No announcement yet.

Civilization IV Warlords Patch 2.08

  • Filter
  • Time
  • Show
Clear All
new posts

  • Civilization IV Warlords Patch 2.08

    A patch has been released for the Civ IV Warlords expansion. Run the in-game update or download from here:

    Here are the changes from the readme file:

    Last updated 20 October - 2006

    Vassal States

    No longer possible to receive a request from an AI to declare war on one of his vassals (!)

    Vassals can no longer accept one-sided defensive pacts (!)

    Fixed happiness from vassal issue

    You can now airlift into cities of your vassal

    You don't pay supply costs for units inside your vassal's borders

    Can no longer ask someone to make peace with a vassal. Talk to the master directly.

    Vassal AI improvement

    When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you)

    Vassal AI no longer makes *all* their gold available for trade.

    Vassal AI never refuse to talk to their master

    AI better considers war consequences of accepting a vassal

    Vassals no longer freed when master forms a permanent alliance

    - Fixes the vassal/defensive pact exploit

    Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement.

    Master/Vassal AI no longer give each other negative attitude modifiers for close borders.

    Vassal AI does not get upset because of Master's defensive pacts with third parties.

    Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities.

    If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either.

    Adjusted negative AI attitude for having vassals

    AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors

    Great Generals

    When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name

    Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate

    (so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience)


    Anonymous play: real player names revealed on game end

    Fix for anonymous mode not being always anonymous

    Fixed some more anonymous play issues

    - You can no longer see other player's names in the staging screen for loading a save

    - You no longer see the player ID for "waiting to hear from..."

    Fixed selection issue in simultaneous MP for recently-moved units

    Now possible to join a Pitboss game where only AI are left

    Fixed Pitboss not-ready-to-launch bug

    Pitboss no longer crashes when launching as players are joining

    Pitboss no longer crashes when large amounts of text are spammed into the chat box

    Don't allow launching the game with players still in the civ selection screen

    Fixed MP crash when player is eliminated with the trade screen up and performs a trade

    Switched to new GameSpy SDK

    No autosaves generated for PBEM

    Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected

    Added "logging enabled" warning for MP

    LAN: No longer possible to spam the network with game refresh requests


    Fixed non-shader version of Mehmed

    if too many individual plots need globe rendering, redraw entire globe texture for performance

    Hooked up modern harbor graphic

    Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war.

    Possible fix for grid crash.

    Kublai / Qin swap


    Combat odds greater than 99.9% are displayed as such (not rounded to 100%)

    Combat odds less than 0.1% are displayed as such (not rounded to 0%)

    Active resource deals (1 of X) display the correct number for X

    Diplomacy screen: leader attitude once again shown at the top

    Regenerating the map resets the statistics in the Info screen

    Plot indicator rotation no longer gives away your location on the map (north-south hemisphere)

    Fixed Python exception in plotlist mouseover help

    Fixed watermill and workshop tooltip

    Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission

    Fixed cursor location for windowed maximized mode.

    Rally points now work with autopromote

    Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen

    Fixed erroneous score display in city screen for games with over 20 number of players

    Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible

    Great Person city bar mouseover shows turns left

    Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents)

    Civ name appears after city names when captured and when Great People are born

    (to avoid confusion now that duplicate names are allowed)

    City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection

    Fixed sorting bug in Domestic advisor

    Improved performance for large selection groups

    Fixed F6 screen update issue for PBEM

    Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science

    No more warnings for animals at your borders

    No more '&' allowed in player and city names (special character)

    Globeview unit indicator and help text show up correctly for plots with more than one unit


    Fixed SAM noise issue

    Fixed a sound bug

    Added audio to enemy unit warnings

    Stalin gets Peter's diplo music, not Catherine's

    Fixed audio crash on reload

    Diplomacy music was slightly too loud for new leaders


    AI no longer chooses state religion civics if it has no religion

    City governor no longer overly starves a city when there is not enough food

    Fixed a couple more issues with the city governor

    AI no longer dumps their entire nuclear arsenal on the barbarians

    Fixed bug where AI would sometimes accept trades for your worthless maps

    AI builds bunkers more urgently

    AI city placement improvement

    Improved AI use of 'emphasize' buttons

    Pop-rush and draft AI improvement

    Worker AI improvement

    Improved civics AI

    Tweaked AI building priorities

    Fixed AI accidental war declaration (running into submarine)


    Increased trebuchet cost to 80

    Quarries give +1 shield with railroads

    Expansive gets +50% production for workers, and just +2 health

    Navigation II requires Flanking

    Leadership gives double experience points

    Stables obsolete with Rocketry (when mounted units upgrade to Gunships)

    Siege units no longer defend after other less powerful units in a stack

    When gifting a unit to a charismatic leader, an experience adjustment occurs.

    (Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them)

    Removed balanced resource option from Mirror mapscript

    Creative gets cheap Libraries

    Organized gets cheap Factories

    Jaguar gets Woodsman promotion instead of 25% jungle defense

    Bureaucracy: High upkeep

    Representation: +3 Happy in largest cities

    Civil Service requires Mathematics

    Pyramids cost 500

    Colosseum and Odeon cost 80

    Masonry has higher religious weight

    Mall: +20% gold

    Guerilla3 gives +30% withdrawal in addition to hills attack bonus

    Walls give 25% protection to bombardment (so they are relevant even in high-culture cities)

    Castle gives 25% protection to bombardment

    Spanish Citadel gives +5XP to siege

    Heroic Epic available with a level 4 unit

    Shrines immune to nukes

    Gallic Warrior can also be built with Copper

    Military Academy: +50% production for military units

    Military Academy requires Education

    Military Academy gives 3 culture

    Oracle, Stonehenge, Great Wall no longer available in Classical starts

    Great Wall gives just 1 Great Person point per turn

    Temple of Artemis: reduced cost to 350

    Barbarians can have Spearmen

    Misc bug fixes

    Fixed first strike chance bug

    Enemy spies no longer visible from GlobeView!

    Barbarians can no longer build any of the Wonders

    Fixed potential crash

    Old .Civ4WorldBuilderSave files are recognized and loaded

    Can't gift a unit if the recipient is over the limit (missionaries, spies)

    Units cannot jump into enemy territory when expelled

    When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes.

    Fixed crash with flip of city that contained troops loaded into a transport.

    Fixed several other potential crashed of the same type.

    Fixed crash bug

    Fixed bug with research overflow

    Fixed load unit into transport crash

    Fixed selection group cycling crash

    Can't capture Greek Odeon (gives culture)

    Raised Worldbuilder culture limit from 1000 to 100000000

    No longer possible to bombard a city with zero defensive modifier


    Fixed Stonehenge strategy text

    Updated credits

    Fixed typo in Hannibal civilopedia entry

    Fixed inaccuracy in Great General civilopedia entry

    Fixed Pavilion spelling

    Updated Celtic city list

    Fixed Louis diplomacy text bug

    Egypt civilopedia text fix


    Updated PythonHelp feature

    exposed getCurrentEra to Python

    Added some missing python auto-doc information

    Added Python override to prevent razing of a city

    Leaders with no favorite civic appear in civilopedia

    Genghis Khan Scenario

    Removed Pinch promotion

    Chinese Unification Scenario

    Can now build Galleys in all 'river' coastal cities

    Imperialist Trait now grants 50% Settler production bonus as expected

    Alexander the Great Scenario

    Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted.


    Only available for single-player games

    Peloponnesian War Scenario

    Non-english text fix for Peloponnesian War

    Vikings Scenario

    fixed bug where Red marking circles did not show up after loading a save

    Omens Scenario

    Player can no longer gift Missionaries to the AI to convert them to their religion and win easily

  • #2
    Re: Civilization IV Warlords Patch 2.08

    Does everyone here have Warlords? It's on my xmas list, but my wife forbade me from buying it until then...

    You guys still going in that last Pitboss game? If so, I need to jump back in it!
    Become a supporting member!
    Buy a Tactical Duck!
    Take the world's smallest political quiz! "I was touched by His Noodly Appendage."
    TacticalGamer TX LAN/BBQ Veteran:




    TeamSpeak 3 Server




    Twitter Feed