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I wanted to take a moment and tell everyone about this new game called THE REGIMENT.
THE REGIMENT is a squad based shooter developed by Konami, in cooperation with former SAS member John McAleese. This title is receiving high levels of praise from everyone that touches it. The action is supposed to be fast, brutal, and realistic.
Check out this quote from a gamer who has some real experience in this area:
There have only been about 10 games ever that grabbed me and I just had to run without distraction. The Regiment is one. Here are a few notes from the little time I have had with this game.
Weapons selection isn't like having an armory on board. But guess what, it doesn't work like that in the real world. Rather than waste time on having a bazillion guns, the dev team focused on a few and got it right. Right down to your guy yelling mag change when he is reloading. Having a bunch of weapons to choose is no substitute for crappy gaming. This game has less weapons because it doesn't have to cover for the lack of gameplay.
I really like the SWAT series but I get tired of having to taze some civvie that won't listen. Guess what, you just punch uncooperatives in The Regiment.
I tossed a flashbang into a room, burst in and fired. The terrorist was on the floor. Next thing I know, one of my lads hoses him down. Turns out he wasn't dead. Just like the actual raid, they shot the terrorists even when they dropped their weapons because of the claim they would set off bombs in the embassy and the SAS didn't want someone diving for a detonator. It wasn't a glitch when this happened because I have seen it enough to grin.
Shotgunning the door hinges rather than the locks.
On the fly orders that do not mean the game is dumbed down but are used because of the speed of assaults.
Gasping on the ground that sounds real. Of course this goes away when you run room cleanup with a pistol.
No magical crosshairs in simulation mode - the only way to run the game.
Excellent introduction videos form former John McAleese.
Terrorists are not dead eye shots but neither are they blind. A good balance.
Proof that superman assault vision - which doesn't exist - is no substitute for a good game where assessment of the situation has to be made on entry. You know, just like in the real world.
I will say it again. Room clearing is controlled chaos and this title gets it. Yelling isn't enough to simulate it, there has to be that tactical frenzy and The Regiment has it.
I wish I had more time for this morning but I want to get in a level before PT.
I just hope someone from Ubisoft or any company thinking about a tactical assault game looks at this title because frankly I am tired of wasting my breath. It gets frustrating telling AND showing someone "This is how it works" and then they do what they want and it fails miserably. Console LD*cough*. There is no satisfaction in I told you so when a great game idea goes in the toilet because we all get robbed
Before you get too excited, THE REGIMENT WILL NOT BE RELEASED IN THE US. If you are interested in the title, you need to e-bay it or get one of your UK gaming friends to send it to you.