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  • A plea to mission makers

    I just logged off from bravo because I am fed up with missions with unrealistic setup and balance. (this is the mildest I can put it)

    Who exactly wants to play a mission that takes hours to complete (properly), where you have multiple respawns and hordes of enemies?

    Examples

    [email protected] ACE OP Streetsweeper v1.52 http://arma2.swec.se/game/data/3797307

    CO08_RECON_Crisis_v3 http://arma2.swec.se/game/data/3793695



    I love AcogRecon to death, some of these missions make me want to cut myself.
    TGU courses: - 20/05/11 Jacezz

  • #2
    Re: A plea to mission makers

    you can try your hand at it.

    Comment


    • #3
      Re: A plea to mission makers

      I agree with chief on this. While we try to project real world tactics and communication sometimes, it's not always going to be there. These missions are the makers interpretation of how they want to tell a story. As much as I whine sometimes about some of the missions that we have, if it were for not the HOURS of ( more like weeks) work that they take out of their gaming time to make, we would have nothing but Domination!

      MRC; Manners, Respect & Cooperation.....goes a long ways, try showing some and you might get a little further than projecting the image that you are now!
      Last edited by socomseal93; 06-12-2011, 12:22 PM.






      "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers" ~ Apophis

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      • #4
        Re: A plea to mission makers

        Well,

        before i do that I am going to juggle some ideas around and try to get some feedback.

        1. Do you like to prefer a a.) quicker 30 min to 1h mission or b.) mission that can last up to 2-3 hours
        2. Do you prefer a.) enemies in a realistic ratio (1:1.5? 2 max?) or b.) when you have a kill ratio 1:50?
        3. Do you like a.) a mission which 1-2 objectives (maybe one hidden) or b.) 3+ objectives?
        4. Can you live with a.) given loadout (maybe a ammo box, maybe switchable loadout to silent through parameters) or b) you need the wonderbox with all the weapons inside?

        Problem 1:
        Mission makers have hard time designing bigger scaled missions, with the knowledge that the number of players might be 10 or so at most times.

        Solution 1:
        Make missions for a bigger group by default, but make it playable (and enjoyable) for a smaller "seeding" group by introducing a parameter (no of players), which will adjust the number of units present, types of armor, etc. Result will be a great replayability, because mission will be different with depending on how many play + randomness of placement etc.

        Here is one of the problems I see and a suggested solution.

        Other ideas:
        I really liked the OFP: resistance campaign. It offers guerrilla fighting, good story and interesting objectives. I such a setting offers more variety in the enemy ratio (since guerillas are usually outnumbered), but it would be a good story premise for multiplayer games.
        TGU courses: - 20/05/11 Jacezz

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        • #5
          Re: A plea to mission makers

          Crisis is a bit of a wacky mission, I got my estimation a bit off on the hostile side I will admit. When these missions were made there were fewer than 15 custom missions on the server other than domination. Over the course of a month I made 70 missions for the server working day and night to allow the community here to have custom missions, so please allow for some breathing room if some of the missions are not properly balanced.

          If you find this is the case with more of the missions, remove them from the server. Otherwise, I challenge everyone to make missions at the same pace I did, and produce them of the quality that I did.




          "Great spirits have always encountered violent opposition from mediocre minds. " - Albert Einstein

          Comment


          • #6
            Re: A plea to mission makers

            Who doesn't love a variety of missions? Big ones, small ones, the suprise objectives, the simple defend one position ones, the "that was easier than it looked" ones & the "didn't see a platoon on each side coming" ones, the all infantry ones (would like more of), the mechanized ones...ah so much variety still to go.

            We have discussed making missions that are designed for x number of players & then adding in another few slots for players to be able to join us. This should have the effect of making some missions a little easier if the player spots fill up. Perhaps some of our scripting guru's have no problem adding enemies based on actual slots filled but that's beyond me yet. Perhaps we can start a thread in the mission development thread for that.

            I'm not convinced we need a consensus on what missions we want as just more new missions. There have been lots of new folks stepping up of late and it's an exciting time seeing what everyone is coming up with. John is working on some new Marpat missions, Intrepid & Digital are churing them out now, BlackPython is getting into it, LowSpeedHighDrag is back at it, Mnam just posted one, I know there are at least 2 more folks I'm missing...then there is our man in the wings Jacezz who we hope can come through with some of the stuff he was working on last month.

            Oh there is such a cool thing in the works. So not easy to keep the cat in the bag but it's Dredge's cat.
            |TG-189th| Unkl
            ArmA 3 Game Officer
            Dean of Tactical Gamer University
            189th Infantry Brigade Member
            SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
            "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

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            • #7
              Re: A plea to mission makers

              Also, please remember that fighting an unbalance mission is OK too. There are going to be times in the real world when one side is outnumbered, it makes thing interesting and the leadership needs to be more creative at times.
              If you don't like the missions that are out there now, I am sure most of the folks listed above in Unk's post would help tutor you in creating your own missions.

              I thank all the mission makers for their time and effort. Keep them coming.
              sigpic

              OLD GUYS RULE!!!!

              Humor is something that thrives between man's aspirations and his limitations. There is more logic in humor than in anything else. Because, you see, humor is truth. Victor Borge


              Comment


              • #8
                Words like ;"Humble", "Appreciation" must be a foreign language to some.

                Sent from my phone using Tapatalk

                TGU Instructor TG Pathfinder

                Former TGU Dean Former ARMA Admin Former Irregulars Officer

                "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

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                • #9
                  Re: A plea to mission makers

                  I'll get to work on making some missions tonight. I'll pull an all nighter and get a new mission on Bravo hopefully.
                  |

                  Former Irregular and 18th SFOD
                  Oh, Death was never enemy of ours!
                  We laughed, knowing that better men would come,
                  And greater wars; when each proud fighter brags
                  He wars on Death, for lives: not men, for flags.

                  Comment


                  • #10
                    Re: A plea to mission makers

                    I am the first to admit I know nothing about mission making and appreciate deeply those that make them. When I do get the chance to play, I will play what ever they decide on, I don't care. To me it is all about how we do it as a team and trying not to get killed . I am a grunt and do not really care to be a commander or a pilot, I follow orders as well as I can and try to enjoy the game and help make it enjoyable to my team mates. I guess my point is that I will play what is available because I don't play everyday, it doesn't have to be perfect and it doesn't always have to be shiney and new, it's just good to play.

                    Comment


                    • #11
                      +1 to Chief, well said sir.


                      Sent from my phone using Tapatalk

                      TGU Instructor TG Pathfinder

                      Former TGU Dean Former ARMA Admin Former Irregulars Officer

                      "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

                      Comment


                      • #12
                        Re: A plea to mission makers

                        I just got into mission making lately. I came across "wow ive played all these missions and i want something new" and then someone said "well go fix it by making your own". Duh! So thats what im doing. Im making smaller based missions (5-10 usually) with extra people being just bonus. Short, quick, dirty, to the point. I also found myself being unchallenged by some missions, so I strive to make them harder and more realistic settings. I also am trying to do things differently. My first mission, Raging Alamo, was my first entrance and I went dirt simple. Get here and defend from attack. Dont see to many of those on here... Then I went PMC escort (which I have heard from Digital, my brother, that it has yet to be beaten, which is actually what I somewhat wanted) because how often do you get to play PMC in the SUVs? Yes, it is hard. BUT, it CAN be done. It takes a lot of planning and proper coordination on the fly, but YOU CAN get back. Currently, Digital and I are making a new mission which could be played differently every time. 9 times out of 10, I know whats going to happen. However, if you strive for the "perfect" play, you *could* get in and out in 10 minutes if your sneaky enough. Otherwise, its going to be a bad day.

                        Oh, and my Apache Combat Patrol is almost finished.

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                        • #13
                          Sector, I've played the pmc escort one. For any maker's second mission, it is excellent!

                          - Sent via tapatalk. Please excuse the typos.


                          [Spartan 9]

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                          • #14
                            Re: A plea to mission makers

                            Sector, yes that escort one is difficult and it is great. I hope I am there the day it is solved by the team. Keep's you on your toes!!!!!

                            Thanks for working on missions. I know a lot of us appreciate it, myself included.
                            sigpic

                            OLD GUYS RULE!!!!

                            Humor is something that thrives between man's aspirations and his limitations. There is more logic in humor than in anything else. Because, you see, humor is truth. Victor Borge


                            Comment


                            • #15
                              Re: A plea to mission makers

                              While we try to project real world tactics and communication sometimes, it's not always going to be there.

                              Comment

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