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SOP (Tactics) - Mission Considerations

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  • SOP (Tactics) - Mission Considerations

    SOP (Tactics) - Mission Considerations

    This is the objective of a particular operation. This is usually explained to you in the Mission Briefing section. The scenario developer may have laid this out for you. However, there are still some areas that only the Element Leader can cover. It is up to him or her to decide.

    In what order will multiple objectives be achieved. What is the primary goal? Do you want to rescue the hostages first? Or is it wiser to find and disarm the bombs, then worry about them? Maybe the first objective is to secure key areas. He/she could want the element to do a room-by-room search, letting the map itself act as the primary deciding factor. There are many possibilities. Only that particular commander, planning the mission can decide how to proceed with a mission.

    Who are you facing? What do they look like? How are they armed and equipped? How many of them are there? What is their mode of thinking? In other words will they fight, flea, or surrender? These are some of the questions that must be answered when considering the Enemy section of planning.
    Here, like everywhere in planning in Raven Shield, you have a cheat. You or someone within your team should have a degree of experience with a particular map and scenario. Try and figure out as much as possible about your enemy. The most important areas to cover are strength, whether or not they are wearing body armor, and what weapons the suspects may be carrying. These are crucial to planning. You don't want to send your team in armed with 9mm's weapons if the bad guys all have body armor.

    This is more important in Raven Shield than you think. I have found many maps to have a mixture of short to medium range engagement parameters. A commander must determine possible engagement ranges. The MP5, while a great weapon, is not the best for medium to long-range engagements. In those kinds of situations you might want to employ the G36K. And if the ranges are real long, you should equip officers with scopes so they can see and determine if an individual is threatening a team.

    Terrain also covers entry points and strategic points within the map. Consider the map and how it's designed. Enter where the advantage is more in your favor and gives you a greater degree of surprise.
    Identifying strategic points is just as important. There are places on a map where the team will be more exposed to danger. Maps also have points where whoever controls it, controls the map. These areas, along with possible sniper positions should be noted. Plan on what to do when your team reaches these points. Identifying and properly addressing these areas can not only influence how the team clears the map, but could mean life or death.

    Troops Available to You
    In this area, you should consider the makeup of your team. Are they strong minded, and well trained? Will they follow orders? Can each make critical decisions in battle? Do the assaulters trust me? Have we trained a lot together? These are all very important factors, you must consider. Anyone of these questions can decide victory or defeat.

    Time is usually a major factor only when a bomb is ticking. Scenario designers might also place a time frame on the mission to add to your problems. Time can affect the entire mission. You can't be real stealthy when you have to and disarm seven bombs in fifteen minutes. It can mean a change in your Rules of engagement and order of mission objectives. So always be prepared.

    Tip: It is wise to train with a time frame in some missions. It helps prepare you for the real deal.

    Enemy: Maybe 5-7, well armed, ready for a fight with body armor

    Terrain: Short to medium, look out for 2nd floor balcony, kitchen, and might need sniper cover in living room, watch the windows

    Troops Available: Eight humans

    Time: No time frame.

    You can add or subtract as you wish. Just make sure the Element understands what your general plan is. They don't need to know all the details. However, you do!
    Also, make sure to ask your assaulters for their input. You may not be able to think of everything. Maybe an assaulter noted something about the map you forgot about. Talking the mission over with the team can be a big help. And remember, if everyone feels comfortable with the plan and commander's intent, its success is almost ensured. The best way to build that confidence is to get their insight. It also helps train future Element Leaders.
    Again, planning might seem like a boring endeavor, with little gain. Just remember a team with a poor plan has a greater chance for success than a team with no plan at all

    Map Consideration
    Mission planning in Raven Shield is heavily influenced by the map. The Element Leader needs to know what how to interpret it, and use it to his/her advantage. Raven Shield gives you two different map modes. A ?wire frame? map to give your exact location and a ?drawing tool? map that gives you the layout of the area of which the leader and the troops can draw to one another planning of the mission.



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