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  • Studio Insider

    This week we got some artist details and a pretty good Q&A!

    http://www.swtor.com/news/news-article/20110218

    Community Q&A

    Each month we’re taking time to answer some of the community’s questions about Star Wars: The Old Republic. Today, Rich Vogel, Executive Producer of The Old Republic and Vice President of Production, BioWare Austin, has answers to some of your questions:

    Q: I'm worried that Force powers may be overpowered in comparison to non-Force users... Will this be a problem? (asked by Luke)

    A: Every character class in The Old Republic will feel heroic. No matter what part of the game you’re playing, from Warzones to Flashpoints, there will be good reasons to play every class – it’s our intent that no one feels punished for playing the class they love.

    Q: So far the Consular seems to be coming across as more of a support/healing role. I'm worried that the class will take the boring back seat in group battles. Will Consulars be pigeonholed into one role? (asked by Brian)

    A: Consulars, like our other classes, will have more than one viable role to play. One of our goals is to provide players multiple options within their classes – you’ll be able to take your Consular in several directions, and you’ll be able to be useful in each role the class can play. We’ll have more information about the Consular (and the other classes) coming online soon!

    Q: How friendly will this game be for solo players in the endgame? (asked by Benjamin)

    A: The Old Republic has a lot to offer to players with many different playstyles, and we want to make sure there’s something fun in the game for everyone. Even if you don’t want to join a guild or participate in Flashpoints or other multiplayer content, we’ll have plenty in store to keep you entertained!

    Q: Will players ever be able to make storyline decisions so radical that it changes their Faction alignment? (asked by Aaron)

    A: At this time, we don’t plan on allowing characters to change faction as part of the class story. One of the main reasons for this is that it would interfere with your class story’s continuity. Every class has a detailed story that they progress through from level one until the level cap, and players will want to see how those stories unfold. That said, there is quite a bit of room for players to make dark and light side decisions throughout the game that affect your experience.

    Q: Will TOR be designed to run on a broad range of hardware? (asked by Kes)

    A: It’s important to us that The Old Republic can look great and run well on a wide variety of hardware configurations. To that effect, we’ve done as much as we can to create a compelling, detailed world that can scale easily based on your hardware’s abilities.

    Q: Is there a jump button? (asked by Phillip)

    A: Absolutely! Exploration and basic movement in the world definitely have to be fun on their own. Obviously, we expect players to be engaged in Combat and Story for most of their game time, but you will still need to get around and figure out how to get places. If you can’t jump, that takes away a lot of the “realism” of exploration.


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  • #2
    Re: Studio Insider

    Q: Will TOR be designed to run on a broad range of hardware? (asked by Kes)
    That is such a stupid question to ask that it burns to read it. People like to tout the line that there are no dumb questions...well, I'm sorry if you believe that...but it's wrong. There are dumb questions and that one is a good example.
    "REAL ANSWER: NO. ONLY WITH ONE COMPUTER BUILD WILL THE GAME WORK. THIS ARE MAKE GOOD BUSINESS SENSE. AH AH AH. AH AH AH."

    ...

    Ahem. Don't mind me. Other than that, it's nice to see that the developers do take the time to release responses to the community. >.>

    Comment


    • #3
      Re: Studio Insider

      This is my favorite

      Q: Is there a jump button? (asked by Phillip)

      A: Absolutely! Exploration and basic movement in the world definitely have to be fun on their own. Obviously, we expect players to be engaged in Combat and Story for most of their game time, but you will still need to get around and figure out how to get places. If you can’t jump, that takes away a lot of the “realism” of exploration.


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