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Civilization IV:Beyond the Sword

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  • Civilization IV:Beyond the Sword

    from http://www.2kgames.com/civ4/beyondthesword/

    2K Announces Summer Release of Beyond the Sword, the Latest Expansion Pack for Sid Meier's Civilization IV

    Sid Meier's Civilization IV: Beyond the Sword marks the series biggest expansion ever

    New York, NY - March 2007 - 2K, a publishing label of Take-Two Interactive Software, Inc., announced today that Sid Meier's Civilization IV: Beyond the Sword, the latest expansion pack for the critically acclaimed Civilization IV series, is set for release in July 2007. Developed for the PC by the company's world-renowned development studio Firaxis Games, Sid Meier's Civilization IV: Beyond the Sword ushers in the largest amount of expansion content in the history of the Civilization franchise.

    Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack for Civilization IV - the 2005 PC Game of the Year and major commercial success. The expansion will focus on the late-game time periods after the invention of gunpowder and will deliver 12 challenging and decidedly different scenarios created by the development team at Firaxis Games, as well as some esteemed members of the Civilization Fan Community. Sid Meier's Civilization IV: Beyond the Sword will also include 10 new civilizations, 16 new leaders, 5 new wonders, and a variety of new units that will offer even more fun and exciting ways for players to expand their civilization's power as they strive for world domination.

    "Civilization IV has been an overwhelming critical and commercial success, so it only made sense for Firaxis Games to create the biggest, most ambitious expansion pack to one of the deepest PC games ever," said Christoph Hartmann, president of 2K. Beyond the Sword exceeds the amount of new gameplay additions that have been included in each of the previous Civilization expansions, delivering more scenarios, civilizations, units, concepts, leaders and a host of other features." "Civilization is close to our hearts here at Firaxis and we're excited to up the ante on the series once again with what we consider to be our best expansion pack ever," said Steve Martin, president of Firaxis Games. "Fan requests and a constant stream of new ideas motivate our team to continue delivering more and better gameplay for our premier series. Civilization IV: Beyond the Sword is a must-have expansion for every Civ fan."

    Key features include:

    # Expanded Epic Game: Firaxis Games has delivered a massive increase in new units, buildings, and technologies to the epic game with a tremendous amount of effort focused on the late game.
    # New Game Scenarios: The expansion will deliver 12 new scenarios, many containing themes never seen in Civilization, custom designed by the team at Firaxis and some members of the Civ Fan Community.
    # New Civilizations: The pack will provide 10 new civilizations, such as Portugal, Babylonians and Netherlands and their associated unique units and buildings.
    # More Civilization Leaders: Sixteen new leaders will be provided. The list will include leaders for the new civilizations, as well as additional leaders for existing civilizations.
    # Corporations: A new gameplay feature similar to religion that allows players to found companies and spread them throughout the world. Each corporation provides benefits in exchange for certain resources.
    # Espionage: Now available much earlier in the game, this expanded feature offers players many new ways to spy on opponents, stir citizen unrest and defend your own government's secrets.
    # Events: New random events - such as natural disasters, pleas for help, or demands from their citizens - challenge players with obstacles that must be overcome for their civilizations to prosper.
    # New Wonders: Five new wonders await discovery including the Statue of Zeus, Cristo Redentor, Shwedagon Paya, the Mausoleum of Maussollos, and the Moai Statues.
    # Expanded Space Victory: Winning the race to Alpha Centauri will now require more strategic planning and tactical decision making.
    # Apostolic Palace: The United Nations will become available earlier in the game providing a way for players to win a diplomatic victory earlier. New resolutions will also be added which will expand the available diplomatic options.
    # Advanced Starts: A major fan request, this new feature will enable players to "buy" components of a custom-tailored empire and begin play in the later part of the game, allowing them to experience many of the new features of the expansion in a shorter amount of time.
    # Enhanced AI: The AI has received many enhancements making it tougher to beat on the higher difficulty levels. The ways in which the AI will attempt to achieve victory have also been expanded.

    Sid Meier's Civilization IV: Beyond the Sword from 2K will require the full version of Sid Meier's Civilization IV to play and will be released for PC in July 2007, retailing for $29.99. For more information please visit http://www.civilization.com/.

  • #2
    Re: Civilization IV:Beyond the Sword

    Dammit. And I already told my wife that there are only two other games that I wanted this year...
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    • #3
      Re: Civilization IV:Beyond the Sword

      I hope they include the game mode "play in 3 hours".


      - -

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      • #4
        Re: Civilization IV:Beyond the Sword

        lol .. nevoooor!
        I heart TG.
        xoxo

        ~Sugar~

        "Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline." ~I saw this in Zephy'rs sig and I love it.

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        • #5
          Re: Civilization IV:Beyond the Sword

          Cool. I'm all over this one. Warlords was kinda cool, but a very small expansion. I hope they include more variety for naval and air units...
          .



          [Game rules, announcements, and SOPs ][ ][ ][ ]
          "The success of what we do depends upon people valuing the team over themselves."
          - Wulfyn

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          • #6
            Re: Civilization IV:Beyond the Sword

            Doesn't look like it, Sloppy. But yeah, those have been the weakest facets of CivIV.
            In game handle: Steel Scion
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            • #7
              Re: Civilization IV:Beyond the Sword

              Some more info from Firaxis.

              Article about one of the new scenarios:

              http://www.firaxis.com/games/game_bts_afterworld.php

              Article about artwork with some pictures of the new spaceship:

              http://www.firaxis.com/games/game_bts_concept.php

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              • #8
                Re: Civilization IV:Beyond the Sword

                Originally posted by FriedFish View Post
                Article about one of the new scenarios:

                http://www.firaxis.com/games/game_bts_afterworld.php
                Good news. Fantastic Worlds was my favorite Civ expansion pack specifically because of the total mod scenarios. Much fun!
                Become a supporting member!
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                • #9
                  Re: Civilization IV:Beyond the Sword

                  Interview with Alex Mantzaris, lead designer of the Beyond the Sword expansion pack. Also some new screenshots in the interview.

                  http://pc.ign.com/articles/788/788749p1.html

                  Civfanatics did a nice summary of the info.
                  * Joao II of Portugal: Imperialistic and Expansionist; Unique unit: Carrack

                  * Sitting Bull of Sioux: Protective and ?; Unique building: Totem Pole (acts as sort of an extra barracks for archer units)

                  * Corporation:
                  o Corporations consume specific resources in order to provide benefits to their city. The more instances of resources they consume, the more food, production, commerce, or resources they supply.
                  o The downside is that any city hosting a corporation has to pay a maintenance fee for its services.
                  o It really pays to consume a Great Person to found the headquarters of a corporation, since the city with the headquarters gets royalty income for each city in the world hosting a branch of that corporation.
                  o Players can block foreign corporations from operating in their cities by adopting the Mercantilism civic, and they block all corporations, even their own, by adopting the State Property civic.

                  * Espionage:
                  o There is now an espionage slider that gives you the ability to divert part of your income towards espionage activities against other civilizations. Once you have reached certain thresholds of espionage investment, you start gaining some automatic intelligence benefits over rival civilizations.
                  o Great Spy is a new Great Person type and can perform the typical great person actions. Great Spies can also infiltrate into enemy cities, giving you a significant advantage in espionage against that civilization.
                  o You can send your spies into foreign territory to gather further intelligence and to perform various missions of destruction and propaganda.

                  * Space Race: The space race is now more suspenseful because victory is not achieved until the spaceship actually arrives, not when it's launched. Therefore, you may pull out a victory even if you launch late, by building a faster spaceship and overtaking your opponent on the way to Alpha Centauri.

                  * New Unit: The paratrooper can perform jumps onto strategic spots in enemy territory before an invasion.

                  * New Unit: The Cuirassier is a new mounted unit that takes the place of the old Cavalry unit in the technology tree. Cavalry has been pushed back to require rifling.

                  * New Unit: The Anti-tank Gun is an inexpensive early counter to Tanks.

                  * New Wonders: The Statue of Zeus (doubles the war weariness of other civilizations fighting against you), the Mausoleum of Maussollos, the Cristo Redentor, the Shwedagon Paya, and the Apostolic Palace.

                  * Scenarios: One of them is like Civ in space.

                  * Advanced Starts: a pre-game setup phase which allows players to purchase cities, improvements, buildings, technologies, and units. It works in both single-player and multi-player. The player decides what to purchase and where to place it. When everyone is done, the game starts with players controlling relatively balanced, advanced empires with a working infrastructure. This mechanism is ideal for those who want to jump right in and experience a balanced game in the modern era, without having to start with nothing but a few settlers and units.
                  Also Civfantics has a thread that will be maintained with all known Beyond the Sword info:

                  http://forums.civfanatics.com/showthread.php?t=222075

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                  • #10
                    Re: Civilization IV:Beyond the Sword

                    I'll definitely be getting this, the question is when... There's a good chance I don't get this until Xmas...
                    Become a supporting member!
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                    • #11
                      Re: Civilization IV:Beyond the Sword

                      IGN has an article by Alex Mantzaris, lead designer of the expansion pack. More screenshots and maybe some new info too. I haven't had a chance to read it yet.

                      http://pc.ign.com/articles/791/791168p1.html

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