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  • Module Additions

    This thread is for players to post what they want to have added to the Module. Anything from new items, to areas post them here. And I will get them made as soon as I can. So post away :)

    Shogun

  • #2
    Re: Module Additions

    Thank you for adding this to the forum!

    I was shopping in the Tavern in NWN/Path of Ascention and came across a longsword which my Kender Barbarian could use for a greatsword, but since she doesn't have any special Feats with the longsword, I was hoping that a rapier version could be created for her to purchase. I fret that the 'Rogue' Feat on the rapier version may increase it beyond the Level 15 weapon that the longsword is.

    *crosses her fingers and holds her breath, though, that it doesn't*

    If you need a 'name' to use with it, the character is "Soppia Mountaintall"... or make up something. You're creative. :o)
    _____________________________

    (original item)
    Luna's Kiss (longsword)
    Base: 1d8
    Base Critical Threat: 19-20/x2
    Base Damage Type: Slashing
    Weapon Size: Medium
    Feats Required: Martial or Elf
    Base Item: Longsword
    Weight: 4.0

    Special
    Attack Bonus: +5
    Damage Bonus: Fire 1d6 Damage
    Only Usable by: Good
    Vampiric Regeneration: +2
    _____________________________

    (desired commissioned item)
    (I suppose some special name should go here...) (rapier)
    Base: 1d6
    Base Critical Threat: 18-20/x2
    Base Damage Type: Piercing
    Weapon Size: Medium
    Feats Required: Martial, Rogue or Elf
    Base Item: Rapier
    Weight: 3.0

    Special
    Attack Bonus: +5
    Damage Bonus: Fire 1d6 Damage
    Only Usable by: Good
    Vampiric Regeneration: +2

    Comment


    • #3
      Re: Module Additions

      More Scimitars. I don't care where you get them, but each store has like 20 long swords and 3 scimitars. =P
      a.k.a. NinjaPirateAssassin
      Celibacy is not Hereditary.
      Everybody should believe in something - I believe I'll have another drink.
      Happiness is like wetting your pants, everyone can see it but only you can feel the warmth.
      Flying is easy, Just throw yourself at the ground and miss!

      Comment


      • #4
        Re: Module Additions

        The Rapier is done, and will be availible in the next update. :)

        Soppia's Kiss

        I added a few effects I thought would go with the blades story. One catch, it costs 173468 gold (Basic Item cost, calculating in the weapon effects). It will be in the Weapons Merchant in the Empourium.
        Start saving :)

        Shogun
        Last edited by Shogun; 05-16-2005, 10:39 AM.

        Comment


        • #5
          Re: Module Additions

          I'm looking for a Warhammer That's only a +3 but has 1d6 Ice, 1d6 Fire, 1d6 electirical. Fire, Ice and Electrical Damage Reduction 15/+3. Crits (18-20) x3.

          That's all I'm lookin for. Who cares about a stinking crown when that's yer life quest?
          sigpic




          Comment


          • #6
            Re: Module Additions

            Hi Shogun,

            I am looking to include a few more Lv20 Katana's. The only good +5 options have some elemental bonuses, but also an annoying elemental vulnerability. I'm not upset about the vulnerability, as I think it makes the character more challenging to play, but when you compare that to the, say, Magnificent Prismatic longsword with +4d6 elemental damage and no vulnerability for +30k... seems like there should be a Katana option or two available to make it up.
            Last edited by Wulfyn; 05-17-2005, 09:50 AM.

            Comment


            • #7
              Re: Module Additions

              Sounds good, I'll get on that as soon as I can.
              Also will do the warhammer.

              Comment


              • #8
                Re: Module Additions

                Originally posted by Shogun
                The Rapier is done, and will be availible in the next update. :)

                Soppia's Kiss...

                Shogun
                Yay!

                *would've probably gone with Soppia's Bone-Shattering, Ogre-Spanking Kender Greatsword of dH00m!*

                ... but that's just me :o)

                Comment


                • #9
                  Re: Module Additions

                  Originally posted by Xen
                  ...Who cares about a stinking crown when that's yer life quest?
                  ... Oh yeah, there is a crown quest in the game, isn't there?

                  *hasn't bothered with that stupid thing since she first started playing the module a couple of weeks ago*

                  I've only gone along to help out, heal others and to get my own nifty armor and weapons to craft. More 'subquests', like in Neverwinter Nights would be nice... you know, things that the roleplayers do together when the hack'n'slash idiots are not trying to get all four stupid plague components in the shortest amount of time possible?

                  *has probably alienated herself from EVERYONE else in the server for that comment, but you know what? SHE DOESN'T CARE! BWAHAHAHA!* :o)

                  Comment


                  • #10
                    Re: Module Additions

                    Originally posted by BtaraKtahn
                    ... Oh yeah, there is a crown quest in the game, isn't there?

                    *hasn't bothered with that stupid thing since she first started playing the module a couple of weeks ago*

                    I've only gone along to help out, heal others and to get my own nifty armor and weapons to craft. More 'subquests', like in Neverwinter Nights would be nice... you know, things that the roleplayers do together when the hack'n'slash idiots are not trying to get all four stupid plague components in the shortest amount of time possible?

                    *has probably alienated herself from EVERYONE else in the server for that comment, but you know what? SHE DOESN'T CARE! BWAHAHAHA!* :o)
                    You know, for a Klingon, you sure have thin skin!

                    Comment


                    • #11
                      Re: Module Additions

                      Actually, side quests would be cool. I mean, there really isn't even much to the main quest. It's just the usual go here, kill this, find item, now go there, kill that, find item...etc.
                      a.k.a. NinjaPirateAssassin
                      Celibacy is not Hereditary.
                      Everybody should believe in something - I believe I'll have another drink.
                      Happiness is like wetting your pants, everyone can see it but only you can feel the warmth.
                      Flying is easy, Just throw yourself at the ground and miss!

                      Comment


                      • #12
                        Re: Module Additions

                        Request time! woo!
                        Vampire Fang

                        Base: 1d6
                        Base Critical Threat: 18-20/x2
                        Base Damage Type: Slashing
                        Weapon Size: Medium
                        Feats Required: Martial
                        Base Item: Scimitar
                        Weight: 3.0

                        Special
                        Only Usable by: Evil
                        Enhancement Bonus: +5
                        Massive Criticals 2d6
                        Keen
                        Vampiric Regeneration: +2
                        Damage Bonus: Acid 1d6 Damage
                        a.k.a. NinjaPirateAssassin
                        Celibacy is not Hereditary.
                        Everybody should believe in something - I believe I'll have another drink.
                        Happiness is like wetting your pants, everyone can see it but only you can feel the warmth.
                        Flying is easy, Just throw yourself at the ground and miss!

                        Comment


                        • #13
                          Re: Module Additions

                          Are we allowed to make epic level weapons?

                          Comment


                          • #14
                            Re: Module Additions

                            Ill make what ever you guys want. :) Eventually :P

                            Shogun

                            Comment


                            • #15
                              Re: Module Additions

                              I know what we need a Awakened Tarrasque. I think having one go through town would rock it would probably take a Full server to even do some damage to it. They would be nasty addition.

                              EDIT: If you want the Third Edit. stat's for them I have the AD&D 3.5 Edit Monsters Manual with it's stat's. Also if there's anything else I might have the stat's for it as well. Just let me know.
                              sigpic




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