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  • Test realm patch notes

    Read'em and weep!

    2.0.1 (1.13) PTR is available for download - New Patch Notes are in! November 13, 2006

    覧覧覧覧覧覧覧覧覧覧覧覧覧
    - World of Warcraft Test Patch 2.0.1
    覧覧覧覧覧覧覧覧覧覧覧覧覧

    General
    - All players will have talent points reimbursed and will have access
    to new talents throughout their trees; this includes the 41-point
    talents. Several new abilities have also been added for all classes.
    - All pets now receive a percentage of their master痴 armor, spell
    damage, spell resistances, attack power, and stamina.
    - Low-level spells cast by high-level players will receive smaller
    bonuses from +healing and +spell damage.
    - HoTs, DoTs, and channeled spells have been re balanced to receive a
    more appropriate (higher) percentage of +spell damage and +healing.
    - HoTs from different sources will now stack (i.e. multiple druids can
    cast the Rejuvenation spell on 1 target).
    - New item property 迭esilience has been introduced. Resilience
    reduces your chance to be the victim of a critical strike, and
    reduces the amount of damage critical strikes do to you.
    - Weapon Skill now does the following:
    - Weapon skill will no longer reduce the percentage damage lost due to
    glancing.
    - The player will gain 0.1% to their critical strike rating per weapon
    skill against monsters above their level.
    - When casting a buff on a low level target, the appropriate rank of
    the buff will be automatically be applied.
    - Crowd Control effects in PvP will last no longer than 12 seconds
    instead of the full duration, with a chance of a heartbeat resist.
    - Players will no longer lose faction when under the influence of
    溺ind Control or the Gnomish Mind Control Cap.

    PvP
    - Honor System Revamp
    Current honor totals have been reset.
    Players may display their highest lifetime rank title (accessible
    from character sheet).
    Honor points earned each day may now be spent as a form of currency.
    Check the PvP tab of your character sheet to see your honor
    information.
    PvP rewards are no longer unique.
    - Marks of Honor earned from battlegrounds are no longer turned in for
    reputation or honor. They are now used in addition to honor points
    in order to purchase rewards.
    - Two New Arenas are now available in three different modes.
    2v2, 3v3, and 5v5 matches
    Players may queue up at Goblin NPC痴 in Stormwind, Ironforge,
    Orgrimmar, Undercity, and Gadgetzan

    Druids
    - The talent 鉄wiftmend will now include bonus healing from the
    talents 的mproved Rejuvenation and 摘mpowered Rejuvenation.

    Hunters
    - Traps can be set while in combat, but require a 2 second arming time.
    - Auto shot will be automatically enabled if the Hunter steps out of
    melee range while in combat with target.
    - 1 agility will now grant 1 ranged attack power.
    - Auto shot is now reset when casting Aimed Shot.

    Shaman
    - Shaman with the appropriate talent spec are now able to dual-wield.
    Both main and off-hand weapons can be affected by self-weapon buffs
    such as Windfury.
    - Rockbiter痴 weapon functionality has been changed. It is now a
    damage proc instead of a flat attack power bonus.
    - Windfury Weapon and Rockbiter Weapon enchantments will only benefit
    the weapon with the enchantment on it.

    Warlocks
    - Range of 泥rain Life and 泥rain Mana spells have been increased.

    Warriors
    - Rage generation from dealing damage has been normalized.
    - All Rage awards are averaged with our expected rage per swing
    (adjusted for weapon speed).
    Items
    - The 擢ar Sight effect has changed so that the camera now zooms in
    to a distant location, rather than instantly showing the distant
    view. This also affects the items: Ultra-Spectropic Vision Goggles,
    the Ornate Spyglass, and the Hunter ability 摘agle Eye.
    - Spells can now require either a totem item or a totem category item
    to cast a spell. This means that the Enchanting Rods now count as
    all of the lower level enchanting rods as well, so you only need a
    single enchanting rod instead of all six. This also means that
    擢inkel痴 Skinner now counts as a Skinning Knife. Several weapons
    that are picks have been flagged as counting as a Mining pick as
    well.
    - Items that give bonuses, such as + to crit, have been modified to
    adhere to a combat rating system.
    - All current items will provide the exact same benefit from ratings
    at level 60 as they provided before the ratings system.
    - Thrown weapon items no longer stack, but use durability instead. One
    unit of durability is lost per throw, and these items can be repaired.
    - The tool tip for the Great Staff of the Guardian now shows the
    proper increase of 28 to the party spell critical rating.
    - Items that are useable from player inventory with a cooldown will
    now update the cooldown in real-time.
    - Players will no longer be able to sell the 釘lue Skeletal Horse to
    vendors.
    - The damage Proc from the item 溺isplaced Servo Arm will no longer
    break the Rogue ability 敵ouge.
    - The 鉄kull of Impending Doom has been changed and will now increase
    run speed by 60% for 10 seconds, but deals damage equal to 60% of
    your maximum health and drains 60% of your maximum mana for over 10
    seconds.
    - The Backfire effect on the 哲et-O-Matic will no longer break on
    damage.

    Professions
    - All of the profession-made items that have been created up to now
    have been given proper stats based on the current expansion item
    level progression table.
    - Most of the items made by Tailoring/Leatherworking/Blacksmithing
    have had their creation time reduced. Now the cap on time required
    to make an item in those professions is based on quality and level.
    - New Max times required.
    Level 31+ Green Items at least 8 sec
    Level 31+ Blue Items at least 15 sec
    Level 31+ Purple Items at least 25 sec
    Skill level now determines what items you can disenchant.
    Skill 1= Level 1-20
    Skill 25= Level 20-25
    Skill 50= Level 25-30
    Skill 75= Level 30-35
    Skill 100= Level 35-40
    Skill 125= Level 40-45
    Skill 150= Level 45-50
    Skill 175= Level 50-55
    Skill 200= Level 55-60
    Skill 225= Level 60-65
    - Players will no longer lose an item when attempting to disenchant
    on a boat when the loading screen appears.

    User Interface
    - Meeting Stone gossip options have been removed from Innkeepers in
    preparation for the new LFG system.
    - LFG/LFM UI
    Tips have been added to Loading Screen tips and new player tips
    Meeting Stones now function similar to a Warlock Summon spell.
    Player痴 select party member to be summoned and right click the
    stone.
    A second party member then clicks the portal to summon.
    - Enchanting UI has been vastly improved.
    - Raid UI now supports frame for Main Tank.
    - Spell Alert (Enemy Cast bar)
    Defaults to off
    Enabled through Interface Options
    Displays targeted enemy痴 cast bar when they are casting.
    May also be displayed with 天 key functionality.
    - Auto-loot may be enabled with just one click in the Interface
    Options.
    - Character sheet UI now displays more precise melee, ranged, and
    spell stats.
    - Players can now cast item targetable spells on items that are in
    your action bar. For instance you can cast feed pet and have the
    food you want the pet to be fed in one of your action bars.
    - Semi-charged items can no longer be placed in the Auction House.
    - A knowledge base has been added to the in-game UI.
    - Searchable database of FAQ痴 and common support issues.
    - Keyrings have been expanded to hold more key-type items and will now
    size dynamically for the number of keys in possession.
    - The Hunter ability, 溺end Pet, will now turn red when a pet is out
    of range.
    - Players will now be able to disable ability messages in the floating
    combat text.
    - Players will now be able to scroll down their ignore list if it
    extends beyond one page.
    - The tooltips for the Show Dispellable Debuffs and Show Castable
    Buffs options will now specify they only apply to raid pullout
    groups.
    - Significant changes have been made to User Interface customization.
    For specific details, please visit
    http://forums.worldofwarcraft.com/th...36975623&sid=1

    Bugs
    - The Rend Blackhand arena event in Upper Blackrock Spire will now
    properly reset after a wipe.
    - Players will no longer resurrect with low mana and health if they
    died and released on a Zeppelin or Ship.
    - Fixed an issue where effects with 100% chance to be applied were
    being resisted.
    - Fixed an issue where high level players were not being properly
    credited the right amount of faction reputation.
    - Party members will now be properly credited for completing the
    泥ead Man痴 Plea quest when a totem or pet gets the killing blow
    on Baron Rivendare.
    - Slowing abilities and spells will no longer decrease the speed of a
    player when traveling by Gryphon.
    - Fixed an issue where players were re-taining talent based abilities
    even after re-training.
    - Fixed an issue where the Warlock spell 鉄hadowburn was improperly
    consuming two Soul Shards.
    - Fixed an issue where players were unable to click on anything if
    they had any add-ons installed.
    - Fixed an issue where players were able to use 溺ana Burn on mobs
    and players without mana.
    - Fixed an issue where spells that proc while a player was standing
    would not proc if they were sitting or lying down.
    - Fixed many interface overlapping graphic issues.
    - Fixed an issue where Seal of Justice (Rank 2) will now refresh with
    melee strikes.
    - Blood Elf mobs in Azshara will now have the correct model.
    - Fixed an issue where a spell with two procs would be reflected and
    one of the procs would still hit the player that reflected the spell.
    - Fixed an issue that was putting Hunters back into combat when they
    have the 鉄pirit Bond Talent or have the Cryptstalker set bonus.
    - Fixed an issue where players were being awarded the wrong item when
    double looting a corpse under the master loot option.
    - Fixed an issue where players interrupted while casting would have a
    longer cast time than normal.
    - Fixed an issue where players could not see enchants when inspecting
    another player.
    - Fixed an issue where extra attacks from 展indfury Weapon would not
    proc 擢lurry when they crit.
    - Fixed an issue where players that were killed in freezing traps
    would be stuck there until releasing.
    - Fixed an issue where Warlocks were able to despawn a pet to gain a
    free 鉄oul Shard琶n the Battlegrounds.
    - Warrior 鉄hield Slam and 鉄hield Bash will no longer trigger a
    proc from an equipped weapon.
    - Fixed an issue where players were able to consume a Mana Emerald at
    full mana.
    - The totem, 展rath of Air, will no longer be useable in 敵host Wolf
    form.
    - Fixed an issue where Warrior 釘attle Shout was causing too much
    threat.
    - Fixed an issue where computers with ATi video cards were sometimes
    having problems when displaying a certain texture.
    - Fixed an issue where the Warlock spell 泥eath Coil gained double
    the benefit from the talent 鉄hadow Mastery.
    - Player pets will no longer attack CC弾d targets while in Passive
    mode.
    - 撤rayer of Spirit will no longer cast on the user if there is no
    other target selected.
    - 鏑ightning Shield will now have the appropriate cool-down time
    between uses.
    - Fixed an issue where materials were being consumed if a player
    logged out before an enchantment had finished being applied.
    - The Hunter, 鄭uto Shot, ability will no longer activate on
    resurrection.
    - Fixed a bug where 的nner Focus was not being consumed when using
    溺ind Soothe.
    - Fixed a bug where Rogues were able to use the ability
    敵hostly Strike when not facing their target.
    - Warlock pet dismiss sounds will now play properly.
    - Fixed an issue where Fist weapons were sheathing improperly.
    - Bags will no longer overlap the Bank UI when the game window is
    resized.
    - Players will no longer be able to whisper to enemy players in
    Battlegrounds.
    - The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will
    now fly at its correct speed.
    - Players will no longer be able to whisper to enemy players in
    Battlegrounds.
    - Players will no longer be able to jump onto the top of the Dun
    Baldur Fortress in Alterac Valley and get behind the terrain to
    attack other players.
    - Shapeshifting will now break 哲ogginfogger Elixir effect.
    - You will no longer die when Feign Death is finished channeling.
    - 鉄catter Shot will now properly do damage even if the target is
    immune to the confuse effect.
    - 鄭spect of the Cheetah will now properly trigger with absorbed
    damage.
    - Casting a lower rank polymorph on a target that is already under the
    effect of a higher rank will cause an error message and not consume
    mana.
    - The talent, 溺aster of Elements, will now properly proc off of
    totems.
    - Players will no longer be attacked by same faction guards when using
    mind control on an enemy player to attack.
    - 天anish will now properly un-target the Rogue from the attacker
    when the attacker is in the same party.
    - The talent, 的mproved Chain Heal, will now properly add to the base
    healing done.
    - 滴ealing Wave Ranks 11 and 12 will now benefit from the Shaman
    talent, 滴ealing Way.
    - 的mproved Curse of Agony will now properly increase the base and
    spell power.
    - Warlocks will now be properly credited a Soul Shard from their pet
    when they take a flight path.
    - Warlocks will now be properly credited a Soul Shard from their pet
    when they are dead at the end of a Battleground match.
    - Warlocks will now be properly credited a Soul Shard from their pet
    when they enter an Arena.
    - Casting 泥ark Pact after exiting combat will no longer put you back
    in combat.
    - The tool tip for the 敵reat Staff of the Guardian now shows the
    proper increase of 28 to the party spell critical rating.
    - Several Chest spawns in Dustwallow Marsh will now properly spawn
    above ground.
    - Items that can give +Stamina/Intellect from random suffixes will now
    properly apply while dead.
    - 釘eastmaster痴 Gloves will now give the proper 2% crit chance for
    Hunter pets.
    - Various graphical errors will be noticeable while viewing maps.
    展aiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more. - John Seabrook

  • #2
    Re: Test realm patch notes

    And oh I forgot to mention:

    OH YEAH, YET ANOTHER FREAKING WARRIOR NERF!!
    展aiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more. - John Seabrook

    Comment


    • #3
      Re: Test realm patch notes

      "This means that the Enchanting Rods now count as
      all of the lower level enchanting rods as well, so you only need a
      single enchanting rod instead of all six."

      happy dance!
      Gigan - Shaman (Resto)
      Pistos - Semi-retired Shadowpriest
      ...and other distractions of various levels.

      Comment


      • #4
        Re: Test realm patch notes

        How much of a nerf is it though? Guess we have to test it and find out.
        Sajaman/|TG-Irr|Sajier - WoW Resto Shaman, BF2/BF2142 Assault/Medic

        | | |

        Comment


        • #5
          Re: Test realm patch notes

          PS: Skull of Impending Doom got mega nerfed because of Swiftly :).

          *does the happy dance with Pistos about the enchanting change*
          Sajaman/|TG-Irr|Sajier - WoW Resto Shaman, BF2/BF2142 Assault/Medic

          | | |

          Comment


          • #6
            Re: Test realm patch notes

            They just need to go ahead and get it done.. Make Druids invincible and Resto only. Sorry Crebis, but thats what they are doing. Oh yeah and give us a bonus 5K mana
            QUOTE : "Icsist has a little shameless behavior in the past"
            Nice remark guys.

            Comment


            • #7
              Re: Test realm patch notes

              Couple things to comment on:

              My level 5 disenchant alt will now be worthless :(

              Keyrings will now hold more key-type things. I hope this means things like UBRS key, Mallet of Zul'Farak, etc. It remains to be seen. I can ALWAYS use more inventory space.

              And... DUAL WIELDING SHAMAN! Oh crapzorz!

              Comment


              • #8
                Re: Test realm patch notes

                After seeing the "rage normalization" change I thought I'd go do some research to see what exactly that meant. Of course, the cesspool that is the Blizzard forums if full of whining, crying, hand wringing and the usual "I'm quitting" drivel. There were some nuggets of wisdom which led me to the following:

                We can't lose sight of the fact that many of these adjustments are being done to integrate into the BC. We don't have a full understanding of the effect of the new stats, the sockets, the impact of the new attributes or the gear. I think basically we're all going to have to step back and pretend we're level 1 noobs again.
                展aiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more. - John Seabrook

                Comment


                • #9
                  Re: Test realm patch notes

                  Originally posted by TG_Bear View Post
                  After seeing the "rage normalization" change I thought I'd go do some research to see what exactly that meant. Of course, the cesspool that is the Blizzard forums if full of whining, crying, hand wringing and the usual "I'm quitting" drivel. There were some nuggets of wisdom which led me to the following:

                  We can't lose sight of the fact that many of these adjustments are being done to integrate into the BC. We don't have a full understanding of the effect of the new stats, the sockets, the impact of the new attributes or the gear. I think basically we're all going to have to step back and pretend we're level 1 noobs again.
                  LOL...I take comfort in the business model that says Blizz doesn't want to alienate 7.5 million subscribers (@ $15 per month each= $112,500,000 PER MONTH, $1,350,000,000 per year). If class balance gets screwed up, they will have HUGE problems as players bail.
                  Beep


                  Those people who think they know everything are a great annoyance to those of us who do. - (Isaac Asimov)

                  Comment


                  • #10
                    Re: Test realm patch notes

                    Originally posted by beep View Post
                    LOL...I take comfort in the business model that says Blizz doesn't want to alienate 7.5 million subscribers (@ $15 per month each= $112,500,000 PER MONTH, $1,350,000,000 per year). If class balance gets screwed up, they will have HUGE problems as players bail.
                    Well when you put it that way...yeah! :)
                    展aiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more. - John Seabrook

                    Comment


                    • #11
                      Re: Test realm patch notes

                      hence the reason they should just make druids invincible. Give us some lovin. You know you want to.
                      QUOTE : "Icsist has a little shameless behavior in the past"
                      Nice remark guys.

                      Comment


                      • #12
                        Re: Test realm patch notes

                        Originally posted by Pistos View Post
                        "This means that the Enchanting Rods now count as
                        all of the lower level enchanting rods as well, so you only need a
                        single enchanting rod instead of all six."

                        happy dance!
                        *Happy dance with Pistos & Sajier*

                        I hate having to keep all of those frickin' rods around....
                        70 Priest

                        Comment


                        • #13
                          Re: Test realm patch notes

                          I know it's not as cool as the enchanting thing, but I'm looking forward to tossing my stupid [item]Skinning Knife[/item] to the side of the road now that my [item]Finkle's Skinner[/item] will do the job.

                          /dance
                          Ninja

                          Comment


                          • #14
                            Re: Test realm patch notes

                            I would love to see all of us priests copy our characters over there to test the renew change. Just need a tank to go with us to test it. I really wonder if 5 renew on a MT can basically replace GHs :).
                            Sajaman/|TG-Irr|Sajier - WoW Resto Shaman, BF2/BF2142 Assault/Medic

                            | | |

                            Comment


                            • #15
                              Re: Test realm patch notes

                              Originally posted by Sajier View Post
                              I would love to see all of us priests copy our characters over there to test the renew change. Just need a tank to go with us to test it. I really wonder if 5 renew on a MT can basically replace GHs :).
                              Especially when stacked with the druid HoTs

                              Comment

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