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  • Eternal War! upcoming update

    Next big update has been confirmed. Code changes could mean a nunber of good inprovements and not just balance issues. :D

    Summer weather has finally hit Vancouver in force. When you go out for lunch here in downtown Vancouver, you see throngs of tourists with cameras taking in the sights and sunshine. It is prime time to be out and about, using that precious vacation time, but there’s something that all these soft innocents citizens of the world don’t realize. There’s a bloody war on! Here at Relic we’re not growing soft – the Eternal War Update has been in production for a number of weeks. This update to the game will involve code changes, not just data updates, which as many of you know by now means that it will be running through Microsoft certification. That just means a little extra time will be involved on the back end of the development of the update.

    We don’t want to give away all the things in the patch just yet but there are two things we are ready to discuss. First is the addition of the Free for All game mode to the matchmaking system. Not only will you be able to easily find the games for this chaotic and bloody game mode, but you’ll also earn rank points. We’ve also added a map preference feature to allow you to choose which maps you prefer to play on (certainly not which maps you don’t prefer to play on though). The matchmaking system will try to match you to other users who have the same preferences, but if the search is taking too long it will just try to get you into an appropriate game. We’ve also made some changes to make it easier for modders to share the fine work that they have done but we’ll talk more about that next week.

    We know that many of you can’t wait to see the balance changes but we’ll have to ask for just a little bit more patience as we finalize our work. We’ll be having a developer Q&A after the patch notes have been released, and we’ll have a few more little tidbits to share in the coming weeks.

    Thank you all for your continued support!
    More war!

    My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
    So I'm a very skilled deep hole :D


  • #2
    Re: Eternal War! upcoming update

    Can't wait. I wanna see some things added to the Last Stand though. Maybe an option to play offline.

    Comment


    • #3
      Re: Eternal War! upcoming update

      Patch notes have been released, check them out


      Release Notes v2.3.1 Eternal War

      Dawn of War II: Chaos Rising
      New Features

      * Free for All and Team Free for All are now available game modes in Find a Game
      o The Player Stats screen has been updated to show FFA and Team FFA stats
      o Find a Game FFA and Team FFA matches will give rank points
      * New map added for both FFA and Team FFA: (FFA) The White Walls of Calderis
      * Mods are now automatically loaded out of the mods folder
      o Users need to create Mods folder in their “\GameAssets” folder
      o Command line is no longer required
      * Map Preference Selection
      o Users can now select a number of maps they prefer in Find a Game
      o Matchmaking will attempt to match users with similar map preferences but if searching takes too long, user will be matched regardless of their map preferences
      * Added a reverb setting to the audio options that is defaulted to off. Enabling this will improve sound quality, but may have a dramatic impact on performance with low to mid-range CPUs.


      Balance Changes

      General

      * Garrison & transport changes
      o Units should enter and exit buildings more quickly
      o When giving orders to a squad that is exiting a building, they will now execute that last order given once they are done unloading.
      o Units should now load into transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
      o Units should unload from transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
      o There is no longer a period of time where a unit is invulnerable when entering or exiting a building
      * Stun effects will now disable all abilities until the stun wears off


      Chaos

      Global

      * Improved the visibility of the Noxious Cloud effect
      * Units killed by Noxious Cloud will now grant favour

      Plague Champion

      * Shrines of Nurgle no longer can resurrect unconscious commanders
      * Icon of Nurgle now requires tier 2 instead of tier 3
      * Plague Bolter scatter radius reduced from 20 to 3

      Sorcerer

      * Consume radius increased from 5 to 8m
      * Dark flames will now telegraph when being cast
      * Dark flames initial delay increased from 0.1 to 2.1
      * Curse of Tzeentch knockback increased from 10 to 15m
      * Curse of Tzeentch area reduced from 10 to 7m

      Heretics

      * Sword damage increased from 20 to 24
      * Aspiring Champion upgrade reduced in cost from 100/25 to 80/25

      Chaos Space Marines

      * Bolter scatter radius reduced from 20 to 3

      Havoc

      * Heavy bolter setup time reduced from 4s to 3s

      Chaos Dreadnought

      * Added tracer fire to the Dreadnought’s torso guns
      * Can now melee garrisoned buildings while in a Blood Rage

      Plague Marines

      * Plague Bolter scatter radius reduced from 20 to 3

      Chaos Predator Tank

      * Weapon type changed from autocannon_pvp to autocannon_tank_pvp
      * Rotation rate increased from 75 to 100

      Great Unclean One

      * Cost reduced from 1400/250 to 900/220
      * Health reduced from 8750 to 6125
      * Level increases multiply health by 10% instead of 15%
      * Plague sword damage decreased from 440 to 160
      * Special attack damage reduced from 175 to 120
      * Upkeep increased from 0.0765 to 0.0956
      * XP points granted lowered from 2500 to 1000
      * Population cost increased from 18 to 21
      o Consume
      Range increased to 15 from 8
      o Swarm of Flies
      Cost increased from 50 to 80
      o Vomit
      Cost increased from 50 to 70


      Space Marines

      Orbital Bombardment

      * Outer ring damage of Orbital bombardment has been increased from 150 to 185

      Force Commander

      * Fixed an issue that allowed the Force Commander to have 2 melee weapons equipped

      Apothecary

      * Fixed an issue that caused the Apothecary to sometimes stop shooting after using Full Auto
      * Master-Crafted Bolter scatter radius reduced from 20 to 3

      Techmarine

      * Bolter scatter radius reduced from 20 to 3
      * Master crafted bolter scatter radius reduced from 20 to 3
      * Concsecrated bolter scatter radius reduced from 20 to 3

      Scout Marines

      * Bolter scatter radius reduced from 20 to 3

      Tactical Marines

      * Bolter scatter radius reduced from 20 to 3

      Heavy Bolter Devastators

      * Will now reset their weapons to a set-up state after upgrading to a lascannon

      Assault Marines

      * Energy cost for jump lowered from 70 to 50
      * Jump now has a minimum range of 15m
      * Incoming ranged damage will be reduced by 90% while jumping
      * Now are immune to suppression for the full duration of a jump

      Razorback

      * Rotation rate increased from 75 to 100

      Librarian

      * Attacks from the power sword will no longer grant energy to the Apothecary
      * Now heals at the HQ at the same rate as a commander

      Predator Tank

      * Rotation rate increased from 75 to 100

      Terminators

      * Terminators and Assault Terminators now share the same cooldown timer
      * Terminators cost changed from 650/350z to 650/100/350z

      Assault Terminators

      * Equipping lightning claws will now reduce the health of assault terminators by 300 per entity
      * Assault Terminators cost changed from 650/350z to 650/100/350z
      * Fixed an issue that caused the maximum health of the squad to drop when an individual Assault Terminator was killed

      Venerable Dreadnought

      * Damage increased from 150 to 175
      * Health increased from 1600 to 1750
      * Cost decreased from 700/400z to 600/300z
      * New passive ability: Stoicism
      o When the Venerable Dreadnought has been dealt his killing blow he continues to fight on for 10 seconds. While Stoicism is active the Venerable Dreadnought cannot be slowed or disabled and will continuously inspire allies around him. After Stoicism expires the Dreadnought is destroyed.


      Eldar

      Global

      * Fleet of Foot will no longer refund energy and cooldown when retreat is used while it is active
      * Garrisoned Farseer webway gates are now correctly revealed by enemy detector units

      Farseer

      * Levitation no longer effects units that are retreating

      Warlock

      * Improved the Providence ability visual effects

      Falcon

      * Rotation rate increased from 75 to 100

      Fire Prism

      * Pass_type changed from medium_crusher to heavy_crusher
      * Acceleration increased from 6 to 7
      * Rotation rate increased from 75 to 100

      Avatar

      * Cost decreased from 1000/230 to 800/180
      * Health decreased from 7000 to 5600
      * Sword damage reduced from 340 to 205
      * Avatar no long randomly knocks back units on attack
      * XP points granted lowered from 2200 to 1000
      * Upkeep increased from 0.04 to 0.0956
      * Population cost increased from 18 to 21


      Orks

      Warboss

      * Now I’m Angry ability changed.
      o This ability no longer requires the Warboss to take damage
      o Now has a cooldown of 40s and requires 50 energy
      o Increases the damage and speed of the Warboss. The Warboss will also periodically stomp the ground while running, creating a crater of light cover.

      Kommando Nob

      * Health granted by Extra Equipment lowered from 200 to 100
      * Explosive shot knockback has been changed from ability to weapon, making it ineffective against retreating units
      * Shoota scatter radius reduced from 20 to 5

      Mek

      * Shoota scatter radius reduced from 20 to 5

      Sluggas

      * Slugga Nob leader weapon type changed from pvp_melee to melee_heavy
      * Nob leader upkeep lowered from 0.02125 to 0.01275

      Shootas

      * Nob leader upkeep lowered from 0.02125 to 0.01275
      * Shoota scatter radius reduced from 20 to 8
      * Shoota Nob shoota scatter radius reduced from 20 to 8

      Lootas

      * Population cost decreased from 5 to 4
      * Upkeep reduced from 0.02125 to 0.017

      Stormboys

      * Stormboy Nob leader weapon type changed from pvp_melee to melee_heavy
      * Incoming ranged damage will be reduced by 90% while jumping
      * Now are immune to suppression for the full duration of a jump
      * Jump cooldown decreased from 60s to 15s
      * Jump now has a minimum range of 15m
      * Nob leader upkeep lowered from 0.02125 to 0.01275
      * Stormboys equipped with a Nob leader will now briefly stun enemies when jumped on

      Wartrukk

      * Rotation rate increased from 75 to 100
      * Health decreased from 500 to 350
      * Cost reduced from 300/40 to 180/20
      * Damage lowered from 45 to 20
      * Upkeep lowered from 0.0425 to 0.02125

      Weirdboy

      * Now heals at the HQ at the same rate as a commander
      * Fixed an issue that would cause Zzap to persist longer than intended

      Kommandos

      * Kommando Nob leader has upgraded his hammer to a rokkit launcha
      * Kommando Nob leader upgrade now requires tier 3

      Nobs

      * Huge Choppa weapon type changed from sword_pvp to melee_heavy
      * Size_override set to 1, allowing Nobs to path around each other easier
      * XP granted reduced from 250 to 200
      * Hammers no longer have a probability of knocking back units on a regular attack
      * Hammers damage increased from 100 to 110
      * Hammers now increase the Nobs damage output by 8% every time they attack stacking up to 4 times
      * Hammers cost increased from 50/50 to 100/70

      Looted Tank

      * Rotation rate increased from 75 to 100


      Tyranids

      Lictor Alpha

      * Flesh hook damage reduced from 180 to 140
      * Flesh hook flight distance lowered from 30m to 20m

      Ravener Alpha

      * Devourer scatter radius reduced from 20 to 8

      Raveners

      * Devourer scatter radius reduced from 20 to 8

      Genestealers

      * Removed the unused energy bar from Genestealer broods

      Lictor

      * Now heals at the HQ at the same rate as a commander
      * Scything Talons damage type changed from power_melee to melee_heavy
      * Lowered cost from 500/50 to 350/50

      Tyrant Guard

      * Now affected by Lascannon snare effect
      * Now affected by haywire grenades
      * Added a visual effect when the haywire grenade hits a Tyrant Guard

      Zoanthrope

      * Focused Warp Blast energy cost reduced from 65 to 30

      Carnifex

      * Added a visual effect when the haywire grenade hits a Carnifex


      Bug Fixes

      * Added all retailer exclusive wargear to the wargear drop tables in single player
      * Fixed an issue that would sometimes make squads unable to fire after being suppressed
      * Fixed an issue that caused setup weapon squads to chase a unit after being given an attack order
      * Fixed an issue that caused single members of a squad to pursue a target after being given an attack command
      * Stances are no longer reset to their defaults when upgrading a unit
      * Fixed an issue that was causing Khorne shrines to spawn bloodletters faster than normal when attacked by certain units
      * Fixed an issue that caused extra bloodletters to spawn when heretics stopped worshipping at a Khorne shrine.
      * Fixed an issue that caused infantry to automatically change stances from melee to ranged when garrisoning a building
      * Fixed an issue that prevented Heroes from cancelling a wargear upgrade while retreating another upgrading unit
      * Squad selection hotkeys will now always be assigned to the first available hotkey when a squad is created
      * Fixed a targeting priority issue that affected setup weapon squads and other weapons, extending their range beyond their maximum
      * Fixed an issue that would cause the cursor to become stuck as the directional indicator when issuing a right click facing order over a decorator
      * Fixed an issue that would cause the cursor to become stuck as the attack icon when rapidly building power generators
      * Fixed an issue that caused the health of the Chaos Sorcerer to be improperly displayed when the Sorcerer unlocked the Narcissistic trait in The Last Stand
      * Fixed an issue that caused users to only have randomized starting location on one map side
      * Fixed an issue that caused the output language to be incorrect when using a non-english keyboard
      * Added an on/off toggle for convolution reverb to the audio options
      * Fixed an issue that was preventing the sound effect for mini map pings
      * Added a sound effect when a chat message is received
      * We now require a certain amount of gameplay to occur before awarding rank points to a user to prevent user’s who were constantly conceding in order to rank up
      * Fixed a number of missing audio effects

      My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
      So I'm a very skilled deep hole :D

      Comment


      • #4
        Re: Eternal War! upcoming update

        A few nice changes, like the sound of the assault marine changes. nice update, atleast they trying to sort the matchmaking now :)

        My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
        So I'm a very skilled deep hole :D

        Comment


        • #5
          Re: Eternal War! upcoming update

          Pheew, huge balance update. But looks like all the mods are gonna need to be updated to be played with this.

          Also, what is up with the scatter radius being reduced on bolters and other ranged weapons? What is it doing?

          Comment


          • #6
            Re: Eternal War! upcoming update

            Originally posted by Axis_Sniper View Post
            Pheew, huge balance update. But looks like all the mods are gonna need to be updated to be played with this.

            Also, what is up with the scatter radius being reduced on bolters and other ranged weapons? What is it doing?
            I take it as ranged units are going to be more accurate?

            Comment


            • #7
              Re: Eternal War! upcoming update

              If that's the case Unload then ranged units are getting a huge accuracy increase. Massed Shoota Boys are gonna be ripping things up...Well until a Dreadnought gets drop podded onto their heads :)

              Comment


              • #8
                Re: Eternal War! upcoming update

                New map coming with update
                White Walls of Calderis

                White Walls of Calderis is the first map developed specifically for the Free for All mode in Dawn of War II. In an ancient capital deep in the middle of the desolate Calderis desert players will vie for control of six victory points, three of which are destructible. Three indestructible VPs live in the center of the action where every player will converge and battle for dominance.

                Destruction is the key word as nearly every object on this map can be blown up, torn down, plowed through and crushed under foot. Similar to Argus Desert Gate the map begins well defined with structured lanes but degenerates quickly into an open battlefield as larger and more destructive units hit the field.

                In the center of the map lies an arena containing three of the map’s six victory points and a town hall building. Control this building early and control the victory points, but be wary as five other players will descend on you with the Fury of the Emperor.

                We’re looking forward to playing a lot more Free For All and we hope you are too. Thunder has put together a video showcasing some Free For All action on White Walls of Calderis.

                http://www.youtube.com/watch?v=m1q5I...layer_embedded

                My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
                So I'm a very skilled deep hole :D

                Comment


                • #9
                  Re: Eternal War! upcoming update

                  Update is complete just awiting the GWFL cert before its released, expect it within the next week or so

                  My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
                  So I'm a very skilled deep hole :D

                  Comment

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