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1.1 patchnotes

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  • 1.1 patchnotes

    Better convert your materials and farm the heck out them before this drops.

    The Division – Incursion Patch Notes
    New patch notes for the Incursion Update have been released:

    New Features
    Falcon Lost
    Falcon Lost is a new incursion available in the Stuyvesant area
    You must be level 30 and have completed the mission "General Assembly" to access this mission
    The encounter is balanced for 4 players with high level gear

    Gear Sets
    Gear set equipment can be found by completing the most challenging activities in Manhattan
    Collecting and wearing gear sets grant powerful stat bonuses and talents

    Different Gear Sets:
    “Tactician's Authority” – enhances electronics and support capabilities
    “Striker's Battlegear” – provide bonuses for assault capabilities
    “Sentry's Call” – enhances marksman capabilities
    “Path of the Nomad” – provides bonuses for lone wanderers

    Items dropped by enemies can be shared with other players
    Trade items by dropping them as loot from your inventory, so players in your group can pick them up
    You can only share items for during the first 2 hours after you have acquired them
    Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped

    Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
    Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
    Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete

    Assignments come in different categories:
    Dark Zone

    Assignement Teaser Video

    Dark Zone Supply Drops
    Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
    Supply drops will occur multiple times over the course the day
    The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
    These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance

    Gear Score
    Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
    The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
    Other agents’ Gear Scores are displayed next to their health bars
    Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges

    Group Spectator Camera
    The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
    Players can use RB/LB, R1/L1 or Q/E keys to switch between group members

    New High-End Named Weapons
    Added new High-End named weapons:
    Warlord: Assault Rifle
    Valkyria: Submachine gun
    (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2

    Game Changes
    Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
    Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits

    Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
    Level 30: 1-3 Phoenix Credits
    Level 31: 2-4 Phoenix Credits
    Level 32: 3-5 Phoenix Credits

    Dark Zone
    The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
    Added a new Dark Zone bracket for characters with Gear Score 160+

    Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
    Superior (Purple) items: Rank 15 instead of 30
    High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
    High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50

    Added new level 31 and 32 High-End items Blueprints to Vendors
    Removed Division Tech requirements from some level 31 High-End Blueprints

    Increased costs for converting crafting materials and crafting High-End items:
    10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
    15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
    10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item

    Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
    Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
    Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2

    User Interface
    Added gamepad deadzone calibration in settings menu (all platforms)

    Bug Fixes
    Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
    Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
    Fixed a bug where players could exit the Dark Zone on East 43rd street
    Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
    Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
    Fixed an exploit where players could shoot through corners of covers
    Fixed a number of locations where NPCs could shoot through walls
    Fixed an exploit where players could ignore the fire rate of certain weapons
    Fixed some locations where players would get stuck in Queen Tunnel Camp mission
    Fixed various prop collisions so that players no longer become stuck
    Fixed a bug where the final cut scenes would unlock before the final missions were completed
    Fixed a bug where the Water Supply side mission would not activate
    Fixed an issue where the Morphine Supply side mission sometimes would not complete
    Players no longer receive too much XP for completing the Morphine Supply side mission
    The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
    Fixed some bugs where deployable skills would not activate under certain circumstances
    Fixed a bug where voice chat volume indicators would overlap in the group UI frame
    Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
    Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
    Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
    Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
    Corrected the colors for the appearance items in the Mission rewards list
    NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
    Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
    Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
    Several clipping issues have been fixed with various appearance items
    Some tooltips have been updated with more clear information
    And many more
    PC specific
    Added new resolution scaling and lighting options
    Added support for reporting players on PC. Players can now type in chat /report
    Improvements to resolution detection and switching between display modes
    Fixed some issues with camera movement while using Tobii Eye Tracker
    Fixed screen look for minimap when using Tobii Eye Tracker
    Fixed several issues with Logitech peripherals
    Fixed several graphic issues due to dual monitor display
    Fixed an issue where players could move UI elements out of the visible screen area

  • #2
    Re: 1.1 patchnotes

    Sounds like a good update with quite a few bug fixes. Glad I've been saving crafting materials for abit and wondering if I should convert my blue materials to gold now...
    "So Far, So Good................So What"


    • #3
      Re: 1.1 patchnotes

      Originally posted by FYAH29 View Post
      Sounds like a good update with quite a few bug fixes. Glad I've been saving crafting materials for abit and wondering if I should convert my blue materials to gold now...
      "15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material"

      I would. Blues are easy to require if you really need them for something.


      • #4
        Re: 1.1 patchnotes

        I spent 30 mins converting everything over after this awful nerf.


        • #5
          Re: 1.1 patchnotes

          The nerf isn't so bad. Crafting is admittedly harder but they've really stepped up the number of gold drops. I extracted more yellow drops from the DZ today in three hours than I have since the game has been released. I have a decent set of gear now, nothing godlike, but decent. Way better than I had before. I think their biggest issue was how easy it was to get good gear before, but it's still pretty easy to get good gear now so I'm not sure why there was such an outrage.


          • #6
            Re: 1.1 patchnotes

            I think massive hates us. Yesterday the CM was dropping 4 HE from the boss. With the crafting nerf and how unlikely it is to roll something useful it felt right. Especially given how much harder it is than hard mode. Took them less than a day to release a patch nerfing pretty much the only thing that felt good about this patch.

            Crafting is impossible. Conversion rates are insane, you need HE stuff to break down for mats. Number of Mats went way up, but the HE drop rate is still trash. Even if you do get enough to craft something its 99% junk with how many RNG rolls you need to win at once.

            Drops in PvE are just silly. 20-30min for 2 HE drops on CM which 99% I will be breaking down. I don't get enough rolls to even get the stats I want for different builds let alone maxing out stats.

            PvP is just a mess since apparently Massive has never heard of hacking. They seriously actually put important stuff client side. The HE drop rate in the DZ now is enough to gank on sight since purples are no longer worth extracting. The DZ bands the put in pretty much insures only fresh 30's are in it, but you'll move out within hours likely and then have to deal with all the exploiters who havae god roll gear and 3-4x your dps.

            So frustrating. I feel like this game needs 6mo to finally patch itself into a playable state. (at least once you hit 30.)




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