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E-Male's Tactical Quickies

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  • [VIDEO] E-Male's Tactical Quickies

    I will use this thread to post videos from the series PS2 Tactical Quickies.

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  • #2
    Re: E-Male's Tactical Quickies

    Is this actually a good idea? The medics heal gun and resurrection particles will all show up through the smoke due to the way render order works (much like a heavy assault's overshield) which will light them up like a Christmas tree once they start.



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    • #3
      Re: E-Male's Tactical Quickies

      It otherwise degrades visibility. Not perfect, but I think particularly useful for providing cover after revive and highlighting an area that needs attention.
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      • #4
        Re: E-Male's Tactical Quickies

        If I remeber correctly, placing smoke in between the enemy and you will help with the heal gun's particles. But when they are in the smoke the show more. I might be wrong on this point but I can't really remember.
        "When attacking a stronger opponent, Attack swiftly and with full force at their weakest point— take them out before the can react, or Fall back and engage in guerrilla actions,” Spartan 117.

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        • #5
          Re: E-Male's Tactical Quickies

          That would make sense. Rendering artifacts like this are usually caused by render order issues. On the other hand, certain types of blending (additive in particular) make sense to do in their own pass, in which case it wouldn't help. I don't know exactly how PS2 does it



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          • #6
            Re: E-Male's Tactical Quickies

            And this older PS2 video demonstrating smoke use:

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