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  • NoFlyZoneDay2 Rules discussion

    I like this map more and more every time I play it...

    First off, if you don't know, the objective is to bomb four targets in the enemy's base:
    The radar tower (white globe on top of hill).
    The air control tower.
    The two hangars.

    Obviously our policy of not attacking the enemies uncapturable base goes out the window on this map. But what about infantry on the ground? Is it fair game? Is equipment distruction allowed (not very effective with the fast respawn rate of planes)? How about stealing equipment? Using a SAM in the enemy's base to shoot down their planes as their taking off? Sniping from the control tower? Laying mines under all the enemy's planes?

    In my opinion I think everything above should be OK on this map. I think it's the perfect map to force a team to balance their efforts between defense and offense. It requires this balance to be very flexible as well.

    Anyway, that's what I think. What do you think?
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  • #2
    Re: NoFlyZoneDay2 Rules discussion

    Enemy infantry in your base can be crappy but at least it's something to do if you don't want to go flying.

    - It's who you game with.

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    • #3
      Re: NoFlyZoneDay2 Rules discussion

      I think the map should be removed for all of your reason above. Its a complete contradiction to every rule that we have tried to set up here for the other maps. If your going to do it for one map why not for all people that come along to play here get confused when you tried to have it both ways... especially when you go from no-fly-zone day2 to Basarah Edge.

      Now as far as the map its self it is good practice for flying but not a team event because the team doesn't go for the objectives and its just a Dog fight for 40 minutes. The general reason people parachute into the oposite base is to steal a plane so they don't have to go back and re-arm.(a waste of equipment ) so if you have to stay out of the enemies base you have to fly your own plane and return to re-arm like the game was set up for..

      this map sucks for team play :icon13:
      I may be old but I can still pull the trigger. Because I can't run. That makes me dangerous. :icon_lol:

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      • #4
        Re: NoFlyZoneDay2 Rules discussion

        Originally posted by OSD
        all people that come along to play here get confused when you tried to have it both ways... especially when you go from no-fly-zone day2 to Basarah Edge.
        Hmmm, that's a really good point.
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        • #5
          Re: NoFlyZoneDay2 Rules discussion

          Good points Cinq.
          The rules for NoFlyZoneDay2 should be....there aren't any rules. The point is to kill all you see and blow up the enemy base.

          The problem with our rules are is that they seem absolute...some flexibility and common sense need to be applied on a map by map basis.

          I suspect that all the players here would have no problem adjusting themselves once this map rolls into rotation, but when the next map rolls around, we could have a carry over of the No fly zone maps rules into El Alamein for example.

          Growing pains are to be expected as we develop as a community, the admins will have to be diligent and watchfull for these occurances.

          Rob

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          • #6
            Re: NoFlyZoneDay2 Rules discussion

            Originally posted by OSD
            I think the map should be removed for all of your reason above. Its a complete contradiction to every rule that we have tried to set up here for the other maps. If your going to do it for one map why not for all people that come along to play here get confused when you tried to have it both ways... especially when you go from no-fly-zone day2 to Basarah Edge.

            Now as far as the map its self it is good practice for flying but not a team event because the team doesn't go for the objectives and its just a Dog fight for 40 minutes. The general reason people parachute into the oposite base is to steal a plane so they don't have to go back and re-arm.(a waste of equipment ) so if you have to stay out of the enemies base you have to fly your own plane and return to re-arm like the game was set up for..

            this map sucks for team play :icon13:
            I don't entirely agree with this. I have played many rounds on this map and recently (past month) had a lot of teamwork with the targets. In fact, it was just myself Asch and Flux the other day and we actually got 3 of the 4 targets destroyed within the time limit with only two of us on offense and one on defense..

            I'd like to get more players that will actually focus on a proper offense on this map and see it won.
            Diplomacy is the art of saying "good doggie" while looking for a bigger stick.

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            • #7
              Re: NoFlyZoneDay2 Rules discussion

              It can be a good map if we have some experience players calling the shots. Nobody says anything on TS because it's confusing. We just fly around trying to shoot each other down. I would like to know the effective strategies for destroying the targets. I need to know how to bomb them, what type of aircraft is best, etc.. I also need to know what defenses there are in terms of aircraft, anti-air stations and such.

              - It's who you game with.

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              • #8
                Re: NoFlyZoneDay2 Rules discussion

                Originally posted by Apophis
                I don't entirely agree with this. I have played many rounds on this map and recently (past month) had a lot of teamwork with the targets. In fact, it was just myself Asch and Flux the other day and we actually got 3 of the 4 targets destroyed within the time limit with only two of us on offense and one on defense..

                I'd like to get more players that will actually focus on a proper offense on this map and see it won.

                I have played this map twice in the last week and it was a mix of TG and public players and it was a giant cluster xxxx the Tg players trying to do something and the public players just doing the bailout and kill things.. fly around the enemy base and wait for the oppostion to take off and then blow them up and when the ammo gets low or thier plane gets hit bail and get another... Its a great map to do the objectives but as long as the server is public it sucks as a map to set their for 40 minutes and watch the shXXX go on... How do you kick players for breaking rules when the rules don't apply? How do you organize an attack when they just don't care? Then when its all over the next map the rules apply again.. I & TG players under stand the concept but most of the public players don't or don't care...
                I may be old but I can still pull the trigger. Because I can't run. That makes me dangerous. :icon_lol:

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                • #9
                  Re: NoFlyZoneDay2 Rules discussion

                  Originally posted by =Sarc=
                  Enemy infantry in your base can be crappy but at least it's something to do if you don't want to go flying.

                  i disagree, with this statementandOSD's statement.

                  iun TG we like to play missions as they were intended, i played last night and it was silly, people taking frogfools and migs over enemy base just to jump out and spawn camp. that is no way how the game is meant to be played.

                  the game is a flight combat style it means you have to work together in the air and go for the enemies base, there is a role for all in it. you need a fighter escort to shoot down other fighters trying to bring down bombers, or to intecept other bombers. you also need bombers both the a10's and those other ones which require two people.

                  anyone who does not want to fly can take up multiple roles, you can man the sa3's and act as anit air for the incomming bombers, you can also man vulcans and do the same. there are also the 2nd seats in the 2 man bombing planes. and you can even take the vulcans to the waters edge and disrupt the enemy on their way across.

                  parajumping into an enemy base is pure spawn camping, when the objective is to bomb then bomb you must. it got so crappy there are even choppers for those who cant fly planes.

                  it really seems a contradiction to the TG stylle of play to go and sit in somebodys spawn and shoot them as they spawn. i play here to get away from people sitting on my spawn killing me. and i got very sick of the game yesterday becasue this is exactly what happened.

                  i agree with cingularduality, thet i like the map more and more every time i play it and i would love to get the tg guys on and play the game the way its meant to be played. the only time i have eveer seen it completed was when myself apophis patorean ryno and osd, played the map and actually destroyed all the targets.. and it was as fun as any other game type. and there were not people shooting you as soon as you spawn.

                  please give this some real thought before deciding, it really is a touchy issue,

                  DudeMan

                  (Carl)

                  Flight SIms Admin


                  www.TeamElement.com

                  Comment


                  • #10
                    Re: NoFlyZoneDay2 Rules discussion

                    Originally posted by OSD
                    I have played this map twice in the last week and it was a mix of TG and public players and it was a giant cluster xxxx the Tg players trying to do something and the public players just doing the bailout and kill things.. fly around the enemy base and wait for the oppostion to take off and then blow them up and when the ammo gets low or thier plane gets hit bail and get another... Its a great map to do the objectives but as long as the server is public it sucks as a map to set their for 40 minutes and watch the shXXX go on... How do you kick players for breaking rules when the rules don't apply? How do you organize an attack when they just don't care? Then when its all over the next map the rules apply again.. I & TG players under stand the concept but most of the public players don't or don't care...
                    Is this really a problem or is it just disturbing to see pubbies doing idiotic things? Personally it's never bothered me WHAT the pubbies do on this map. As long as there are a few TG members on the team, you can certainly still work towards bombing those objectives.

                    Pubbies seem to end up as just extra kills.
                    Diplomacy is the art of saying "good doggie" while looking for a bigger stick.

                    Comment


                    • #11
                      Re: NoFlyZoneDay2 Rules discussion

                      Originally posted by Apophis
                      Is this really a problem or is it just disturbing to see pubbies doing idiotic things? Personally it's never bothered me WHAT the pubbies do on this map. As long as there are a few TG members on the team, you can certainly still work towards bombing those objectives.

                      Pubbies seem to end up as just extra kills.

                      Its not just pubbies doing it!
                      I may be old but I can still pull the trigger. Because I can't run. That makes me dangerous. :icon_lol:

                      Comment


                      • #12
                        Re: NoFlyZoneDay2 Rules discussion

                        Originally posted by =Sarc=
                        Enemy infantry in your base can be crappy but at least it's something to do if you don't want to go flying.
                        And when you have 15 people on your team, a couple of snipers and/or demo guys to disrupt the enemy's defenses can be very valuable...

                        I'm not saying that the objectives should be ignored, but I don't see (even from TG players) any attempt at a decent defense. Your base should not be left undefended so that enemy infantry can run all over. It's not a weakness in the rules, it's a weakness in your team's strategy if this happens.

                        This map can NOT be all about flying. I see idiots all the time trying to dogfight above their own base. Pure stupidity. All pilots should try to clear their own base and let the base's air defense (MUCH more effective than dogfighting) do their thing...

                        This map also can NOT be all about infantry harassing the enemy's defenses. It has it's place, but you have to have bombers in the air to take down the objectives.

                        Originally posted by Sarc
                        We just fly around trying to shoot each other down. I would like to know the effective strategies for destroying the targets. I need to know how to bomb them, what type of aircraft is best, etc.. I also need to know what defenses there are in terms of aircraft, anti-air stations and such.
                        Bombing is the fastest way to take down the targets. The F14's have the biggest bombs. The Warthogs and Frogfoots have the next strongest weapon, and C4 packs are the weakest. I don't think anything else works.

                        The SA3 SAM batteries are the most effective air defense, but they're only around as long as your radar tower is standing. The opposition has a vehicle mounted missile launcher with radar that works pretty well. Both sides can use shoulder launched Stingers with effectiveness. Vulcan/Shilka AA gun vehicles are weakly armored (easy targets) but quite effective if aircraft are destroyed without seeing what hit them. The emplaced AA guns are pretty weak, IMO.
                        Become a supporting member!
                        Buy a Tactical Duck!
                        Take the world's smallest political quiz! "I was touched by His Noodly Appendage."
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                        • #13
                          Re: NoFlyZoneDay2 Rules discussion

                          When bombing, is a second person needed? I don't even know if some of these planes support two players.

                          - It's who you game with.

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                          • #14
                            Re: NoFlyZoneDay2 Rules discussion

                            Yes the F-14 has a pilot and a bomber...

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                            • #15
                              Re: NoFlyZoneDay2 Rules discussion

                              Originally posted by FireMarshal
                              Yes the F-14 has a pilot and a bomber...
                              #


                              yeah i think if you take the original rules as they stand then you will see that there are roles for everyone and entering uncapturable bases is useless... i would be ok with snipers on perimetre just the same as the rest of the games. but entering just encourages spwan killing. its silly./


                              www.TeamElement.com

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