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  • Event ideas

    With the new 1.41patch we have seen a large influx of new people joining the TG squadron.


    Talking with some players over the weekend the thought of a custom battle event came up a few times.

    Custom Battles allow up to 24 players to join A match together of preset rules and objectives. The goal here as I see it is to create an environment where two teams have clear goals and open lines of communication to really see how a match could go in true TG fashion.

    Do you have any ideas for an event? Remember that we can do both Ground Vehicles or Airforces in custom battles. There are several ground attack, bomber escort, air capture the flag and many other game modes.

    Take a minute to toss up some ideas so we can move forward with what I'm sure will be a great event.
    doYouEvenLuftwaffe

  • #2
    Re: Event ideas

    If we do, we should have a rule that everyone has to have foliage turned on in their graphics options.
    Teamwork and Tactics are OP


    Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

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    • #3
      Event ideas

      I am more interested in attempting to create an environment that fosters teamwork and group participation as well as respect.

      Grass is grass.
      doYouEvenLuftwaffe

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      • #4
        Re: Event ideas

        It makes a big difference in tanks when you're being shot by enemies you can't see, but can see you. :P

        I've been poking around and it seems that in custom battles you can turn off a lot more aids than in even simulator battles.

        This I like. In particular I think setting the minimap to show allied units only would be a big improvement to the gameplay.

        Currently simulator battles in tanks involves a lot of having your eyes glued to the minimap, because your crew is able to autospot enemy vehicles at incredible ranges and through thick foliage.
        Teamwork and Tactics are OP


        Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

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        • #5
          Re: Event ideas

          Do some digging into maps and see what you can think of.

          A thing to remember is that we all have not progressed at the same rate. Try and build in tier one assets to your idea in some way.
          doYouEvenLuftwaffe

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          • #6
            Re: Event ideas

            Originally posted by Strait Raider View Post
            If we do, we should have a rule that everyone has to have foliage turned on in their graphics options.
            Enabling any level of grass robs my computer (i5/gtx760) of 90 frames per second, plummeting me down to the low 30s. I'm not going to do it.

            On topic: Karelia is the most forgiving for low tier vehicles because it does the most to inhibit line of sight. The lower section of Jungle can be pretty good for reserve and tier one vehicles as well. Kursk is by far the worst for simulator level battles because it heavily encourages static "wait and see" play, an attitude which the T2 and above Germans benefit very heavily from. [Edit: It occurs to me that there is no defacto requirement of balanced team numbers in a private game. Unless there is, I've never looked into it. Fear the Red Horde.]

            I don't know if any of the reserve or tier one matches should allow aviation assets due to their potency. If simulator battles are enabled it will be kind of a moot point anyway, most people don't have the hardware and those that do haven't invested the time to become even familiar let alone proficient with the necessities of WT's... charming idea of how aerodynamics work at the highest level of "realism".

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            • #7
              Re: Event ideas

              This would be pretty sweet. I agree grass on would be ideal, but if it inhibits things (Still early beta folks) then we can all just turn it off - level playing field. As Coug said, its about the teamwork. We need to think this through, as currently it is difficult to spot targets effectively - screaming he is on my 12 o'clock at me means nothing. Where is your 12 o'clock? Where are you? Is your 12 your front or your turret? People need to start using Grid Cords a la Project Reality. Example - Enemy T28 A3 Key Pad 7 means you can instantly get a bead. These things don't concern me, they will come. I am intrigued by the air element of this......Count me in!

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              • #8
                Re: Event ideas

                I'm down for this as well, sounds like fun. I have the patch but I need to play a little bit to get my mad skills back.

                "You milsim guys are ruining the game."

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                • #9
                  Re: Event ideas

                  Originally posted by mat552 View Post
                  Enabling any level of grass robs my computer (i5/gtx760) of 90 frames per second, plummeting me down to the low 30s. I'm not going to do it.
                  Have you tried since closed beta? I've got an older, weaker setup than you (though not by much) and I've had no problems running every graphical setting maxed out. In the very center of Kursk with 32 bots and explosions all around it can drop as far as the low 40s, but travelling out of combat it hovers near 60 and in light combat it'll get me around 50. It's not like it's a twitch shooter anyway, even 30 fps is completely playable in this game. I'll take the lower fps over how abysmal the terrain looks without grass any day. :/

                  Has anyone else been having serious trouble with grass performance? It might not seem like much but it's the difference between exposing the top half of your turret to enemy fire and exposing your whole turret and turret ring... If it's really killing PCs that's too bad, but I guess there's nothing we can do until it gets better optimized.

                  I'm afraid I'm going to come across as overly critical, but I think Karelia and Jungle are the worst designed maps currently in the game. They're cramped, cluttered, and full of chokepoints. They feel like World of Tanks maps. The East side of Karelia and the North side of Jungle aren't too bad, but I really think the best map for a tier-1 event would be Kuban. Ash River isn't too bad either. I think Kursk is hands down the best map in the game, it's the only one that feels like a real place and gives some actual freedom of movement. Keep in mind though that if we turn off the minimap-spotting combat ranges are going to get significantly lower, even on relatively open Kursk. In places like the south of the Jungle map tanks would practically be bumping into each other before they saw one another.

                  On another note, I need some help. I've been messing around with the custom battle options but the one thing I can't figure out how to shut off entirely is the red outline around vehicles when you put your reticule over them. It only shows up at medium range, at longer or shorter ranges it doesn't. Can anyone else figure out how to shut this off? It doesn't seem to show up if you select the default simulator mode rather than custom, but then you can't shut off the minimap spotting which is, in my opinion, the biggest problem with simulator battles right now.
                  Teamwork and Tactics are OP


                  Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

                  Comment


                  • #10
                    Re: Event ideas

                    The chokepoints and poor sight lines are exactly why I suggested Jungle for low level sim battles, they're more forgiving of tanks that have effective engagement ranges measured in dozens rather than hundreds of meters.

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                    • #11
                      Re: Event ideas

                      Also, do we want to have a historical bent on this first event or not bother?

                      Since we've only got Soviet and German vehicles, and we want to focus on tier 1 so as to be inclusive of most players we could do an early-Barbarossa scenario.

                      Possible German Vehicles would be

                      Panzer 38(t) ausf. A
                      Panzer 38(t) ausf. F (Unsure whether the ausf. F was around at this point, actually)
                      Panzer II ausf. F
                      Panzer III ausf. F (Most numerous tank Germany had at the start of Barbarossa)
                      Panzer IV ausf. F1
                      Sturmgeschutz III ausf. A
                      Flakpanzer I (Although only 24 were ever made)
                      Sdkvz 6/2 3.7cm Flak

                      Bf. 109 E (All variants)
                      Bf. 109 F (F-1 and F-2, small numbers of F-4s)
                      Bf. 110
                      Ju 87 B-2 and R-2
                      He-111 H-3, possibly H-6 (Not sure of exact date)
                      Ju 88 A-4

                      Possible Russian Vehicles would be

                      T-26 (Most numerous tank the Soviet Union had at the start of Barbarossa, around 40%)
                      T-26E (About 0.5% of tank force)
                      BT-7 (10-20% of tank forces depending on who you believe)
                      T-28 (2% of tank forces)
                      T-34 1940 (4% of tank forces)
                      KV-1 (3% of tank forces)
                      KV-2 (about 1% of tank forces)
                      72-K GAZ-MM (Flak truck)

                      Polikarpov I-15 (All variants, I-15 and I-16 were most common fighters in 1941)
                      Polikarpov I-16 (All variants)
                      MiG-3 (5% of aircraft)
                      LaGG-3-8 (low numbers, unsure whether 3-11 was available)
                      SB Bomber (All variants, 94% of Soviet bomber force)
                      AR-2 (Small numbers)
                      SU-2 (Small numbers)
                      IL-2 (Small numbers)

                      The Soviet Union had about 5 times the number of tanks and ten times the number of aircraft as the Germans, but the German forces were composed of all-modern vehicles and the Germans achieved local numerical superiority on the front when they launched the attack.

                      The USSR did have the T-34 and KV-1 tanks which were superior in armor and in fact nigh-invulnerable to the German tanks of the time, but they were present only in small numbers.

                      We could play with these number however we want. It might be interesting to see what happens with say, superior German air forces and superior Soviet ground forces.
                      Teamwork and Tactics are OP


                      Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

                      Comment


                      • #12
                        Re: Event ideas

                        Tier ones could always mix with higher tier players and just fill different non front line roles.

                        I can imagine light tanks being used as a scouting force.

                        I'm not sure if you can use both air and ground at the same time right now.


                        Another mission to look at is "escorting stormaviks". Russia vs German bomber escort mission. Air start.
                        doYouEvenLuftwaffe

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                        • #13
                          Re: Event ideas

                          I just joined a custom battle with aircraft and tanks. There were a lot more planes than tanks so it was hard to get a gauge on the balance.

                          Anti-aircraft vehicles however, seem pretty underwhelming. I did manage after several deaths (this game allowed infinite respawns) to have one run where I killed two planes (An already-burning IL-2 and a low-and-slow Bf. 109) and scored one additional hit on a fighter. I ran out of ammo, meaning my hit rate was 3 (possibly 4 or 5) out of 960 rounds.

                          Firing 37mm FI-T shells mean that whatever I hit seemed to feel it, but hitting targets with contact fuses, even with the arcade target lead indicator, was next to impossible.
                          Teamwork and Tactics are OP


                          Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

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