J.B.'s TG Tactical Domination Guide v.0.5
I have been trying to write a guide on more or less how I believe Domination can be played in a TG-manner. This involves setting parameters in a way that supports a tactical and realistic approach, how the slot screen should be organized, what roles and abilities that would be available and a few pointers. Some may have noticed during the last couple of weeks how I prefer to play Domination and this guide is an attempt to get that preference onto paper. It is still a draft and I am not finished yet, so please bear that in mind as you ruthlessly cut me down. (Joke)
To make the introduction short here is the link:
- Credit goes to Flakt and Phlogios who have been helping with discussions and ideas.
Criticism is greatly welcomed.