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Gruuls Lair strats READ THIS!

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  • Gruuls Lair strats READ THIS!

    Edit: added color to help identify some of the things
    Abilites= Green
    Strategy= Purple
    Blue= Description


    High King Maulgar <Lord of the Ogres>

    High King Maulgar is the lord of the ogre council in Gruul's Lair. He is accompanied by the 4 other members of the ogre council, protecting him.


    *Kiggler the Crazed - Shaman
    *Blindeye the Seer - Priest
    *Olm the Summoner - Warlock
    *Krosh Firehand - Mage


    Abilities

    *
    Single target damage is around 4000 on plate, up to 12000 crushing.
    *
    Arcing Smash, 5000~12000 damage on plate.
    *
    Mighty Blow, 6000~11000 damage on plate.
    *
    Whirlwind, 7000 damage on plate.
    *
    At 50%, he will begin charging random raid members.


    Strategy
    The typical kill order is Priest, Warlock, Mage, Shaman, and finally Maulgar. Priest and Warlock can both be focus-fired by melee and ranged together, so they go down quickly. Shaman and Mage are ranged-only DPS and die more slowly. Due to many of the ogres having anti-melee damage (fire nova, AoE knock-back, Maulgar whirlwind), ranged DPS is more of an asset than melee DPS for this specific fight. However, Maulgar's whirlwind is avoidable by melee since it is on a cooldown.


    Gruul the Dragonkiller

    Gruul the Dragonkiller is, as his name implies, a renowned dragon-slaying Gronn as well as the final boss of the raid dungeon Gruul's Lair in Blade's Edge Mountains. He is the father of 7 Gronn, including Goc, Gorgrom the Dragon-Eater, Grulloc, Maggoc, and Durn the Hungerer.
    Gruul's [Earthen Signet] is required for the Serpentshrine Cavern attunement quest The Cudgel of Kar'desh.


    Abilities

    *
    Growth - Increases damage done by 15% every 30 seconds, stacks up to 30 times.
    *
    Hurtful Strike - Hits the 2nd highest aggro in melee range. A second tank is needed to mitigate this, 12350-13650 physical damage. This attack is not capable of critically striking and will occur every 8 seconds.
    Note: If no other character is in range, Hurtful Strike will hit the Main Tank (MT)! Pets are not valid targets.
    *
    Reverberation - Occasional zone-wide silence for 4 seconds.
    *
    Cave In - Randomly targeted AoE which deals base 2700 damage every 3 seconds in the area. This occurs more frequently later in the encounter. This counts as physical damage and can be mitigated by armor. Growth will modify Cave In damage.
    *
    Ground Slam - Zone-wide ability that sends all players flying in a random direction, then triggers Gronn Lord's Grasp.
    *
    Gronn Lord's Grasp - Rapidly stacking debuff that occurs after a Ground Slam, reduces movement speed by 20% per second. After 5 seconds, triggers Stoned. Players must move away from each other during this time to avoid the effects of Shatter.
    *
    Stoned - Stun that occurs after the full effect of Gronn Lord's Grasp has taken place. Renders targets vulnerable to Shatter.
    *
    Shatter - After being Stoned, Gruul will shatter the whole raid. Damage dealt is based on proximity and acts as a player-based Area Effect spell, similar to Arcane Explosion. Shatter damage ranges from 9000 when standing directly on another player to 2000 when at the max rage of effect, 20 yards. The more space between players, the less damage is taken - no damage will be dealt if players are >20 yards away from each other.
    Note: Invulnerability effects do not prevent Shatter damage! Pets do not deal or receive damage from this ability.


    General Tips

    *
    First and foremost, the success or failure of this encounter hinges on maximizing raid damage and minimizing Shatter damage.
    *
    Gruul's stacking growth buff will constantly increase the damage done to the MT, the Hurtful Strike Tank, and anyone targeted by a Cave In. This means that after a certain point, the damage dealt through these sources will exceed the limits of tank health or healer mana.
    *
    As noted above, it is absolutely imperative that the Hurtful Strike Tank be in melee range of Gruul at all times. If Gruul cannot strike the second-highest threat target, he will continue down the list until he finds a target he can strike. This will almost ensure that a melee DPS class will be instantly killed. If there are no other targets in range, Gruul will slam the MT with an extreme spike of damage, almost guaranteeing an instant kill.
    *
    The shaman Ancestral Healing, priest Inspiration, and paladin Improved Lay on Hands talents are pivotal in assisting in the mitigation of the massive physical damage that the tanks will endure throughout the fight. Make sure your healers are properly specced, as these talents alone will add up to huge amounts of added mitigation over the course of the fight.
    *
    Cave In damage is not applied instantly. It works very similarly to blizzard in that it applies a Damage over Time (DoT) to an 8 yard radius. If you notice the debuff quickly enough and react by repositioning yourself, you can prevent huge amounts of damage and allow your healers to continue focusing on the tanks.
    *
    Properly geared and talented druids are considered by many to be excellent Hurtful Strike Tanks, as Hurtful Strike does not pose the threat of criticals or crushes, and is handled very well by druids' high armor and dodge statistics.

    Note: Gruul's gate will close when he is engaged, be sure your raid is ahead of the wooden pillars at the entrance to his room!



    all information was retrieved from wowhead.com and are the rights to wow head and not my own
    Tip: If you're dumb like me to add a item link in a post type out [item]Item Name Here[/item]

    Quote Of The Month
    "It takes 46 muscles to frown but only 4 to flip the bird."

    RAWR!!!



    Xyris: 70 Shadow Priest
    Faeron: 64 Beast Mastery Hunter

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