If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Thankfully, a small reflection off of the sniper scope can clue players in to a sniper's position, keeping them from lying prone under a bush and taking out players with impunity.
Originally posted by FarCry Review
We do still know that the Far Cry team is committed to including a full level editor and thorough mod support so it shouldn't be too long after the game's released that we start to see some user-created content.
I'd prefer it if they rewarded clever snipers rather than give away a sniper. In my experience snipers do not rack up loads of kills and are not the gods they are made out to be. If players run around in the open then a sniper will get them. If they use cover and move tactically they should be able to limit any sniper attacks.
I say this because the sniper role is my preferred role. I like the sneaking around and setting up a firing position. This takes time to get to without being spotted and then you have to be patient to wait for a contact to come along. If I choose my spot carefully with the sun behind me, or I'm in shadow, my scope should not give me away. Whilst I have been getting into position I have been missing out on kills.
Many a time in the DF series I'd have to hide whilst the enemy players went by me. That was part of the fun. I didn't engage because it'd be stupid to do so. They went by and I carried on till I found a good spot and set up. Once there I could then start engaging the enemy. With wind and bullet drop, plus muzzle flash it didn't make the sniper into a god, but if I was clever I remained undetected for longer. After a while you had to move off and find another spot and repeat the process again.
Snipers don't have magic bullets that hit everytime. I you walk in a straight line in the open then I expect it's the players fault to get shot. It really bugs me that game developers have to limit snipers?
Hopefully this'll be an option that can be turned off. What they should do is limit the number of snipers or make them a skilled class that anyone else using the weapon incurs penalties (perhaps slightly wider rets?)
I hope so. It sounds from the above that the scope will shine regardless but I hope you're right. Hate to sound doom and gloom but lately I've been reading a lot about 'toning' down snipers. My view to tone them down would be to increase the skill required to fire them. Bullet trajectory and wind effect would be good plus a proper sniper scope and breathing effect add in some recoil and scope glare where appropriate and you're probably getting there..