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  • Mana batteries and more

    Lots of new changes posted... Shadow priests not only no longer the main mana battery - mana regen totally revamped:

    In addition to this change, we also needed to address the "mana battery" roles in a raid. The mana regeneration effect they grant is no longer limited to their own party, and it no longer depends on the amount of damage they deal. Each time they trigger the mana regeneration effect, 10 people in their raid group will receive a buff which causes them to regenerate 0.5% of their maximum mana each second. This buff, Replenishment, will be given preferentially to raid members with the lowest mana, but will re-evaluate which raid members receive it each time it is fired. Replenishment is provided by Shadow Priests, Survival Hunters, and Retribution Paladins.
    This and a ton of other interesting changes coming in this next patch, before the WotLK release - read up on it here.
    sigpic

  • #2
    Re: Mana batteries and more

    *Deleted original post on the changes to Misery and Shadow Weaving*

    I'm going to wait to see the final results before commenting.
    Last edited by Pistos; 08-29-2008, 01:24 PM. Reason: Because I don't want to get all emo until I know all the facts.
    Gigan - Shaman (Resto)
    Pistos - Semi-retired Shadowpriest
    ...and other distractions of various levels.

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    • #3
      Re: Mana batteries and more

      The post serves mostly to confuse me since they haven't updated those changes to the released talents and skills yet. So we know its coming, but only people in the beta can see in what way.

      RiP Imp Hunter's Mark. If it no longer scales up in power on hit and melee no longer benefits from the talents then there's no way I'm spending 3 points for a 30% chance to not be dispelled.
      My sanity is not in question...
      It was a confirmed casualty some time ago.


      Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.



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      • #4
        Re: Mana batteries and more

        you should T! nothing like having 30% of not being dispelled.. Hunters got hit big time with that damn nerf stick... don't know why really...

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        • #5
          Re: Mana batteries and more

          Originally posted by shirokuma View Post
          Hunters got hit big time with that damn nerf stick... don't know why really...
          ^
          |--This: which nerf are we talking about here? If it's the reduction of melee AP boost, it would have to go against blessing of might and battle shout. If that's the problem, keep in mind they're trying to get everyone to be flexible, and they've stated numerous times that they're trying to get away from raids having to have to bring certain classes/specs to min-max.

          However, if it's because the AP no longer scales with attacks against the target, you do have to admit that that's a pretty heinous buff for the raid (assuming it still has the melee AP bonus portion), or for the hunter's personal DPS (assuming current state). To that end, and keeping in mind that they're trying to get people away from the must bring class X because they're the only ones that do Y it makes a certain amount of sense to me.

          Now, if you're about to respond saying that hunter's personal DPS should be buffed because they're a DPS class, all I can say is perhaps the beta people are seeing it stacking with an appopriate amount of other buffs/debuffs to be truly overpowered (well, moreso than they want anyways), and are proactively changing it so it doesn't come to release, confirm their suspicions and have every hunter from here to timbuktu screaming bloody murder.

          Besides, they're still in dire need of proper balancing of pretty much every class/spec to my knowledge. Hell, look at ret pallies...they still haven't been fixed and are doing insane amounts of damage.


          Aestryd 80 Prot Pally / Epimetheus 70 Feral Druid / Yuusei 74 Enhancement Shaman
          Camsmule 70 Fury/Prot Warrior / Tamrissa 70 Affliction Warlock / Aegyn 70 Holy Priest
          Shyff 70 Arcane Mage / Indrus 62 Combat Rogue

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          • #6
            Re: Mana batteries and more

            I also don't understand what nerf stick Shiro was talking about. Then again that's normal when Shiro is talking.

            Beast Mastery
            Skills

            Aspect of the viper changed to: The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.

            Talents

            Beast Mastery (Tier 11) now grants you 4 extra pet skill points. (Previously 5 pet skill points)
            Separation Anxiety (Tier 10) changed to: When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 4/8/12/16/20%, and when you and your pet are within 20 yards of each other, you and your pet's movement speed is increased by 2/4/6/8/10%.
            Aspect Mastery (Tier 3) changed: Aspect of the Viper - Reduces the damage penalty by 10%. Aspect of the Monkey - Reduces the damage done to you while active by 10%. Aspect of the Hawk - Increases the attack power bonus by 50%.

            Marksmanship
            Skills

            Kill Shot now deals [ 15% of RAP + 2500 ] damage and doesn't deal additional damage against targets under 20% health.
            Hunter's Mark changed: Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

            Talents

            Trueshot Aura (Tier 7) now increases the attack power of party and raid members within 45 yards by 10%. Lasts until cancelled. (Previously, increased the attack power of party and raid members within 45 yards by 225. Lasts until cancelled.)
            Wild Quiver (Tier 9) - You have a 4/7/10% chance to shoot an additional shot when doing damage with your auto shot, dealing 60% Nature damage. Wild Quiver consumes no ammo. (Previously, you have a 4/7/10% chance to shoot an additional shot when doing damage with your auto shot, dealing 60% damage.)
            Combat Experience (Tier 6) now increases your total Agility by 3/6% and your total Intellect by 3/6%. (Previosuly, 1/2% of total agility and 3/6% of total intellect)
            Concussive Barrage (Tier 5) changed to: your successful Auto Shot, Multi-Shot and Volley attacks have a 2/4/6% chance to Daze the target for 4 sec. (Previously, it was only auto shot)
            Improved Arcane Shot Tier 3) now increases the damage done by your Arcane Shot by 5/10/15%. (Previously, reduced the cooldown of arcane shot by 0.2/0.4/0.6/0.8/1 sec)
            Rapid Killing (Tier 3) - Chimera shot is now included in this proc, and auto shot has been removed from it.
            Improved Hunter's Mark (Tier 2) - Changed to increase the bonus attack power granted by your Hunter's Mark ability by 10/20/30%, and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.

            Survival
            Skills

            Disengage changed to: You attempt to disengage from the target, leaping backwards. Must be facing the target.

            Talents

            Hunting Party (Tier 10) changed to: Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20/40/60/80/100% chance to grant up to 10 party or raid memebers mana regeration equal to 0.5% of the maximum mana per second.
            Expose Weakness (Tier 7) changed to only work for the hunter.
            Lock And Load (Tier 4) changed to: You have a 33/66/100% chance when you trap a target and a 5/10/15% chance when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. (Previously, was 10/20/30% chance when you sting a target)
            Trap Mastery[NYI] (Tier 3) changed to: Frost Trap - Increases the duration by 30%. Freezing Trap - If your freezing trap is dispelled within 5 sec of it's duration, the dispeller will be rooted in Frozen Ice for 6 sec. Immolation and Explosive Trap - Increases the damage done by 30%. Snake Trap - Increases the number of snakes summoned by 30%
            Survival Tactics (Tier 3) reduces the chance your traps will be resisted as well. (Previously did not include trap spells)
            RIP Improved Hunter's Mark. It's gone back to the pre-TBC state that everyone laughed at and said was desperately needed to be buffed. Now the only benefit to marking targets is the Marked for Death talent deep MM.

            I'm actually intrigued with how hunters are turning out for WOTLK and can't wait for the content patch to play around with the talents. Kill shot will be a very nice DPS boost for MM since we could weave it in and not worry overly much about our shot rotations like BM hunters. Survival hunters got hit with a nerfstick in a big way in that their biggest draw (Expose weakness for Raid synergy) got taken away and replaced with something they share with shadow priests. They don't even have the DPS or healing abilities that shadow priests provide to back it up. Explosive shot would've made them the AoE specialists with a Freezing/Explosive shot spam combination, but that has also been taken away with Volley getting revamped.

            Gonna love the new Aspect of the Viper and Chimera Shot (now that it's been revamped). Both are going to give MM hunters a nice way to manage their mana. Viper Sting + Chimera Shot + Improved Steady Shot pretty much ensures 1600+ mana every 10 seconds with a 40% reduction in Chimera's cost.
            My sanity is not in question...
            It was a confirmed casualty some time ago.


            Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.



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