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    iv made a building in GMax, iv modeled and textured it. the map im makeing is for BF:V. im new to the model makeing but iv made models for BF1942 before that worked grate. in BF1942 you can add your models into a map and it will work with out makeing a mod. i used this tutorial

    http://dynamic5.gamespy.com/~perfect...omobjects.html

    but the tutorial was made for bf1942. i changed the code to fit BF:V

    ex:
    --Original--
    GeometryTemplate.create StandardMesh myobject
    GeometryTemplate.file ../bf1942/levels/my_map/CustomMeshes/myobject
    GeometryTemplate.setLodDistance 0 0
    GeometryTemplate.setLodDistance 1 50
    GeometryTemplate.setLodDistance 2 75
    GeometryTemplate.setLodDistance 3 100
    GeometryTemplate.setLodDistance 4 125
    GeometryTemplate.setLodDistance 5 150

    --New--
    GeometryTemplate.create StandardMesh myobject
    GeometryTemplate.file ../BfVietnam/Levels/my_map/CustomMeshes/myobject
    GeometryTemplate.setLodDistance 0 0
    GeometryTemplate.setLodDistance 1 50
    GeometryTemplate.setLodDistance 2 75
    GeometryTemplate.setLodDistance 3 100
    GeometryTemplate.setLodDistance 4 125
    GeometryTemplate.setLodDistance 5 150
    -------------------------------------------------

    iv allso change all the "myobject" to the name of my object

    to be shure my object wasent what was wrong, i used a model and texture from BF1942 and tryed to add it to BF:V.

    with the new model in my RFA i tryed editing the StaticObjects.con to put the object in the map. but when i run the map in BF:V it doesent creat a model in the position specified in the StaticObjects.con . i tryed opening the map in Battlecraft Vietnam and it says it cant find the model in the BFV.lst thats .LST btw, it looked to much like .1st with this text.

    im out of ideas and i dont even know if its still posabel to do in BFV with out makeing a mod. couse i realy dont wana have to make a mod just to have a few cool new buildings.

    if any one has any ideas plz let me know.

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