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  • Info on new talents

    I found this while browsing the cesspool known as the "official" forums. I don't know if these are real or completely made up but they look pretty interesting. I pray that some of these warrior talents are real!

    WorldofRaids.com
    “Waiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more”. - John Seabrook

  • #2
    Re: Info on new talents

    Hmmm...if true, these will force more choices and enable even more "specialization" of warrior skills since only 10 more talent points are on the table with a level cap of 70.

    Looks like lots of love for DPS warriors, especially with some PVP oriented talents.
    Beep


    Those people who think they know everything are a great annoyance to those of us who do. - (Isaac Asimov)

    Comment


    • #3
      Re: Info on new talents

      Originally posted by beep View Post
      Looks like lots of love for DPS warriors, especially with some PVP oriented talents.
      Of course!
      They need to have some of these so that they maintain a steady amount of talents to nerf every patch when PvPers complain that DPS warriors hit to damn hard. :D
      _________________



      I'm planning on respeccing to Irritation pretty soon. Granted, I'll lose the burst DPS from Pissing People Off Outright, but I'll get DoT's and higher damage through AoE's.

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      • #4
        Re: Info on new talents

        FINALLY! We get iron will! yay!

        Brought to you by General Mills... Ragnar-Os! The only cereal with the Molten Core!
        BY FIBER BE PURGED!! TASTE THE FLAVORS OF SULFURON!
        TWO SCOOPS, EXECUTUS! TWO SCOOPS

        Comment


        • #5
          Re: Info on new talents

          The forums are "mixed" as to whether these are real or not. It's fun to see, no matter what.
          Beep


          Those people who think they know everything are a great annoyance to those of us who do. - (Isaac Asimov)

          Comment


          • #6
            Re: Info on new talents

            IF these are real then the Protection tree will finally be worth going down all the way. As it stand now much past 15 or 16 is pretty useless.

            Comment


            • #7
              Re: Info on new talents

              *sniffles* No priest or hunter talent leaks yet. I am sad.


              Addition: Hey Manny! Note the Kel kill on 8/21 before the 4 horse man kill on 8/25? Yeah...I'd say Naxx is already on its way to hitting farm status with some people.
              My sanity is not in question...
              It was a confirmed casualty some time ago.


              Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.



              Comment


              • #8
                Re: Info on new talents

                Originally posted by Tarenth View Post
                *sniffles* No priest or hunter talent leaks yet. I am sad.


                Addition: Hey Manny! Note the Kel kill on 8/21 before the 4 horse man kill on 8/25? Yeah...I'd say Naxx is already on its way to hitting farm status with some people.
                Yes Yes. I noticed. I stand corrected.

                But unless there's a wittier name than Death and Taxes out there, I don't care. :D
                _________________



                I'm planning on respeccing to Irritation pretty soon. Granted, I'll lose the burst DPS from Pissing People Off Outright, but I'll get DoT's and higher damage through AoE's.

                Comment


                • #9
                  Re: Info on new talents

                  Here's the latest (supposedly "real") warrior talents from the Alpha test...

                  Protection
                  Tier 1:
                  Tactical Mastery (moved from tier 2 arms).

                  Tier 2:

                  Shield Specialization (moved from tier 2 proc).
                  Iron Will removed (moved to tier 2 arms tree)
                  Improved Bloodrage no longer a requirement for Last Stand

                  Tier 3:
                  Defiance
                  Rank 0/3
                  Requires 10 points in Protection
                  Increases the threat generated by your attacks by 5% while in Defensive Stance.

                  Tier 6:

                  Shield Mastery
                  Rank 0/3
                  Requires 25 points in Protection
                  Increases the amount of damage absorbed by your shield by 10%

                  Tier 7:

                  Improved Defensive Stance
                  Rank 0/3
                  Requires 30 points in Protection
                  Reduces all spell damage taken while in Defensive Stance by 2%

                  Focused Rage
                  Rank 0/3
                  Requires 30 points in Protection
                  Reduces the rage cost of all your offensive abilities by 1.

                  Tier 8:

                  Vitality
                  Rank 0/5
                  Requires 35 points in Protection
                  Increases your Stamina by 2%

                  Tier 9:
                  Devastate
                  Rank 0/1
                  Requires 40 points in Protection
                  15 rage 5 yard range
                  Instant
                  Requires One-Handed Melee Weapon

                  An instant weapon attack that causes 50% of weapon damage plus and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of tthe Sunder Armor effect.


                  Fury

                  Tier 7:
                  Precision
                  Rank 0/3
                  Requires 30 Points in Fury Talents
                  Increases your chance to hit with melee weapons by 1%

                  Improved Whirlwind
                  Rank 0/2
                  Requires 30 Points in Fury Talents
                  Reduces the rage cost of your whirlwind ability by 2.


                  Tier 8:

                  Improved Pummel
                  Rank 0/2
                  Requires 35 Points in Fury Talents
                  Increases the duration of your Pummel ability by 1 sec and gives it a 25% chance to daze the target.

                  Tier 9:

                  Rampage
                  Rank 0/1
                  Requires 1 point in Bloodthirst
                  Requires 40 Points in Fury Talents

                  15 Rage
                  Instant 3 min cooldown
                  Warrior goes on a rampage, causing most successful melee attacks to increase the warriors attack power by 12. This effect will stack up to 10 times. Lasts 30 sec.


                  Arms:


                  Tier 2:
                  Iron will (moved from protection tree)

                  Tier 3:
                  Deep wounds
                  No longer has 3/3 Improved Rend Preq

                  Anger management no longer has a preq


                  Tier 6:

                  Improved Disciplines
                  Rank 0/3
                  Requires 25 points in Arms Talents
                  Reduces the cooldown on your Retaliation, Recklessness and Shield Wall abilities by 4 min and increases their duration by 2 sec.

                  Tier 7:
                  Second Wind
                  Rank 0/3
                  Requires 30 points in Arms Talents
                  Whenever you are struck by Daze, Stun, or Immobilize effect you will generate 10 rage over 10 sec

                  Tier 8:
                  Blood Frenzy
                  Rank 0/5
                  Requires 35 points in Arms Talents
                  Your Rend and Deep Wounds abilities also increase all melee damage taken by that target by 1%

                  Tier 9:
                  Endless Rage
                  Rank 0/1
                  Requires 40 points in Arms Talents
                  30 Rage
                  Instant 5 min
                  Reduces the rage cost of all abilities by 100% for 10 sec.






                  New Spells:

                  Intervine (heh...ought to be "Intervene")
                  10 rage 8-25 yard
                  Instant 30 sec cooldown
                  Requires Defensive stance
                  Run at high Speed towards a party member, intercepting the next melee or ranged attack made against them.

                  Spell Reflection

                  25 Rage
                  Instant
                  Requires Shields
                  Requires Battle Stance, Defensive Stance.
                  Raise your shield, reflecting the next spell cast on you. Lasts 5 sec.

                  Commanding Shout
                  10 rage
                  Instant
                  Increases total health of all party members within 20 yards by 450. Last 2 min.

                  Victory Rush
                  10 rage
                  instant 5 sec cooldown
                  Requires Battlestance, Beserker Stance
                  Relish your victory after killing an enemy that yields experience or honor, increasing your chance to critically strike by 5% for 30 sec.
                  Beep


                  Those people who think they know everything are a great annoyance to those of us who do. - (Isaac Asimov)

                  Comment


                  • #10
                    Re: Info on new talents

                    Heh..

                    Blizzard's attempt to save face
                    My sanity is not in question...
                    It was a confirmed casualty some time ago.


                    Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.



                    Comment


                    • #11
                      Re: Info on new talents

                      More info on worldofraids.....

                      They have the druid talents, alchemy and enchanting up for your viewing pleasure. :)
                      "Remember that all things are only opinions and that it is in your power to think as you please."

                      Comment


                      • #12
                        Re: Info on new talents

                        Originally posted by Manetheren View Post
                        Yes Yes. I noticed. I stand corrected.

                        But unless there's a wittier name than Death and Taxes out there, I don't care. :D
                        Have you seen the video of them yet?

                        Comment


                        • #13
                          Re: Info on new talents

                          Originally posted by Muirc View Post
                          More info on worldofraids.....

                          They have the druid talents, alchemy and enchanting up for your viewing pleasure. :)
                          Droool!!!
                          “Waiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more”. - John Seabrook

                          Comment


                          • #14
                            Re: Info on new talents

                            Originally posted by Muirc View Post
                            More info on worldofraids.....

                            They have the druid talents, alchemy and enchanting up for your viewing pleasure. :)
                            Some nice enchants and pots there... though it probably will be like the AQ enchants and be very tough to get ahold of. Still, maybe some will be faction grind (which sucks, but is at least possible for the general population, not just a couple l33t guilds).
                            Gigan - Shaman (Resto)
                            Pistos - Semi-retired Shadowpriest
                            ...and other distractions of various levels.

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