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Multi-Session Operations....Possible Event??

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  • Multi-Session Operations....Possible Event??

    ****Description:
    The Multi-Session Operation (MSO) is a reality-based game mode: it is a persistent mission simulating real-life warfare to the best of our abilities with ARMA 2's capabilities. Unlike hour-long single-session missions that restart when the players disconnect, an MSO mission can persist for days, weeks even. When you disconnect, your location, health, weapons and ammunition are saved for when you reconnect. Up to 4,000 enemy units could be out there waiting for you 24 hours a day. Most of the components revolve around realism, although its up to the mission editor what their MSO consists of.

    What are MSO modules?:
    The MSO is really a mission building framework, with 3 example missions provided. It contains a number of modules that can be included in your missions if you wish.

    The modules provided are:
    RMM After-Action Reports: You'll need a radio to submit AAR's. Let players that come online after you know where you engaged, how many were there, etc. Usually good to mark it up with a JIP marker.
    RMM Close Air Support: Call in an A10, Apache or Cobra to lend a hand.
    RMM CASEVAC (in development): Call in a dust-off chopper.
    CEP AI Unit Caching: Originally based on Myke's CEP AI Caching, reduces AI squads to squad leaders only if all players are 1000m away.
    CRB Ambient Civilians, Traffic, Vehicles and Animals: A patched version of the BIS modules that works perfectly on dedicated servers with minimal CPU load.
    RMM Construction: Simplified Construction module
    CRB Convoys: Spawns random convoys from the edges of the map to a destination. Great for recon and ambushing.
    RMM Call To Prayer: Initiates a Call To Prayer multiple times of the day while in Takistan or Zargabad.
    RMM Developer Debug Console: Great for debug or spawning objects.
    CRB Dogs: Uses Big Daddy's Blitzy code to provide wild dog packs and patrol dogs.
    Random Enemy Population: Spawn random enemy throughout the map on hill tops, in forests and within towns. Can populate the map with thousands of AI waiting to spawn when you come within range of them.
    CRB ATV/Motorbike Flippable: Useful for up-righting ATVs and Motorbikes
    Gen Carvers Pack Cow: Uses General Carvers Insurgency Pack Cow.
    RMM JIP Markers: Persistent time stamped markers that stay on the map between sessions.
    RMM Logbook: Journal for general information
    RMM Logistics: Simplified Logistics system
    Multiplayer Rights: Restrict players to infantry, crew and pilot roles (see below).
    RMM NOMAD: This is the MSO module. NOMAD maintains the persistence in between sessions.
    R3F Logistics: R3F Logistics for MSO.
    Recruitment: Recruit and control AI for your squad. Uses Dr Eyeball’s Team Status UI.
    RMM Revive: Simplified Medic Revive system.
    RMM View Distance Settings: Set your view distance and terrain grid detail.
    RMM JIP Tasks: Persistent tasks that stay with players between sessions.
    RMM Tyres: Allows the changing of tyres on vehicles
    RMM Weather: Randomly synchronised weather generation and forecast.
    Customised ZORA: Using BIS ZORA module, generates enemy randomly who will head towards you within a few kilometers of your position. Great for those random incursions.

    Item Re-Supply:
    Due to the length of these mission, re-supply of building supplies, ammunition and vehicles needs to be catered for. There are 2 types of re-supply:
    static re-supply (building materials, ammo crates, etc) whereby items are respawned once they have been move 10m from their original location, and
    vehicle re-supply (vehicles, artillery pieces)whereby, once the item is destroyed will it be respawned.

    Sample Missions:
    Mission: GUE/PMC vs RU/INS on Utes
    Version: 3.3
    Developer(s): Wolffy.au
    Required Add-Ons: CBA

    Mission: BAF/USA vs TK_GUE on Takistan
    Version: 3.3
    Developer(s): Wolffy.au
    Required Add-Ons: CBA (optionally BAF)

    Mission: AAW/ACE vs GUE on Chernarus
    Version: 3.3
    Developer(s): Wolffy.au
    Required Add-Ons: CBA, ACE, ACEX, AAW_OA (optionally ACEX_RU)

    How do you play the sample missions?:
    It is really up to the imagination of your Commanding Officer. Typically this will involve recon, patrols, assaulting static positions, clearing areas and settings up Checkpoints and Fire-bases, or recon and ambush of enemy convoys.

    If you’re by yourself, go do some recon or covert ops. Place JIP Markers for what you see and add Tasks to the mission. When the next bunch of guys come in, they can take over where you left off.

    Take a moment to familiarise yourself with the layout of your FOB and the resources available to you. When you find the infantry ammunition crates, carefully select your equipment to ensure you can remain combat effective for several days on patrol. Do not count on resupply in the field.


    Frequently Asked Questions:
    Why can’t I connect anymore?
    Most likely, you’re trying to connect as a different class than you did the first time. Just choose the class you previously used and it should be fine.
    The only other reason is that you’ve run out of lives. You’ll have to wait until the mission is restarted to join again.
    What am I supposed to do again?
    Go on a patrol or recon an MSR. Make sure you mark what you engage and see using JIP Markers and fill out your AAR’s ASAP for the rest of the team to benefit.
    Will the vehicles respawn?
    They’ll only respawn if completely destroyed. If they are repairable, mark them on the map using JIP Markers and treat it as an objective to recover them.
    What should I take with me on patrol?
    MASH tent, ammunition, a mortar is handy, some spare tyres and anything else you think would be great to have in a squeeze.
    Why is there so much mess at the base?
    Its all building materials for you to go forth and reproduce. Pack what you need in a shipping container (transport by heli) or in a truck, and go setup a Fire Base on a hill top somewhere. Your team will really appreciate the Artillery if you need to take down something big.
    ***Linky***






    "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers" ~ Apophis

  • #2
    Re: Multi-Session Operations....Possible Event??

    That makes me want to...



    That looks awesome!
    ​​​​​​​

    Comment


    • #3
      Re: Multi-Session Operations....Possible Event??

      I read about this and see United Operations is doing it and wondered if anyone here would look into it. Really don’t know that much about it but think it will take a dedicated server and some organization getting it going. Looks like there are missions others have developed and it also offers the ability to develop our own. I’m all for it…

      Comment


      • #4
        Re: Multi-Session Operations....Possible Event??

        I think it would be something to look at, ZAP44, I too have read else where that it works rather well!! I hope some of our more skilled mission makers will take a look at it and maybe throw it up on bravo or alpha or our test/event server charlie and take a peek at it.

        Sounds like a great mission concept and frame work that we could use to really fearther our events or even do some IHS things with it....lots of possibilities :)






        "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers" ~ Apophis

        Comment


        • #5
          Re: Multi-Session Operations....Possible Event??

          I'm interested in how this can work out for sure.
          |TG-189th| Unkl
          ArmA 3 Game Officer
          Dean of Tactical Gamer University
          189th Infantry Brigade Member
          SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
          "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

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          • #6
            Re: Multi-Session Operations....Possible Event??

            I will stop waiting and buy Arma 2 if this happens.

            Comment


            • #7
              Re: Multi-Session Operations....Possible Event??

              Anyone gave this a go yet? Tempted to try it on Alpha and see how it works, should be on for a bit tonight if it's on server and anyone fancies giving it a go.

              Comment


              • #8
                Re: Multi-Session Operations....Possible Event??

                GUIDONS GUIDONS

                Standby For Important MSO Update

                All platoon leaders, and Officers should report to their respective Company HQ's and await further instructions


                End Message

                ~Bayonet 6

                [unit][squadl][command2]

                KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

                Comment


                • #9
                  Re: Multi-Session Operations....Possible Event??

                  Maybe this will get me back playing ArmA, I got a bit bored of Domi tbh
                  sigpic
                  Programming today is race between software engineers striving to build bigger and better idiot-proof programs, and Universe trying to produce bigger and better idiots. So far, Universe is winning.

                  Comment


                  • #10
                    Re: Multi-Session Operations....Possible Event??

                    Originally posted by Dredge View Post
                    GUIDONS GUIDONS

                    Standby For Important MSO Update

                    All platoon leaders, and Officers should report to their respective Company HQ's and await further instructions


                    End Message

                    ~Bayonet 6
                    So.... Does this mean we have an actual event on our hands or are you getting drunk with ACOG again? ;p

                    Speak some sense man!

                    Comment


                    • #11
                      Re: Multi-Session Operations....Possible Event??

                      Ohh like the sound of this.....is going on one of our servers to stress test it?

                      Im excited to see some vids of this!






                      "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers" ~ Apophis

                      Comment


                      • #12
                        Re: Multi-Session Operations....Possible Event??

                        Originally posted by Jacezz View Post
                        So.... Does this mean we have an actual event on our hands or are you getting drunk with ACOG again? ;p

                        Speak some sense man!
                        What happens in Maryland, stays in Maryland.

                        :P




                        "Great spirits have always encountered violent opposition from mediocre minds. " - Albert Einstein

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                        • #13
                          Re: Multi-Session Operations....Possible Event??

                          All soldiers need to prep for an imediate deployment to Takistan. More information and TASKORG will come down from higher tonight.

                          [unit][squadl][command2]

                          KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

                          Comment


                          • #14
                            Re: Multi-Session Operations....Possible Event??

                            Can you play this with just ARMA2 installed or do you need Operation Arrowhead as well?

                            Comment


                            • #15
                              Re: Multi-Session Operations....Possible Event??

                              Since Dredge mentioned Takistan, then yes OA is required.




                              "Great spirits have always encountered violent opposition from mediocre minds. " - Albert Einstein

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