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Hunters: Pets and You

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  • Hunters: Pets and You

    Pets are a part of the hunter class that some people love and others wish they could be sacrificed like a Warlock's pet. Regardless they are a key part of what makes a hunter and are the pets with the most personality (if not thought) put into them by players and developers. Unfortunately we can't dismiss and resummon a pet that fits what we want done and we don't have ultrapowerful pet skills that everyone, but developers think are overpowered. Building up your pet takes time and planning yet even then you might go out with something unsuitable to the task at hand.

    Section 1: The Basics
    There are 3 generalized classifications of pets and 23 different pet families to choose from. Since hunters have 2 stable slots and 1 active pet slot that means we can pick any 3 pets we like (2 if you want to keep the last stable slot free so you can learn new pet skills). All pets have a family modifier on how much health and stats they get per level just like classes. After that there's also a family finalizing modifier that affects the end stats of the pet by a % value.

    Defensive Pets
    Defensive pets generally have higher armor or health health while sacrificing damage.
    • Bear: +8% Health, +5% Armor, -9% Damage
      Learns: Bite, Claw, Cower, Growl
      Diet: Bread, Cheese, Fish, Fruit, Fungus, Meat
    • Boar: +4% Health, +9% Armor, -10% Damage
      Learns: Bite, Charge, Cower, Dash, Gore, Growl
      Dies: Bread, Cheese, Fish, Fruit, Fungus, Meat
    • Gorilla: +4% Health, +0% Armor, +2% Damage
      Learns: Bite, Cower, Growl, Thunderstomp
      Diet: Fruit, Fungus
    • Nether Ray: +10% Health, -10% Armor, +3% Damage
      Learns: Bite, Cower, Dive, Growl
      Diet: Meat
    • Tallstrider: +5% Health, +0% Armor, +0% Damage
      Learns: Bite, Cower, Dash, Growl
      Diet: Cheese, Fruit, Fungus
    • Crab: -4% Health, +13% Armor, -5% Damage
      Learns: Claw, Cower, Growl
      Diet: Bread, Fish, Fruit, Fungus
    • Crocolisk: -5% Health, +10% Armor, +0% Damage
      Learns: Bite, Cower, Growl
      Diet: Fish, Meat
    • Scorpid: +0% Health, +10% Armor, -6% Damage
      Learns: Claw, Cower, Growl, Scorpid Poison
      Diet: Meat
    • Turtle: +0% Health, +13% Armor, -10% Damage
      Learns: Bite, Cower, Growl, Shell Shield
      Diet: Fish, Fruit, Fungus
    • Warpstalker: +0% Health, +5% Armor, -6% Damage
      Learns: Bite, Claw, Cower, Growl, Warp
      Diet: Fish, Fruit
    Offensive Pets
    Obviously the opposite of defensive pets. These are pets that sacrifice armor and health for increased damage.
    • Cat: -2% Health, +0% Armor, +10% Damage
      Learns: Bite, Claw, Cower, Dash, Growl, Prowl
      Diet: Fish, Meat
    • Raptor: -5% Health, +3% Armor, +10% Damage
      Learns: Bite, Claw, Cower, Growl
      Diet: Meat
    • Ravager: -7% Health, +5% Armor, +10% Damage
      Learns: Bite, Cower, Dash, Growl, Gore
      Diet: Meat
    • Bat: +0% Health, +0% Armor, +7% Damage
      Learns: Bite, Cower, Dive, Growl, Screech
      Diet: Fruit, Fungus
    • Owl: +0% Health, +0% Armor, +7% Damage
      Learns: Claw, Cower, Diver, Growl, Screech
      Diet: Meat
    • Spider: +0% Health, +0% Armor, +7% Damage
      Learns: Bite, Cower, Growl
      Diet: Meat
    • Windserpent: +0% Health, +0% Armor, +7% Damage
      Learns: Bite, Cower, Dive, Growl, Lightning Breath
      Diet: Bread, Cheese, Fish
    Balanced Pets
    Contrary to their name, balanced pets aren't all that balanced at all. It just means that instead of sacrificing health/armor for damage or vice versa they tend to sacrifice the % modifier for higher base stats to get less positives for no negitives.
    • Carrion Bird: +0% Health, +5% Armor, +0% Damage
      Learns: Bite, Claw, Cower, Dive, Growl, Screech
      Diet: Fish, Meat
    • Hyena: +0% Health, +5% Armor, +0% Damage
      Learns: Bite, Cower, Dash, Growl
      Diet: Fruit, Meat
    • Wolf: +0% Health, +5% Armor, +0% Damage
      Learns: Bite, Cower, Dash, Furious Howl, Growl
      Diet: Meat
    • Dragonhawk: +0% Health, +0% Armor, +0% Damage
      Learns: Bite, Cower, Dive, Fire Breath, Growl
      Diet: Mean, Fish, Fruit
    • Serpent: +0% Health, +0% Armor, +0% Damage
      Learns: Bite, Cower, Growl, Poison Spit
      Die: Fish, Meat
    • Sporebat: +0% Health, +0% Armor, +0% Damage
      Learns: Cower, Growl
      Diet: Cheese, Bread, Fungus, Fruit
    Stats
    Barring some notable exceptions all pets generally have the same stats at the same level as all other pets of the same family. There are slight differences between families, but those are mostly negligible (Example: A wolf has higher base health by a few points than a carrion bird at level 70 without skills). Pets also scale with the hunter since patch 2.0.1 so the stronger the gear you wear the stronger your pet will be.
    • 30% of hunter stamina is added to pet stamina
    • 35% of hunter armor is added to pet armor
    • 22% of hunter ranged attack power is added to pet melee attack power
    • 12.5% of hunter ranged attack power is added to pet spell damage
    • 40% of hunter spell resistance is added to pet spell resistance
    The notable exception to pet stat normalization is the much lamented 'caster pets' found in the world. Caster pets generally have a mana bar when wild while all other pets do not. Back in the later stages of development the developers actually were thinking about designing hunter pets similar to warlock pets in that each family would have a set of spells and skills unique to them (Tallstriders heal, Cats stealth, Spiders snare, etc etc etc). To play on this idea they made some beasts in the world have higher caster stats (intellect and spirit) in exchange for physical stats (health, armor, stamina, agility, strength, and attack power). Of course the whole 'caster' aspect of hunter pets was scrapped, but certain beasts in the world still retain caster stats when trained. These pets are inferior in all ways except for being much 'smarter' than your average warrior and rogue (which purely physical pets are anyways).

    Section 2: The Skills
    Every pet gets training points equal to: PetLevel x HappinessRank. This means at level 70 at happiness rank 'best friend' (rank 6) a hunter will have 350 Training Points to spend. These points are spent training the pet with skills and can be reset like talent points for a cost. When training skills the TP listed is the sum spent and not for the individual skill so training from rank 1 to rank 11 will have the same cost as just training rank 11. While you don't need to learn a lower ranked skill to get a higher ranked, it is a good idea to try and get all the skills possible in case you suddenly decide to raise a new pet from a lower level.
    Pet skills are like Pokemon. You gotta catch, and learn, them all...
    Passive Skills
    Passive skills are taught by a hunter pet trainer and affect a pet's base stats.

    Avoidance: Reduces damage taken from area of effect attacks
    1. Pet level 30 (15 TP). Reduces the damage your pet takes from area of effect attacks by an additional 25%
    2. Pet level 60 (25 TP). Reduces the damage your pet takes from area of effect attacks by an additional 50%
    Cobra Reflexes: Increases attack speed while decreasing damage
    1. Pet level 30 (15 TP). Attack speed increased by 30%, but damage done is reduced
    Great Stamina: Increases Stamina
    1. Pet level 10 (5 TP). Increases Stamina by 3
    2. Pet level 12 (10 TP). Increases Stamina by 5
    3. Pet level 18 (15 TP). Increases Stamina by 7
    4. Pet level 24 (25 TP). Increases Stamina by 10
    5. Pet level 30 (50 TP). Increases Stamina by 13
    6. Pet level 36 (75 TP). Increases Stamina by 17
    7. Pet level 42 (100 TP). Increases Stamina by 21
    8. Pet level 48 (125 TP). Increases Stamina by 26
    9. Pet level 54 (150 TP). Increases Stamina by 32
    10. Pet level 60 (185 TP). Increases Stamina by 40
    11. Pet level 70 (215 TP). Increases Stamina by 64
    Natural Armor: Increases Armor
    1. Pet level 10 (1 TP). Increases Armor by 50
    2. Pet level 12 (5 TP). Increases Armor by 100
    3. Pet level 18 (10 TP). Increases Armor by 160
    4. Pet level 24 (15 TP). Increases Armor by 240
    5. Pet level 30 (25 TP). Increases Armor by 330
    6. Pet level 36 (50 TP). Increases Armor by 430
    7. Pet level 42 (75 TP). Increases Armor by 550
    8. Pet level 48 (100 TP). Increases Armor by 675
    9. Pet level 54 (125 TP). Increases Armor by 810
    10. Pet level 60 (150 TP). Increases Armor by 1000
    11. Pet level 70 (175 TP). Increases Armor by 1600
    Spell Resistance: Increases Spell Resistance by type trained
    1. Pet Level 20 (5 TP). Increases Resistance by 30
    2. Pet Level 30 (15 TP). Increases Resistance by 60
    3. Pet Level 40 (45 TP). Increases Resistance by 90
    4. Pet Level 50 (90 TP). Increases Resistance by 120
    5. Pet Level 60 (105 TP). Increases Resistance by 140

    Active Skills
    Active skills are learned by taming different pets in the wild. To get a better rank of a current active skill you need to tame a pet with that rank, learn it, then turn around and teach it to the pet you want to give the skill to.

    Bite: 35 Focus - 5 Yard Range - Instance Cast - 10 Second Cooldown
    Bite is a basic skill that can be used to increase a pet's damage without draining focus too much (35 focus is easily regenerated between the 10 second cooldown). Its a steady moderately large damage chunk every 10 seconds.
    1. Pet Level 1 (1 TP). Bite the enemy, causing 7 to 9 damage
    2. Pet Level 8 (4 TP). Bite the enemy, causing 16 to 18 damage
    3. Pet Level 16 (7 TP). Bite the enemy, causing 24 to 28 damage
    4. Pet Level 24 (10 TP). Bite the enemy, causing 31 to 37 damage
    5. Pet Level 32 (13 TP). Bite the enemy, causing 40 to 48 damage
    6. Pet Level 40 (17 TP). Bite the enemy, causing 49 to 59 damage
    7. Pet Level 48 (21 TP). Bite the enemy, causing 66 to 80 damage
    8. Pet Level 56 (25 TP). Bite the enemy, causing 81 to 99 damage
    9. Pet Level 64 (29 TP). Bite the enemy, causing 108 to 132 damage
    Charge: 35 Focus - 8-25 Yard Range - Instance Cast - 25 Second Cooldown
    Charge is used by many hunters to slow down runners with its 1 second snare and as a quick opener to increase pet threat with a large AP boost to the first offensive ability used. In group combat it is possible to pull the pet off the target to charge multiple times for the AP boost. Advanced hunters can use charge to do a 'megagrowl' that is, by far, the best threat generating ability in the game.
    1. Pet Level 1 (5 TP). Charges an enemy, immobilizes it for 1 sec, and adds 50 melee attack power to the boar's next attack
    2. Pet Level 12 (9 TP). Charges an enemy, immobilizes it for 1 sec, and adds 100 melee attack power to the boar's next attack
    3. Pet Level 24 (13 TP). Charges an enemy, immobilizes it for 1 sec, and adds 180 melee attack power to the boar's next attack
    4. Pet Level 36 (17 TP). Charges an enemy, immobilizes it for 1 sec, and adds 250 melee attack power to the boar's next attack
      (THIS SKILL IS CURRENTLY NOT IN GAME)
    5. Pet Level 48 (25 TP). Charges an enemy, immobilizes it for 1 sec, and adds 390 melee attack power to the boar's next attack
    6. Pet Level 60 (29 TP). Charges an enemy, immobilizes it for 1 sec, and adds 550 melee attack power to the boar's next attack
    Claw: 25 Focus - 5 Yard Range - Instant Cast - No Cooldown
    Claw is one of 2 skills used for serious burst damage. The downside is with a cost of 25 focus and no cooldown the pet will quickly claw 4 times and then run out of focus dramatically decreasing its DPS. While Bite does better sustainable damage (especially when used in combination with other skills), Claw is a quick way to burst damage at the cost of all the focus.
    1. Pet Level 1 (1 TP). Claw the enemy, causing 4 to 6 damage
    2. Pet Level 8 (4 TP). Claw the enemy, causing 8 to 12 damage
    3. Pet Level 16 (7 TP). Claw the enemy, causing 12 to 16 damage
    4. Pet Level 24 (10 TP). Claw the enemy, causing 16 to 22 damage
    5. Pet Level 32 (13 TP). Claw the enemy, causing 21 to 29 damage
    6. Pet Level 40 (17 TP). Claw the enemy, causing 26 to 36 damage
    7. Pet Level 48 (21 TP). Claw the enemy, causing 35 to 49 damage
    8. Pet Level 56 (25 TP) Claw the enemy, causing 43 to 59 damage
    9. Pet Level 64 (29 TP) Claw the enemy, causing 54 to 76 damage
    Cower: 15 Focus - 5 yard range - Instant Cast - 5 Second Cooldown
    Cower is a very situational skill where you drop pet aggro on the target in order to save your pet. In all honesty if your pet has to cower in order to not out aggro your tank with pure damage then you need a new tank. Very experienced and bored (read as "people doing absurd things") BM hunters can use Cower to 'ping pong' a mob back and forth between themselves and their pet in order to work like a manual form of soul link and split the damage.
    1. Pet Level 5 (8 TP)
    2. Pet Level 15 (10 TP)
    3. Pet Level 25 (12 TP)
    4. Pet Level 35 (14 TP)
    5. Pet Level 45 (16 TP)
    6. Pet Level 55 (18 TP)
    7. Pet Level 65 (21 TP)
    Dash: 20 Focus - Self Buff - Instant Cast - 30 Second Cooldown
    Dash is the land speed boost introduced to help pets chase down players in PvP and cover ground in PvE easier. Not really important unless you're impatient to have your pet on top of the enemy right away and can be a waste of focus if you use it instead of other damaging skills.
    1. Pet Level 30 (15 TP). Increases movement speed by 40% for 15 seconds
    2. Pet Level 40 (20 TP). Increases movement speed by 60% for 15 seconds
    3. Pet Level 50 (25 TP). Increases movement speed by 80% for 15 seconds
    Dive: 20 Focus - Self Buff - Instant Cast - 30 Second Cooldown
    Dive is the aerial speed boost introduced to help pets chase down players in PvP and cover ground in PvE easier. Not really important unless you're impatient to have your pet on top of the enemy right away and can be a waste of focus if you use it instead of other damaging skills.
    1. Pet Level 30 (15 TP). Increases movement speed by 40% for 15 seconds
    2. Pet Level 40 (20 TP). Increases movement speed by 60% for 15 seconds
    3. Pet Level 50 (25 TP). Increases movement speed by 80% for 15 seconds
    Fire Breath: 50 Focus - Self Buff (10 Yard Cone Area of Effect) - 2 Second Channeled - 10 Second Cooldown
    Fire Breath is a skill where you either love it or hate it. The damage scales with pet level and pet spell damage stat so what's listed on the skill is the base damage. However the cone area of effect is somewhat narrow and as a channeled spell if the pet is hit while casting it could knock of 1 (or both) ticks of the damage. It can also be a bit of a pain trying not to hit crowd controlled mobs when Murphy's Law states that the pet has to turn to the nearest crowd contoled one within 10 yards the moment it starts its channel.
    1. Pet Level 1 (5 TP). Targets in a cone in front of the caster take 6 Fire damage over 2 sec
    2. Pet Level 60 (25 TP). Targets in a cone in front of the caster take 111 Fire damage over 2 sec
    Furious Howl: 60 Focus - Self Buff (15 Yard Point Blank Area of Effect) - Instant Cast - 10 Second Cooldown
    Furious Howl is the skill that makes wolves one of the better raiding pets heavily favored by MM hunters. The ability to give up your entire party extra damage every 10 seconds is why some hunters have the wolf sit back and howl for them the entire time.
    1. Pet Level 10 (10 TP). Party members within 15 yards receive an extra 9-11 damage to their next physical attack. Lasts 10 seconds
    2. Pet Level 24 (15 TP). Party members within 15 yards receive an extra 18-22 damage to their next physical attack. Lasts 10 seconds
    3. Pet Level 40 (20 TP). Party members within 15 yards receive an extra 28-34 damage to their next physical attack. Lasts 10 seconds
    4. Pet Level 56 (25 TP). Party members within 15 yards receive an extra 45-57 damage to their next physical attack. Lasts 10 seconds
    Gore: 25 Focus - 5 Yard Range - Instant Cast - No Cooldown
    The best description for Gore would be "luck based Claw" since 50% of the time you'll do more damage and 50% of the time you'll do less. Its use is the same for quick burst damage at the cost of all the pet's focus.
    1. Pet Level 1 (1 TP). Gores the enemy, causing 3 to 5 damage. This attack has a 50% chance to inflict double damage
    2. Pet Level 8 (4 TP). Gores the enemy, causing 6 to 10 damage. This attack has a 50% chance to inflict double damage
    3. Pet Level 16 (7 TP). Gores the enemy, causing 9 to 13 damage. This attack has a 50% chance to inflict double damage.
    4. Pet Level 24 (10 TP). Gores the enemy, causing 12 to 18 damage. This attack has a 50% chance to inflict double damage
    5. Pet Level 32 (13 TP). Gores the enemy, causing 15 to 23 damage. This attack has a 50% chance to inflict double damage
      (THIS SKILL IS CURRENTLY NOT IN GAME)
    6. Pet Level 40 (17 TP). Gores the enemy, causing 18 to 30 damage. This attack has a 50% chance to inflict double damage
      (THIS SKILL IS CURRENTLY NOT IN GAME)
    7. Pet Level 48 (21 TP). Gores the enemy, causing 24 to 40 damage. This attack has a 50% chance to inflict double damage
    8. Pet Level 56 (25 TP). Gores the enemy, causing 30 to 48 damage. This attack has a 50% chance to inflict double damage
    9. Pet Level 63 (29 TP). Gores the enemy, causing 37 to 61 damage. This attack has a 50% chance to inflict double damage
    Lightning Breath: 50 Focus - 20 Yard Range - 0.5 Second Channeled - No Cooldown
    Lightning Breath is another popular skill for raiding since you could park your pet 20 yards away from the mob with the stay command and have your pet spam cast lightning breath for safe ranged damage without getting mixed up with PBAoE spells and cleaves. Lightning Breath scales with the pet spell damage stat.
    1. Pet Level 1 (1 TP). Breathes lightning, instantly dealing 11 to 13 Nature damage to a single target
    2. Pet Level 12 (5 TP). Breathes lightning, instantly dealing 21 to 23 Nature damage to a single target
    3. Pet Level 24 (10 TP). Breathes lightning, instantly dealing 36 to 40 Nature damage to a single target
    4. Pet Level 36 (15 TP). Breathes lightning, instantly dealing 51 to 59 Nature damage to a single target
    5. Pet Level 48 (20 TP). Breathes lightning, instantly dealing 78 to 90 Nature damage to a single target
    6. Pet Level 60 (25 TP). Breathes lightning, instantly dealing 99 to 113 Nature damage to a single target
    Poison Spit: 35 Focus - 30 Yard Range - Instant Cast - 10 Second Cooldown
    Less focus than lightning breath, a 10 second cooldown, 10 extra yards of range, and a DoT instead of direct damage. The major downside is that mobs immune to poison will also be immune to poison spit and the 10 second cooldown might mean it fires less oftern than lightning breath might depending on focus regen talents. Poison Spit also scales with the pet spell damage stat.
    1. Pet Level 15 (5 TP). Spits poison at an enemy, dealing 25 Nature damage over 8 sec
    2. Pet Level 45 (20 TP). Spits poison at an enemy, dealing 90 Nature damage over 8 sec
    3. Pet Level 60 (25 TP). Spits poison at an enemy, dealing 120 Nature damage over 8 sec
    Prowl: 40 Focus - Self Buff - Instant Cast (Out of Combat Only) - 10 Second Cooldown
    Another 'love it/hate it' skill. On the plus side the first attack will be buffed by a percent instead of a flat AP amount and it makes your pet stealthy. On the down side it lower movement speed just like other stealth moves and it gives a damage buff by percent instead of a flat AP amount. Great for PvP to get the drop on someone with a stealthed pet, not so much in PvE due to its one time shot deal.
    1. Pet Level 30 (15 TP). Puts your pet in stealth mode, but slows its movement speed by 50%. The first attack from stealth receives a 20% bonus to damage. Lasts until cancelled
    2. Pet Level 40 (20 TP). Puts your pet in stealth mode, but slows its movement speed by 45%. The first attack from stealth receives a 35% bonus to damage. Lasts until cancelled
    3. Pet Level 50 (25 TP). Puts your pet in stealth mode, but slows its movement speed by 40%. The first attack from stealth receives a 50% bonus to damage. Lasts until cancelled
    Scorpid Poison: 30 Focus - 5 Yard Range - Instant Cast - 4 Second Cooldown
    Scorpid Poison has the potential to be the most damaging pet skill or the most useless. Like poison spit it will not work on any mob that is immune to poison and that may limit its use. It is also is dependent on the pet constantly hitting with the skill to apply charges and keep it up at 5 charges to do the most damage. If the pet should miss or be incapacitated for a moment then the charges could fall off and the skill could lose its punch. There's also the fact that you are expending 30 focus ever 4 seconds and the length of time you can maintain 5 stacks of poison is dependent on the pet's focus regeneration.
    1. Pet Level 8 (10 TP). Inflicts 10 Nature damage over 10 sec. Effect can stack up to 5 times on a single target
    2. Pet Level 24 (15 TP). Inflicts 15 Nature damage over 10 sec. Effect can stack up to 5 times on a single target
    3. Pet Level 40 (20 TP). Inflicts 30 Nature damage over 10 sec. Effect can stack up to 5 times on a single target
    4. Pet Level 56 (25 TP). Inflicts 40 Nature damage over 10 sec. Effect can stack up to 5 times on a single target
    5. Pet Level 64 (29 TP). Inflicts 44 Nature damage over 8 sec. Effect can stack up to 5 times on a single target
    Screech - 20 Focus - 5 Yard Range - Instant Cast - No Cooldown
    Screech is probably the only reason why anyone would consider taming and using one of those big flapping menaces that bird pets are. As a miniture demoralizing shout it's effective at lowering the damage dealt by a single group of targets brought together for AoE. If Furious Howl increases damage to kill things faster, then Screech decreases damage so you die slower.
    1. Pet Level 8 (10 TP). Blasts a single enemy for 7 to 9 damage and lowers the melee attack power of all enemies in melee range by 25
    2. Pet Level 24 (15 TP). Blasts a single enemy for 12 to 16 damage and lowers the melee attack power of all enemies in melee range by 50
    3. Pet Level 48 (20 TP). Blasts a single enemy for 19 to 25 damage and lowers the melee attack power of all enemies in melee range by 75
    4. Pet Level 56 (25 TP). Blasts a single enemy for 26 to 46 damage and lowers the melee attack power of all enemies in melee range by 100
    5. Pet Level 64 (29 TP). Blasts a single enemy for 33 to 61 damage and lowers the melee attack power of all enemies in melee range by 21
    Shell Shield: 10 Focus - Self Buff - Instant Cast - 3 Minute Cooldown
    A pet version of Shield Wall on a 3 minute cooldown. With Misdirection and Shell Shield a turtle can tank some of the biggest meanest bosses with ease...for 12 seconds. If you need to use Shell Shield then you've already gone too far into the red for it to save you most of the time.
    1. Pet Level 20 (15 TP). Reduces all damage your pet takes by 50%, but increases the time between your pet's attacks by 43%. Lasts 12 sec
    Thunderstomp: 60 Focus - 8 Yard Point Blank Area of Effect - Instant Cast - 1 Minute Cooldown
    The solution for your 'occasional' AoE needs. This skill is good in theory and idea and poor in execution. With a 60 second cooldown you'll get a 1 shot AoE that won't be usable for the rest of the fight that doesn't do enough damage to warrant using it in a single target situation when there are far superior skills to choose from. Thunderstomp scales with the pet spell damage stat.
    1. Pet Level 30 (15 TP). Shakes the ground with thundering force, doing 67 to 77 Nature damage to all enemies within 8 yard
    2. Pet Level 40 (20 TP). Shakes the ground with thundering force, doing 87 to 99 Nature damage to all enemies within 8 yards
    3. Pet Level 50 (25 TP). Shakes the ground with thundering force, doing 115 to 133 Nature damage to all enemies within 8 yards
    Warp: 25 Focus - 30 Yard Range - Instant Cast - 15 Second Cooldown
    Half dash and half damage mitigation warp is truely a unique skill. It can be used to close the distance to a target quickly just like dash and it can also be used midfight to give the pet 50% dodge on the next attack every 15 seconds.
    1. Pet Level 60 (1 TP). Teleports to an enemy up to 30 yards away and gives the pet a 50% chance to avoid the next melee attack. Lasts 4 sec
    Growl: 15 Focus - 5 Yard Range - Instant Cast - 5 Second Cooldown
    Growl is the single skill that gives pets the ability to tank mobs. It is a threat generation skill that generates X amount of threat depending on the skill level, level of the pet, and pet melee attack power. Growl scales with pet attack power past the Pet Attack Power Threshold (PAPT). The PAPT is calculated at:
    PAPT = 28.14 * Pet Level - 1235.6
    Every point of attack power past the PAPT will generate an additional 5.7 threat. So to calculate threat per growl you use:
    Growl Rank Base Rate (scaling through levels X1-X9 unkown) + [(PetAttackPower - PAPT) * 5.7] = Threat generated
    If your pet attack power does not surpass the PAPT (few BM pets do due to low hunter AP) then they will generate threat per growl at the skill minimum which scales by level and rank of skill to a maximum of below the next rank's minimum.
    1. Pet Level 1 (0 TP). 50 Base Threat
    2. Pet Level 10 (0 TP). 65 Base Threat
    3. Pet Level 20 (0 TP). 110 Base Threat
    4. Pet Level 30 (0 TP). 170 Base Threat
    5. Pet Level 40 (0 TP). 240 Base Threat
    6. Pet Level 50 (0 TP). 320 Base Threat
    7. Pet Level 60 (0 TP). 415 Base Threat
    8. Pet Level 70 (0 TP). 664 Base Threat

    Section 3: Pet Tanking
    Hunter pet tanking is something that few do well, but those who do well excell at it. There are several things to consider when you have your pet tank.
    1. Tanks need heals. If the healer isn't healing your pet while its tanking then its not going to be tanking for long. This is the root of the misconception and disbelief in a hunter pet's ability to tank. Healers just don't think its important to heal the fuzzball doing 100-150DPS and tanking the thing that would otherwise turn them into a smear on the ground.
    2. Marksman Hunter Pets make better tanks than Beastmaster Hunter Pets. Most people think BM hunters and assume tanking. This is not true. BM pets generate threat through damage due to talents and because of the hunter's naturally low attack power putting the pet's attack power lower than the PAPT most of the time. The talents for pet tanks (Endurance Training and Thick Hide) are in the first two tiers of the BM tree so the only damage mitigation talent that a BM hunter would have over a MM hunter would be Catlike Reflexes (3-9% dodge). On the flip side a MM hunter would have a naturally higher ranged attack power (Careful Aim, Master Marksman, and Trueshot Aura) with two of the best hunter pet tanking buffs avalible (TSA gives +712.5 threat and Improved Hunter's Mark gives +627 threat per growl).
    3. Paladins and Warriors are your friends. Blessing of Might gives +220 AP which equals +1254 threat per growl and battle shout gives +305 AP which equals +1738.5 threat per growl.
    4. Look! Its that druid is a hunter pet! Unbuffed my pet's armor buts up against 12-13k. Fully buffed I've seen my pet hit 16k armor. Of course the down side is because my stamina is kinda low my pet only has 8k stamina buffed and suffers the same problems druids have lacking a shield to block with. Good news is pets do not suffer crushing blows because they are NPCs. Bad news is they will get crit occasionally and don't have any +defense or block to lower the crit rate.
    5. The pet reflects the hunter. If you expect your pet to tank a lot (or are BM specced) then you want to stack as much high armor, high stamina, and high AP gear as possible so you can share those traits with your pet

    Pretty much if you want to have your pet tank then you need to make sure you have a healer who understands they need to heal the pet, spec yourself so you have a strong tanking pet (opposed to a strong damage pet), buff your pet fully and make sure people in your group/raid understand they need to buff pets, and finally gear the hunter to gear the pet for tanking. Glass cannons have glass pets with lower armor and health due to bad armor choices.

    Section 4: Fun Tricks

    The MEGAGROWL: The Megagrowl is what I call the advanced use of the boar charge skill. Because charge gives the pet +AP for the next attack if the hunter times it so they can stop the pet from making that next attack and growl instead they will get the full +AP benefit to the growl. So using Charge 6 will give the pet +550 AP to the growl for a whooping +3135 threat to the growl. This is most effective as an initial opener or to save that clothie that pulled aggro with a fast and heavy threat bomb. The timing is VERY precise though and takes some practice. I have found the follow to work a good deal of the time:
    1. Set your pet to passive
    2. Manually order the boar to charge at the furthest possible range from your target
    3. While midcharge order the boar to follow (stops attack) then stay (roots the boar in melee or nearby)
    4. Manually order the boar to growl at the target
    If someone would like to try and think up a macro that would do all this automatically I'd be very interested to hear of it.

    Fastest Way to Irritate Me: Please pay attention to what feeding your pet does. Feeding your pet gives your pet a 10 second buff (Pet Fed) that will give your pet ticks of happiness based on what kind of food you gave it (+35 for like level, +17 for 1 tier lower, +8 for 2 tiers lower). Please don't rapid fire feed your pet multiple times in a row. All you do is waste food and reapply the buff causing your pet to not gain happiness.

    Druid Pets: Use beast lore on a druid. Its very informative. ^_^


    To be honest I had a few things in mind for this section of the brief, but its been 12 hours since I first sat down and started typing so all those ideas have vanished with the sunlight. I'm also thinking too much about how pissed I was that the 'small bookcase' that caused me to miss MIU happened to be solid oak and weighed 140lbs and how amused I was that I really did 'accidentally' drop it on his foot.
    My sanity is not in question...
    It was a confirmed casualty some time ago.


    Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.




  • #2
    Re: Hunters: Pets and You

    Yet another great post, thanks Tarenth!
    Sajaman/|TG-Irr|Sajier - WoW Resto Shaman, BF2/BF2142 Assault/Medic

    | | |

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    • #3
      Re: Hunters: Pets and You

      Good stuff, Tarenth. Quite in depth and informative. Thanks for posting it. A good pet and a good healer equals extra crowd control effectively allowing a hunter to cc 2 mobs at one time.

      One thing that hunters also need to master with their pets is how to turn growl on and off in a fight when switching the pet's attack between a pet-cc'd mob and one that a warrior is tanking. Leaving growl on when the pet is on a warrrior tank'd mob will take rage generation away from the warrior as well as make the healing job unnecesarily difficult for the healer. Learning how to switch that growl on and off in the middle of a fight can be tricky but quite important.

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      • #4
        Re: Hunters: Pets and You

        Unless your pet is actually tanking a mob then there really is no reason to leave growl on autocast. Maybe 1 or two MANUALLY initiated growls if off tanking, but after that just regular attacks are enough to keep the mob off the healer unless the tank is a total idiot.

        Its interesting, but knowing about pets and their abilities actually makes you want to spec AWAY from beastmaster. ^_^
        My sanity is not in question...
        It was a confirmed casualty some time ago.


        Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.



        Comment

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