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Killing Floor! Out today..

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  • #46
    Re: Killing Floor! Out today..

    Some other new custom maps:

    Doom2 Final - some small additions to the previous version

    Escape to Heaven - you're basically running up 11 or more flights or more of stairs to reach the helipad on top of the building. The only trader I saw was way back down on the first floor, but they could be in any of the two doors on each floor that you pass. None of the doors in the map can be closed once opened or welded either. Could use some more work.

    Main Street Final - despite being final it needs some major fixes. There's no skybox and you may encounter some graphical glitches when looking or shooting at the sky. In the trader area there's no trader person to be found but it still works. There's also one area near a set of stairs by the crossbow that allows you to stand above zombies and shoot them with impunity until the Sirens start showing up.

    Thames Bridge - this one looks very interesting as you're fighting across the bottom of the bridge from one section to another. It's still in the first beta release but definitely shows promise.

    Floor17 - think of Office for CS only much smaller in size. Spawn areas are predictable so all you have to do is wait outside the doors and gun them down. However, on Hard and Suicidal it's very likely that you'll be overrun by increased numbers of creatures coming at you if your team isn't setup properly.

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    • #47
      Re: Killing Floor! Out today..

      Originally posted by Assault9 View Post
      Some other new custom maps:

      Doom2 Final - some small additions to the previous version

      Escape to Heaven - you're basically running up 11 or more flights or more of stairs to reach the helipad on top of the building. The only trader I saw was way back down on the first floor, but they could be in any of the two doors on each floor that you pass. None of the doors in the map can be closed once opened or welded either. Could use some more work.

      Main Street Final - despite being final it needs some major fixes. There's no skybox and you may encounter some graphical glitches when looking or shooting at the sky. In the trader area there's no trader person to be found but it still works. There's also one area near a set of stairs by the crossbow that allows you to stand above zombies and shoot them with impunity until the Sirens start showing up.

      Thames Bridge - this one looks very interesting as you're fighting across the bottom of the bridge from one section to another. It's still in the first beta release but definitely shows promise.

      Floor17 - think of Office for CS only much smaller in size. Spawn areas are predictable so all you have to do is wait outside the doors and gun them down. However, on Hard and Suicidal it's very likely that you'll be overrun by increased numbers of creatures coming at you if your team isn't setup properly.
      Tried some last night.

      Doom2 final - It's small and silly, but it was fun.

      Prison - small map again, but fun as you can either stay in the open downstair or try not to get overwhelmed upstairs.

      OldeTower - Aha! There aren't any traders, that explains something. Because we didn't get that, so i guess we have to load it and try again then. :)

      Gonna try the maps you mention (put them on the server), and also threw in completely at random these.

      DefaultMaps=KF-LibraryB2
      DefaultMaps=KF-Medieval-Beta1
      DefaultMaps=KF-MosEisleyBeta5
      DefaultMaps=KF-OrmanManor_vBeta01



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