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"Everything is bigger and better than Rome," says Roxburgh as he begins his presentation. "The battles have double the polygons, each troop is unique and there are numerous combat variations with thrusts, parries and fatality moves. We've also doubled the textures on the campaign map, and there are twice as many voiceovers and sound effects. We've even ensured that each nation has the correct accent."
"Click on any faction on the map and it'll give you a voiceover that reflects how it feels towards you.
"We've spent a lot of time improving diplomacy,"
Avid Total War fans will be happy to know that the assassination animations - brief cut-scenes, which chart the success or failure of a professional hit - are back after their disappearance in Medieval and Rome.
Gone are the clone armies of Rome, replaced by rows of unique soldiers, their armour acquiring blood and mud as they duel with their opponents, before visibly scanning their surroundings for their next victim.
Dead bodies now stack up in horrific mounds - rather than the flat 2D corpses of Rome
...walls now crumble brick by brick, rather than in massive sections
We've done hundreds of hours on the animation work, so that the battles feel far more realistic and fluid."