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  • Vulkan API Supported

    Yesterday, CIG announced in a Q/A on the forums that Vulkan will be used for SC. This means, Linux, 7, 8.1, and Mac will get the same benefits of low level hardware performance boasted by Dx12 without the need of owning Windows 10.

    https://forums.robertsspaceindustrie...omment_7581676


    hyper.aN | hyper159
    said:
    I would love to know why DirectX and Vulkan are still an option for multiplatform games? When SC is ready to be ported over to Linux would it not be easier if you would already use Vulkan on Windows and do not even bother implementing DirectX 12.
    You would not spent resources fixing or implementing DX rendering stuff.
    by A.Brown_CIG said:
    Hi hyper159,

    Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.


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