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Chaos Rising: Unit Profile

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  • Chaos Rising: Unit Profile

    Much like what they did with last stand, unit profiles are being released for new units for all factions in the upcoming chaos rising expansion.

    They are starting with the libarian

    Each army from Dawn of War II gets a powerful new addition to field in multiplayer games, and for the Space Marines it is the Librarian. Librarians possess psyker abilities and have been trained to harness these powers to serve the Emperor. They make for fearsome opponents on the battlefield and can use their powers to enhance their fighting abilities and to aid their fellow marines.

    Unit: Librarian, capable of powerful damage and support spells. Inspires surrounding space marines when killing in melee.

    Availability: Tier 2

    Abilities:

    Smite – Fire lethal bolts of psychic lightning, tearing into enemies within a small radius of the target point.

    Quickening – Greatly increase the Librarian’s speed and his resistance to incoming damage.

    Upgrades:
    Tome of Time – Grants Veil of Time ability which temporarily increases an allied unit's movement speed and removes all set-up time from heavy weapons.

    Psychic Hood – Grants Gate of Infinity ability which teleports a targeted ally to the Librarian’s position.

    Force Staff – Grants increased knockback and disruption to the Librarian’s melee attacks. It also grants the Force Barrier ability which sends an expanding psychic barrier out from the Librarian, pushing enemies back and nullifying ranged attacks.

    The Librarian is a solid melee unit that can withstand a significant amount of damage while under the effects of his Quickening ability, allowing him to stay in a fight that might overwhelm or destroy other Space Marines. Once upgraded the Librarian offers a number of versatile abilities that will allow Space Marines players to respond to incoming threats faster, or move to safety when enemy forces threaten to overwhelm.

    My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
    So I'm a very skilled deep hole :D


  • #2
    Re: Chaos Rising: Unit Profile

    Hmm...I wonder what the Orkz will get...I am too scared to wonder what the Nids will get...

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    • #3
      Re: Chaos Rising: Unit Profile

      nidz are getting genestealers already been confirmed I beleive

      My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
      So I'm a very skilled deep hole :D

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      • #4
        Re: Chaos Rising: Unit Profile

        ...? How will that work out? Will they steal other units abilities?

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        • #5
          Re: Chaos Rising: Unit Profile

          na genestealers dont actualy steal genes lol sort to speak, but the a wicked close combat squad, can easily rip through SM armor

          My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
          So I'm a very skilled deep hole :D

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          • #6
            Re: Chaos Rising: Unit Profile

            We are so doomed...
            If some one is looking for me, I am on my rescue pod and making some preparations
            His capacity for love lost, the man accepts it into his glas of dispair. The Flames of burning anger unquenched, the man keeps drinking... but never gets drunk
            sigpic

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            • #7
              Re: Chaos Rising: Unit Profile

              that wont save you! The hive mind knows where you live!!!

              My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
              So I'm a very skilled deep hole :D

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              • #8
                Re: Chaos Rising: Unit Profile

                Speaking off the hive mind

                It's a double feature today for Tyranid fans! That's because the Nids will actually be getting two units with the coming of Chaos Rising...

                Tyranids – Tyrant Guard
                Tyranids actually benefit from two new units in the Chaos Rising expansion, but the Tyrant Guard will replace an existing unit. In the summer of 2009 we released a major update to the multiplayer game called ‘There is Only War’ in which we introduced a new Tier 2 version of the Carnifex – the ‘Screamer Killer’. Dawn of War II and Chaos Rising owners will have this unit replaced by a completely new unit, the Tyrant Guard. These are creatures that seem to serve as a living shield, a protector, for vital locations or important Tyranid units.

                Unit: Tyrant Guard, a large durable melee unit that moves faster in synapse. Can use the Shieldwall ability which regenerates health and reduces incoming damage.

                Availability: Tier 2

                Abilities:
                Rampage – Charge at a targeted location, knocking over everything in the Tyrant Guard’s path.

                Shieldwall – Increase the Tyrant Guard’s health regeneration but temporarily disable the unit.

                The Tyrant Guard is a slow lumbering unit unless it is within range of a synapse creature, where its movements are significantly faster. Its greatest strength is its ability to absorb a high amount of damage and recover from wounds by using its Shieldwall ability. An opponent that underestimates your Tyrant Guard may find themselves caught off guard as it Rampages into the front lines of his forces. It is certainly a worthy successor to the Screamer Killer it is replacing.





                Tyranids - Genestealer Brood
                A completely new addition to the Tyranids in Dawn of War II: Chaos Rising is the Genestealer Brood, elite melee infantry units that are known for their agility in close combat. These are the infiltrators for the Tyranid forces, used to locate areas of biomass and then signal the Hive Fleet which will then move in to harvest.

                Unit: Genestealer Brood, an elite Melee unit that infiltrates after staying still for a period of time.

                Availability: Tier 2

                Abilities:

                Adrenal Rush – Enter a frenzied state with improved movement and damage. Attacking enemies in this state also restores the Genestealers’ health.

                Upgrades:
                Rending Claws – Requires Tier 3, this upgrade increases the melee damage of the unit.

                Genestealers are a potent melee force that can infiltrate, letting the enemy come to them or allowing Genestealers to attack from an unexpected direction. All it takes is a short period of inactivity for this unit to blend in with their surroundings. They will remain infiltrated as long as they do not move or attack. Hapless enemies that wander by are shredded, and in the process can also serve to restore Genestealer health if the Adrenal Rush ability is in use. Adrenal Rush will also reduce incoming ranged damage, and allow these units to stay alive if they need to close the distance to the enemy lines. Genestealers remain an elite melee threat into the late game with the Rending Claws upgrade that increases their overall damage and makes them more effective against vehicles. The Genestealer Brood is sure to have players checking over their shoulders when Chaos Rising is released.

                My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
                So I'm a very skilled deep hole :D

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                • #9
                  Re: Chaos Rising: Unit Profile

                  And it seems that the Hive Mind is also aware of all my fears and is able to put them into new units which will be included in the next addon :(
                  His capacity for love lost, the man accepts it into his glas of dispair. The Flames of burning anger unquenched, the man keeps drinking... but never gets drunk
                  sigpic

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                  • #10
                    Re: Chaos Rising: Unit Profile

                    http://community.dawnofwar2.com/blog...ar-wraithguard

                    New to the Eldar Army in Dawn of War II: Chaos Rising will be the powerful Wraithguard. Made of a complex and durable material known as Wraithbone and housing a spiritstone that contains the soul of an Eldar warrior, these technologically advanced squads pack a serious punch with their Wraithcannons.

                    Unit: Wraithguard. Slow moving short range heavy infantry. They move faster with a warlock nearby but get stunned if the warlock is killed.

                    Availability: Tier 2

                    Abilities:
                    Wraithbone – When activated, this ability increases the Wraithguard’s health regeneration but temporarily disables the unit.

                    Upgrades:
                    Warlock –Add a Warlock to lead the squad. Warlocks have Wraithsight which boosts the speed of nearby Wraithguard.

                    Wraithbone – Grants the Wraithbone ability, allowing Wraithguard to regenerate health. Requires Tier 3.

                    Although they look similar to the larger Wraithlord, the three member Wraithguard squad is best used at range against enemy infantry. They each carry a smaller, more portable, version of the D Cannon. Unlike the D Cannon though, Wraithguard require no set up time for their weapons before they fire. Enemy infantry squads melt away under fire from Wraithguards, whose durability increases with the Wraithbone upgrade. Although the ability temporarily disables the unit, the health regeneration will quickly heal the unit for its next engagement.

                    Poor sight hampers the unit’s movement speed, but a Warlock squad leader can be added to significantly increase the Wraithguard’s swiftness. Be watchful for this new weapon in the arsenal of the Eldar in Dawn of War II and Chaos Rising.

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                    • #11
                      Re: Chaos Rising: Unit Profile

                      Orks got a weird one no pun intended :P

                      Every so often an Ork comes along that is a little bit different than all the others. These Weirdboyz are Ork psykers, conduits for powerful psychic energies generated by masses of greenskins and their enthusiasm and excitement for a fight.

                      Unit: Weirdboy, a long range support unit and caster. Charge his energy by putting him near da boyz and having them Waaagh!!! shout.

                      Availability: Tier 2

                      Abilities:
                      Zzap – Fry an enemy with psychic power. The charge will periodically jump to other nearby units, friends or foes, damaging them as well.

                      Warp Vomit – Vomit up the psychic stuff roiling in the Weirdboy’s guts, damaging anyone caught in the spew.

                      Upgrades:

                      Bigga Brains – Increase the Weirdboy’s health and grants the Over Dere! ability which allows the Weirdboy to fling nearby Orks through the air without causing them any damage. It’s not quite as graceful as teleportation, but it can get the job done.

                      Warphead – Increase the Weirdboy’s energy and grants the Foot of Gork ability. The mighty foot of the Ork god Gork is summoned to stomp on enemies, stunning and damaging them.

                      Warpath – Delays the Weirdboy’s death explosion and grants the Warpath ability. When toggled on, Warpath increases the movement speed of nearby Orks and reduces the damage they take.


                      Alone, the Weirdboy is a vulnerable caster. When he’s with da boyz though, not only does he gain their protection, he also gains energy faster so he can use his abilities more often. If your Orks use their Waaagh!!! shout, the Weirdboy gains a bunch of energy back all at once, so he can get back in action.

                      In his support role the Weirdboy has a number of ways to disrupt and damage enemy units, including the spectacular Foot of Gork, which is burned into the terrain after it has knocked enemy units in the area flying. It has a massive energy cost, but beware a Weirdboy in the thick of a frenzied Ork mob. As mentioned above, their energy level can go up in a hurry.

                      When killed, the Weirdboy floats erratically into the air and erupts with psychic energy, knocking over nearby units. It’s an appropriately Orky end for this unit that bestows the green tide with some not so subtle tricks for their sleeves.

                      My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
                      So I'm a very skilled deep hole :D

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                      • #12
                        Re: Chaos Rising: Unit Profile

                        I had a feeling the Orkz were gonna get the Weirdboy. Either that or the Flash Gitz.

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                        • #13
                          Re: Chaos Rising: Unit Profile

                          I'm glad the Nids are getting something. They've been so nerfed to hell they became almost useless.
                          "I've been working since I was sixteen. I fought in two wars. Hell, I've killed people. I'm not saying that I didn't enjoy it..."
                          -- Red Forman

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                          • #14
                            Re: Chaos Rising: Unit Profile

                            Lol nids nerfed? are you joking?

                            AG warrior spam and carni spam !!!

                            My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
                            So I'm a very skilled deep hole :D

                            Comment


                            • #15
                              Re: Chaos Rising: Unit Profile

                              Chaos lord anyone?

                              The Chaos Lord has the genetic advantages of a Space Marine and the blessings of the Dark Gods, making him incredibly powerful. The Chaos Lord is one of three heroes that you can choose when playing as Chaos in Chaos Rising. Here is a closer look at the gear and abilities this warrior has.

                              The Chaos Lord hero is a melee specialist that uses brute force and health draining attacks to crush enemies. By choosing the Chaos Lord, you gain the blessings of the Blood God, Khorne, granting you Bloodletters that spawn at the shrines constructed by your Heretics. These daemons will remain for as long as they have Energy, which drains over time, after which they vanish back into the Warp. If you command Heretics to worship at your shrine, Bloodletters will spawn more frequently.

                              Gear & Abilities

                              Kill the Weak! is the Chaos Lord’s innate ability and allows him to strike out at all nearby enemies, draining their life to restore his own.


                              Tier 1
                              Combi-Flamer – A bolter with an underslung flamer. This weapon grants the Immolate ability which ignites an area in flames, dealing damage over time.

                              Harness of Rage – Armor that grants energy with every strike the Chaos Lord lands in close-combat.

                              Dark Halo – Accessory that allows the unit to raise a shield of unholy energy that causes damage to reduce your Energy instead of your health.


                              Tier 2
                              Blood Maul – A huge two-handed weapon that deals heavy damage to infantry units and grants the Sweeping Doom ability, which knocks back all enemies surrounding the Chaos Lord.

                              Armor of the Inferno – Increases the health and health regeneration of the Chaos Lord, and grants the Let the Galaxy Burn! ability which fires orbs of empyreal flame at the target. They detonate on impact and leave smoldering residue that continues to burn and cause damage over time.

                              Daemonic Visage – Accessory that causes all nearby enemies to lose combat power whenever the Chaos Lord kills an enemy.


                              Tier 3
                              Lightning Claws – Paired claws capable of heavily damaging all targets and also grants the Destructive Strike ability, a channeled strike that deals massive damage to nearby units.

                              Mantle of Hate – Foul armor that increases the Chaos Lord’s health and health regeneration. It also grants the Drain Life ability during which the Chaos Lord grips an enemy with invisible force, draining life from them to replenish the Chaos Lord’s health.

                              Icon of Khorne - Grants the Chaos Lord health for every melee attack made against an enemy.


                              Global Abilities

                              Malignant Blindness – Temporarily reduce all enemy units’ sight range to almost nil.

                              Bloodlust – For a period of time, your infantry will increase the damage of nearby allies whenever they attack in melee.

                              Blood Sacrifice – Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time.

                              Empyreal Abyss – Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.

                              My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
                              So I'm a very skilled deep hole :D

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