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  • Tentative 1.3 Patch Notes

    TENTATIVE Company of Heroes PATCH RELEASE NOTES
    ================================================== ==================

    Please note that this is a tentative list of patch fixes, released early as a courtesy to the community, and remains to be cleared by THQ QA.

    The contents of a patch are subject to change at any point
    up to the patch's release.

    The full and complete patch readme will be released as soon as
    it has been cleared for all versions in all locales by THQ QA.

    Please note that the Tentative Patch release notes are in English
    only, but that fully translated versions of the release notes will
    be available once the fix list has been confirmed in all locales.

    - Company of Heroes Team

    ================================================== ==================

    Company of Heroes -- Patch 1.30 Readme
    October 24th, 2006

    NEW FEATURES
    ------------

    New multiplayer map: 6P_Seine River Docks
    New and improved Game Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show.
    Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants' perspective.
    IME support for Microsoft Windows XP and Microsoft Windows Vista

    IMPROVEMENTS
    ------------

    Improved SLI performance on Nvidia systems using the latest drivers.

    GENERAL FIXES
    -------------

    BugReport has more space on the success dialog to show Cyrillic text.
    Far East characters will not clip when listed in a multi-line text box.
    30260 is now listed as the correct port to leave unblocked.
    Removal of ghost bug that could leave duplicates upon reload of a saved game.
    The playback controls for viewing a recorded game have their graphics fixed.

    CAMPAIGN
    --------

    Medal text is now visible (Korean)
    Reinforce radius has been fixed on certain buildings.
    M02: Fixed several instances of having the wrong named character's picture attached to subtitled text.
    M02: Game no longer incorrectly instructs the player to reinforce the squad.
    M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin.
    M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective
    M08: Fixed critical error after countdown reaches 0 after holding the city centre point
    M10: The ''Select HQ'' Button now properly selects the forward HQ
    M10: Fixed the lack of audio for subtitled text.
    M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory
    M11: Briefing fixed subtitle timing issue

    GAMEPLAY
    --------

    Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected.
    Improved load times by fixing pathfinding regens.
    Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion.
    Veterancy speech samples are now triggered correctly.
    The vehicle repair icon now shows up offscreen.
    Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders.
    All sectors default to neutral on Map Montherme.

    ONLINE
    ------

    Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920 X 1200 (widescreen)
    Players should now hear an audio prompt when sending a chat message to an ally or enemy.
    The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby
    Fixed the bug where Annihilation games would end before players could see the enemy's HQ collapsing.
    Users with slower computers will see each other properly in the game lobby.
    Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket.
    Players looking for Ranked Games are no longer displayed as "0" on the News tab.
    Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian.

    PERFORMANCE
    -----------

    Performance measurements now include loading time.
    Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded.
    Fixed a crash relating to players logging out of Relic Online during the countdown to game launch.
    UI now properly filtering out old replays from previous versions of the game.

    BALANCE CHANGES
    ---------------

    Allied and Axis HQs can no longer be deleted by the player to gain bonus infantry units.
    Players will no longer lose munitions income from creating an Axis Sniper.
    Axis Blitzkrieg ability now triggers icon display over Axis Anti-Tank Gun.
    Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads.
    Weapon capture squads can now reinforce to full squad size.
    Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings.
    Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction)
    Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). It’s gun range has been increased by 10 and makes it the longest range tank killer apart from AT guns.
    Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height.
    Axis Armoured Car cost increased by 10 fuel points.
    Axis Stug build time increased by 10 seconds.
    Full health snipers are no longer “one-shot” killing each other. It now takes 2 sniper shots for full health sniper kills.
    Allied Sherman main gun should no longer have an easier time killing units garrisoned inside of buildings than if they were outside
    Allied Engineers have a 1% chance to instantly kill a target
    Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game.
    Allied Engineer Demolitions ability should now destroy an Axis Security Post in one hit.
    Sniper weapon has a chance of inflicting casualties or leaving target alive.
    Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug.
    Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV.
    Allied Airborne Satchel charges strengthened against buildings and bunkers.
    Allied Rangers now detect units at a range of 7 meters.
    Axis Flammenwerfer halftrack does not apply the weapon if the Halftrack is upgraded when Pioneers are garrisoned inside
    Axis Puma and Stug combo in the Tier 3 building efficiency tweaked.
    Fortify the Perimeter ability has been strengthened by 1 command point.
    Axis Flak 88 ability has been increased by 1 command point.
    For the Fatherland ability cost has been reduced by 20%.

    MOD SUPPORT
    -----------

    Scenario pack support
    A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing.
    To play a new map put the scenario pack in the "$CoHInstallDir\WW2\Scenarios\" or the "My Documents\My Games\Company of Heroes\Scenarios\" folder.

    Added the Worldbuilder tool.
    Added the MovieMaker tool.
    Supports export of scenario packs by selecting Export Scenario in the File menu.


    =======================================
    I'm really depressed that Axis got the nerf stick as opposed to Allies. This is going to make the Axis' only valid 1v1 strat of Puma/Stugs near impossible against even an above average Allied player. You think the top 10 leaderboard is swayed toward Allies now, just wait.
    It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

  • #2
    Re: Tentative 1.3 Patch Notes

    Im surprised they didnt nerf the BAR and the calliope.

    Comment


    • #3
      Re: Tentative 1.3 Patch Notes

      Well, I'll bet the AI is still dumb enough not to use engineers to cut the barbed fences, whenever I wrap a strategic point with barbed wire and they attempt it take it.

      Comment


      • #4
        Re: Tentative 1.3 Patch Notes

        Originally posted by Santa View Post
        Im surprised they didnt nerf the BAR and the calliope.
        Extremely surprised here as well.
        A policy of freedom for the individual is the only truly progressive policy. -F.A. Hayek

        "$250,000 a year won't get me to Central Park West."

        Comment


        • #5
          Re: Tentative 1.3 Patch Notes

          Updated notes:
          This posted is dedicated to the balance portion.

          I thought seperating the threads would be good a idea as the other is a long read, and this updated version could use the attention as it contains much more coherant notes.

          http://www.gamereplays.org/community...owtopic=155330 is the original post with the updated information included.

          TENTATIVE Company of Heroes PATCH 1.3 RELEASE NOTES: Balance Changes list below.

          Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings.
          Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction)
          Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman).
          Axis Armoured Car cost increased by 10 fuel.
          Axis Stug build time increased by 10 seconds.
          Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced.
          Allied Sherman main gun Area of Effect damage slightly lowered.
          Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV.
          Allied Airborne Satchel charges strengthened against buildings and bunkers.
          Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction.
          Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase.
          For the Fatherland ability cost has been reduced by 40%.
          All vehicle main guns effectiveness vs. infantry in cover reduced.
          Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman.
          Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

          Comment


          • #6
            Re: Tentative 1.3 Patch Notes

            The new patch notes are much better.
            It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

            Comment


            • #7
              Re: Tentative 1.3 Patch Notes

              Ah good. Im not sure if that calliope nerf will really do much since its the barrage thats devestating, not the tank itself. But maybe its such a huge nerf to the tank that you will only want to build one? We'll see.

              For the BAR i think that will work better since it seems that the suppression BAR ability only really does a lot of damage once you get close. They should have also made it so ya couldnt suppress multiple squads in different directions.

              Comment

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