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  • Priestly News

    From Eyonix...Blizz GM for Priests...

    Priests, are you done melting faces yet? - Eyonix

    As has been stated many times in recent posts, a number of improvements are being made to several priest talents and core abilities for the next content patch. Several of these changes are still in the testing process, and in some cases, under discussion - especially those relating to talents. What this means to the players is, the following details pertaining to upcoming change is not comprehensive, and intended primarily to serve as a sneak preview, and in a perfect world, satisfy some of your curiosity.

    Too bad this world isn't perfect...

    Greater Heal (and Heal starting from rank2) will receive a reduction to its casting time. Currently the spell is a 4 second cast. However, once patch 1.10 releases, the spell, from start to finish will cast in 3 seconds - (2.5 with talent improvement). This spell, along with the Druid's Healing Touch and the Shaman's Healing Wave will all receive an approximate 10% improvement to mana efficiency.

    Holy Fire will no longer be a talent required ability. All priests, upon reaching the appropriate level will receive this spell as a core ability. In addition, this spell's casting time has been reduced from 4 seconds to 3.5. The appropriate talent improvement would bring this spell to a 3 second cast. This spell will also be considered holy damage, meaning, effects which improve holy damage will increase the damage of this spell.

    Inner Fire is another core ability we're reworking. With the prevalence of wand-use amongst casters, we're not very pleased with the increase of attack power this spell provides and are looking to change Inner Fire so that it is more in line with the original concept behind the ability, i.e. a defensive/soloing spell.

    Power Word: Shield is still undergoing testing. Basically, we're running the numbers of the final spell ranks and will likely make changes to its damage mitigation scaling.

    Talents are where we're making the most significant changes, however, until the changes have been finalized there is little I'm going to be able to reveal. What I will state is that we're reorganizing and streamlining all three trees, with a particular emphasis on Holy and Discipline. Each tree will have anywhere from 1 to 4 brand new talents available. The focus of Holy will be in providing throughput improvement, such as offering benefits to healing and spell damage. Discipline will focus on staying-power, such as what you see from abilities that improve mana and mana regeneration. Shadow of course, will focus primarily on damage.

    Priest class racial improvements are for the most part, complete yet undergoing testing. Until all of them are ready to be unveiled, I'm going to avoid providing specifics. I will try very hard to push out concrete details late next week, if possible.

    A number of minor improvements and tweaks continue to be made as well, such as the increase we're making to Prayer of Fortitude's range and radius, the overall reduction to Smite's mana cost, the addition of group buff versions for Divine Spirit and Shadow Protection, and much more. In addition, I can promise that I'll push for the talents to go live on the talent calculator the moment that they've been finalized, which hopefully won't be long now.
    Beep


    Those people who think they know everything are a great annoyance to those of us who do. - (Isaac Asimov)

  • #2
    Re: Priestly News

    Well, whenever these changes come about, it will change priestdom forever. The changing of Greater Heal to a 2.5-3.0 second cast, down from 4 seconds, will make it much more viable for Raid healing than it currently is now. Now that with a 10% increase in effeciency, it will probably become the most mana effecient priest heal untalented(whereas right now you generally need to have the right Holy spec to make it the most effecient Heal, and not many Holy priests bother as they use Flash Heal most of the time in endgame). Heck, people might even start using Gheal in PvP.

    And for everyone who rerolled a Dwarven priest just for fear ward... yeah...heh. Well... if you have two priests one can be Holy and teh other Shadow for PvP :D

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    • #3
      Re: Priestly News

      /levels her priestess!

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      • #4
        Re: Priestly News

        Originally posted by Cloud34
        And for everyone who rerolled a Dwarven priest just for fear ward... yeah...heh. Well... if you have two priests one can be Holy and teh other Shadow for PvP :D
        so fear ward is gonna be a non-dwarf-only talent?
        powered by Windows 7

        . . . .

        Comment


        • #5
          Re: Priestly News

          Originally posted by Chair
          so fear ward is gonna be a non-dwarf-only talent?
          That's not clear, Chair. I've not seen anything other than speculation on that. If someone can point to a reliable source on this, that'd be great.
          Beep


          Those people who think they know everything are a great annoyance to those of us who do. - (Isaac Asimov)

          Comment


          • #6
            Re: Priestly News

            panic-releiving-sigh jk
            dwarfs monopolize priests
            powered by Windows 7

            . . . .

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            • #7
              Re: Priestly News

              It wouldn't exactly be a far stretch to assume that Blizzard has done something about the Fear Ward issue. Of all the Priest issues there are, the Fear Ward one is the biggest issue of the them all. While it would be premature to say that "everyone is getting fear ward", I stongly believe Blizzard has come up with a solution to the problem. As to what this solution actually is, it is a mystery. Maybe they made it available to all priests. Maybe they gave non Dwarf/Undead, racials that don't actually suck.

              Whatever it is, I'm sure Blizz came up with a solution to the Fear Ward issue, we just have to see what it is when they release more details.

              Comment


              • #8
                Re: Priestly News

                From Eyonix at Blizzard. 2/9/2006 on Racial Spells

                Bottom Line=Dwarves keep Fear Ward. Others get some small improvement (big whoopie )
                I've gathered information regarding upcoming design changes for the Priest racial specific abilities, and as I had hoped am able to share with each of you the specifics. Other changes to the Priest class have been outlined in the sticky thread entitled "Priests, it's Friday!", and we're hoping to unveil the changes to the talents through the interactive calculator soon.

                These changes will go live upon the release of patch 1.10.

                When using Feedback, the human priest will surround himself with anti-magical energy. Any successful spell cast against the priest will burn mana from the attacker and deal Shadow damage.

                The Night Elf will notice that Starshards has been redesigned to work similar to Curse of Agony, dealing lower initial damage which increases as the duration continues. The mana cost will drop substantially for all ranks, and the spell damage will be increased .

                All ranks of this spell will have a 6 second channeling duration.

                The ranged damage reduction from Elune's Grace will be increased, both its duration and mana cost will decrease, and the spell will also increases the priest's chance to dodge.

                This spell now has a cooldown.

                The Troll's Shadowguard will become an instant cast ability. The tooltip will also be updated to reflect that damage caused by the spell causes no threat. Such is already the case, however, is not currently documented.

                Hex of Weakness will apply a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty will stack with either Touch or Curse of Weakness.

                The Undead's Touch of Weakness will become a 10 minute self buff which is triggered when the caster become struck by a melee attack. The effect will otherwise remain the same.

                Fear Ward, Desperate Prayer and Devouring Plague will remain unchanged.
                Beep


                Those people who think they know everything are a great annoyance to those of us who do. - (Isaac Asimov)

                Comment


                • #9
                  Re: Priestly News

                  Right now I am still learning my priest and look forward to some of these changes.


                  Silchar (70 Retribution Paladin)
                  Lightshow (70 Holy Priest)
                  Wetstone (70 Marksman Hunter)

                  "Never forget-the higher we soar the smaller we appear to those who cannot fly." - Friedrich Nietzsche

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