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  • Mage Specs

    We have quite a few high end mages and I'm always torn on my spec, so I started this thread to get some more info.

    Being frost specced is great - I love it, so dont get me wrong. But I've been PvPing a lot lately and have been thinking about trying a fire spec to see how it works out. I will definately switch back to frost again (not many fire mages in MC). I've just never played a fire mage and I just want to experiment a bit. Also, I wanted to share my current spec so peeps could critique it.

    Quick Link to Mage Talent Calc: http://wowvault.ign.com/View.php?vie...ry_select_id=4

    Zeeg's Spec ** FOR YOUR EYES ONLY! **
    (... this spec will self distruct in 5 seconds ...)

    Arcane Talents (18 points)

    # Improved Arcane Missiles - 5/5 points
    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    # Arcane Concentration - 5/5 points
    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    # Evocation - 1/1 point
    While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

    # Improved Arcane Explosion - 5/5 points
    Reduces the casting time of your Arcane Explosion by 1.5 seconds.

    # Improved Counterspell - 2/2 points
    Gives your Counterspell a 100% chance to silence the target for 4 seconds.


    Frost Talents (33 points)

    # Improved Frostbolt - 4/5 points
    Reduces the casting time of your Frostbolt spell by 0.4 seconds.

    # Permafrost - 1/5 point
    Increases the duration of your chill effects by 1 second.

    # Improved Frost Nova - 2/2 points
    Reduces the cooldown of your Frost Nova spell by 4 seconds.

    # Ice Shards - 5/5 points
    Increases the critical strike damage bonus of your Frost spells by 100%.

    # Piercing Ice - 3/3 points
    Increases the damage done by your frost spells by 6%.

    # Cold Snap - 1/1 point
    When activated, this spell finishes the cooldown on all of your frost spells.

    # Improved Blizzard - 2/3 points
    Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to 50% of normal. Lasts 1.50 seconds.

    # Frost Channeling - 3/3 points
    Reduces the mana cost of your frost spells by 15%.

    # Shatter - 5/5 points
    Increases the critical strike chance of your frost spells against frozen targets by 50%.

    # Arctic Reach - 2/2 points
    Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%.

    # Improved Cone of Cold - 3/3 points
    Increases the damage dealt by your Cone of Cold spell by 35%.

    # Ice Block - 1/1 point
    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.

    # Ice Barrier - 1/1 point
    Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.

    Level 40: 549 damage absorbed
    Level 52: 678 damage absorbed
    Level 58: 818 damage absorbed

    ====


    Anyways, the fire spec I'm looking at is like so:


    Arcane Talents (21 points)

    # Improved Arcane Missiles - 5/5 points
    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    # Arcane Concentration - 5/5 points
    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    # Evocation - 1/1 point
    While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

    # Improved Arcane Explosion - 5/5 points
    Reduces the casting time of your Arcane Explosion by 1.5 seconds.

    # Improved Counterspell - 2/2 points
    Gives your Counterspell a 100% chance to silence the target for 4 seconds.

    # Arcane Meditation - 2/5 points
    Allows 6% of your Mana regeneration to continue while casting.

    # Presence of Mind - 1/1 point
    When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.


    Fire Talents (30 points)

    # Impact - 5/5 points
    Gives your fire spells a 10% chance to stun the taget for 2 seconds.

    # Flame Throwing - 2/2 points
    Increases the range of your fire spells by 6 yards.

    # Ignite - 5/5 points
    Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

    # Burning Soul - 3/3 points
    Gives your fire spells a 65% chance to not lose casting time when you take damage.

    # Incinerate - 2/2 points
    Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

    # Improved Scorch - 5/5 points
    Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and lasts 15 seconds. Stacks up to 5 times.

    # Critical Mass - 3/3 points
    Increases the critical strike chance of your fire spells by 6%.

    # Fire Power - 5/5 points
    Increases the damage done by your fire spells by 10%.



    Thoughts? Man, I wish switching between specs didn't cost so much gold!
    Zeeg - Gnomish Giant Slayer

  • #2
    Re: Mage Specs

    Try Thottbots Mage Builder:

    http://thottbot.com/?ti=Mage

    I love this thing, I always check this out before I spec a char. There is one for every class!!

    Comment


    • #3
      Re: Mage Specs

      Frost Mastery
      Improved Frostbolt Rank 5
      Ice Shards Rank 5
      Winter's Chill Rank 3
      Improved Frost Nova Rank 2
      Cold Snap Rank 1
      Frost Channeling Rank 3
      Shatter Rank 5
      Ice Block Rank 1
      Improved Cone of Cold Rank 3
      Frostbite Rank 5
      Ice Barrier Rank 1
      Frost Total: 34
      Arcane Mastery
      Arcane Subtlety Rank 2
      Improved Arcane Missiles Rank 5
      Arcane Concentration Rank 5
      Improved Dampen Magic Rank 2
      Evocation Rank 1
      Improved Counterspell Rank 2
      Arcane Total: 17
      Total
      Total Points Spent: 51
      Level Required: 60

      Comment


      • #4
        Re: Mage Specs

        Zeddzorander Level 52 This is my plan for my mage. any talent maked with * means i haven't gotten it yet. I have not had any problem so far. I got the -1.5s casting of Arcane Explosion b/c its a great gold farming spell in Scarlet Monastary!
        --Fire--
        Improved Fireball Rank 5 (-.5s cast time)
        Impact Rank 5 (10% chance stun)
        Flame Throwing Rank 2 (+6 yards range)
        Burning Soul Rank 3 (65% chance not lose cast time on hit)
        Improved Flamestrike Rank 3 (+15% chance crit w/ Flame strike)
        Pyroblast Rank 1 (Kick ass mage fire spell!)
        Incinerate Rank 2 (+4% crit chance with Fire blast and Scorch)
        Blast Wave Rank 1 (Fire AoE spell)
        Critical Mass Rank 3 (+6% chance crit all Fire spells)
        Fire Power Rank 5 (+10% Fire Damage all Fire spells)
        Combustion Rank 1 (5-min Cooldown, on use next Fire spell 100% crit chance)
        *Improved Fire Blast Rank 1(-.5s Cooldown)
        *Ignite Rank 1 (on crit burns target for 8% more damage)
        --Ice--
        No Ice Talents
        --Arcane--
        Improved Arcane Missle Rank 3 (60% chance avoid interrupt)
        Arcane Focus Rank 2 (4% chance less that your Arcane spell is resisted)
        Arcane Concentration Rank 5 (10% reduces mana cost of next attack spell by 100%)
        Evocation Rank 1 (10-min Cooldown, gives 1500% mana regen for 8s)
        Improved Arcane Explosion Rank 1 (*Rank 2-5) (Reduce AE .3s) (* Reduce AE 1.5s)
        *Improved Counterspell Rank 2 (100% chance to silence target for 4s)]

        "REMEMBER! Pillage first THEN Burn!"

        Comment

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