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  • My Macros

    Some have wanted to see my maros....here they are...most of them anyways.

    (To allow for more than the allotted macros, download the SuperMacro Addon)

    Key:
    MacroName
    MacroText

    Greed
    /roll 1000

    Need
    /roll 100

    FD Yell
    /cast Feign Death
    /p Crebis is Feigning Death!!!
    /raid Crebis is Feigning Death!!!

    Hunter's Mark/Pet Attack
    /cast Hunter's Mark()
    /script PetAttack()

    Feed Pet
    /cast Feed Pet
    /script PickupContainerItem(1,8)

    Drink
    /script UseContainerItem(1,7)
    /cast Shadowmeld(Racial)
    /oom

    Scatter
    /timer 0:04 <--(requires Timer Addon, see below)
    /script PetPassiveMode()
    /cast Scatter Shot

    Eat
    /script UseContainerItem(1,8)
    /cast Shadowmeld(Racial)

    PetStay/Scatter
    /timer 0:04
    /cast Scatter Shot
    /script PetDefensiveMode()

    Freezing Trap
    /timer 1:00
    /cast Freezing Trap()

    Explosive Trap
    /timer 1:00
    /cast Explosive Trap()

    Immolation Trap
    /timer 1:00
    /cast Immolation Trap()

    Frost Trap
    /timer 1:00
    /cast Frost Trap

    Stealth
    /cast Shadowmeld(Racial)< --(Night Elf Ability)
    /cast Prowl()< --(Cat Ability, must train it to do prowl)

    Z.1Loot
    Need (1-100) takes priority over Greed (1-1000).
    Needing something does not count against Greed. Need is ONLY for toon present.

    Z.2Loot
    Once you win a "greed", sit down and wait until all win a greed item.

    Z.3Loot
    Keep Chat and TS channels clear to allow for questions/requests/etc.
    to be brought to the ML.

    Z.4Loot
    Open a trade window with ML upon winning an item.

    Disperse(FD/TRap) <--(Requires IsBuffActive Addon)
    (button must be hit twice in a row to complete this macro. You first Feign and recall Pet, then you lay the trap. Not 100% effective due to FD Resists and staying in combat due to stings etc...try it out and see what works...has been handy though)
    /script PetPassiveMode()
    /timer 1:00
    /script if (IsBuffActive("Feign Death")) then CastSpellByName("Freezing Trap(Rank 3)"); else CastSpellByName("Feign Death"); end

    Skin Switch
    /script PickupContainerItem(3,1);
    /script PickupInventoryItem(10); <--(Gloves)
    /script PickupContainerItem(3,5);
    /script PickupInventoryItem(16); <--(Main Hand Weapon)

    Strip
    /strip


    For info on Bag Slots and Inventory Item Numbering, go to here

    Any Macros with "/timer" require the CT_Timer addon found in the CT Mod or Insomniax downloads. If you have either it should work, if you do not, just delete the "/timer **:**" line.


  • #2
    Re: My Macros

    Revive/Call/Dismiss:
    /script if (UnitIsDead("pet")) then CastSpellByName("Revive Pet") elseif (UnitExists("pet")) then CastSpellByName("Dismiss Pet") else CastSpellByName("Call Pet"); end

    Comment


    • #3
      Re: My Macros

      Those are some nice macros! I have a few.

      Cast Lesser Heal and Delcare Target

      /s Healing %t
      /cast Lesser Heal(Rank *)

      The name of the spell may vary and the * would be the rank of the spell you are casting. The Caps are VERY important, don't forget em ^_^

      "REMEMBER! Pillage first THEN Burn!"

      Comment


      • #4
        Re: My Macros

        since 1.8 i think...you don't have to put rank...just put () and it will pick the highest you know...

        so:
        /cast Spell Name()

        instead of:
        /cast Spell Name(Rank 6)

        never have to update macros when leveling now...

        Comment


        • #5
          Re: My Macros

          Oh awesome, I didn't know that =P

          "REMEMBER! Pillage first THEN Burn!"

          Comment

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