
- Air Lead will call when to move out or just start moving out, in which case, follow him unless giving direct orders not to. If landed, provide with take off drill starting at E.
Tight LZ Drill version 1.1
- Identify which type of LZ you are going to. If you are Air Lead, call it out.
- Slow down till the person in front of you is 7 seconds ahead of you but not if it breaks line of sight with them. If landing, give them 11 seconds gap. That means if they pass a tree, you will pass that tree 7 or 11 seconds later respectively.
- Follow the person in front of you in. Slow down if necessary. That 7 or 11 seconds gap should give them the time to drop or land and drop their passengers and take back off.
- Once landed or hovering over the place that you want your passengers to get off, call "drop drop drop". Don't land after dropping your passengers as you don't want to crush them. Land frist, than have then disembark.
- After dropping passengers off, fly toward the person you are following. If you landed call out "bird number (in position) lifting" when taking off.
- Form up on the person you are following. If you are Air Lead wait till everyone is formed up.
- Follow "In Flight Drill" starting from 1.
I hope that this list was helpful. I spent a lot of time trying to get it perfect but I know I probably failed in some areas. Please point those out to me so I can get them fixed in the final version of the drill. Also if you think it should change it in any way, tell me or don't expect it to change. If you thought it was good or unnecessary, please let me know. Reply, Rate the Thread, or PM I don't care. I'm not looking for looking for fame by getting lots of reply's, I'm just trying to help. Thanks for you time.
If you want to make a Drill using this format, I have a copy of just the coding used in this if you want. A keyboard, some music, and coffee is advised as this took me over six hours to write and edit on my IPad. Not including research time or the time it took me to recover from deleting my finished version. When I went back to notes the whole this was selected because I was about to copy it. I tapped the screen just as the keyboard poped up and there went 3 hours of work. Anyway, thanks for your time.