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Unit effectiveness tests

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  • Unit effectiveness tests

    Found this over at Forumplanet. Good read.

    http://www.forumplanet.com/planetcom...71&tid=1939135

    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

  • #2
    Re: Unit effectiveness tests

    Thats a good resource. Making sure a unit has cover is important as well as putting them at the range they are best suited to. Also, fully upgraded rifleman used correctly will absolutly dominate any other infantry. Basically if you use the BAR suppress thing, you win almost any infantry battle.

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    • #3
      Re: Unit effectiveness tests

      Sweet.
      A policy of freedom for the individual is the only truly progressive policy. -F.A. Hayek

      "$250,000 a year won't get me to Central Park West."

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      • #4
        Re: Unit effectiveness tests

        Originally posted by Santa View Post
        Thats a good resource. Making sure a unit has cover is important as well as putting them at the range they are best suited to. Also, fully upgraded rifleman used correctly will absolutly dominate any other infantry. Basically if you use the BAR suppress thing, you win almost any infantry battle.
        Santa is wise. I now use suppress quite frequently. 2 infantry squads, 1 moves up with suppress, the other moves around with grenade, and the enemy troops die a horrible death.
        Peace through fear... since 1947!

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