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Friday night Missions!

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  • Friday night Missions!

    Join me tonight on Bravo for some serious action. Combat patrols, night missions, and you.

    I'll see you server-side around 18:00 CST.

    Current ARMA Development Project: No Current Project

    "An infantryman needs a leader to be the standard against which he can judge all soldiers."

    Friend of |TG| Chief

  • #2
    Re: Friday night Missions!

    my healing self will be there lol

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    • #3
      Re: Friday night Missions!

      Can't wait, super pumped for some missions.

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      • #4
        Re: Friday night Missions!

        I will be on later tonight. See you all there! :row__579:
        sigpic

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        • #5
          Re: Friday night Missions!

          Count me in but i will be a little late

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          • #6
            Re: Friday night Missions!

            What time is this in GMT? Can anyone direct me to a decent time converter?


            "If you're going through hell, keep going" - Winston Churchill

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            • #7
              Re: Friday night Missions!

              23:00 Zulu

              Current ARMA Development Project: No Current Project

              "An infantryman needs a leader to be the standard against which he can judge all soldiers."

              Friend of |TG| Chief

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              • #8
                Re: Friday night Missions!

                Okay, thanks. Zulu.


                "If you're going through hell, keep going" - Winston Churchill

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                • #9
                  Originally posted by Dimitrius View Post
                  23:00 Zulu
                  Thank you

                  TGU Instructor TG Pathfinder

                  Former TGU Dean Former ARMA Admin Former Irregulars Officer

                  "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

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                  • #10
                    Re: Friday night Missions!

                    Just missed the bulk of you guys after I reinstalled Arma. Got to play with a good 13+ players on Domi, where we struggled heavily in securing the AO. Best part was when our "steel rain" blew our forward element to smithereens. Whoops... not his fault tho!

                    I must say, was pretty amazed to have 2 passes of transport choppers land ~16 enemy soldiers that completely surrounded us! Never had that happen before. Enemy AO had the advantage of full gunship and SU-25 air support as well...


                    A couple of things:
                    -Any idea how to resolve the issue of a total communication breakdown on Domi? It can make it very difficult to make any headway. I'm starting to lean towards maybe Alpha is the way to go on Domi, as at least you can communicate across the map.

                    -A script wouldnt let us get the MHQ any closer than 2km from the AO. Is that on purpose???

                    -Assets tend to despawn very quickly, making it difficult to evac after leading a troupe of newbs on side missions. Last week we lost 2 humvees, and tonight we lost a little bird. We were only on the ground for about 5-7 minutes!


                    Otherwise, good stuff, and good game to all.
                    "Anyone who has never made a mistake has never tried anything new."
                    -Einstein

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                    • #11
                      Re: Friday night Missions!

                      Domination was not made by TG.
                      I don't know how many options you have in the mission-parameters, but I think that's all you can change, without somebody decompiling it, changing scripts and all that stuff (which can create bad errors).

                      Also, I personally do not recommend "Domination" on the Bravo Server.
                      As seen in this session, Domination has alot of "stuff" that makes it difficult or even impossible to play in a tactical way.
                      We had atleast 10 or more random people joining, crashing a chopper at base and disconnecting.
                      People tend to just run off and do their own stuff, even if they are pretty experienced and tactical players at TG.
                      I call it the "Domination-Effect".

                      Patrol Ops is a very very good alternative to it, just somebody (Bl1p!?) should fix parameters and to be able to disable tanks/shilkas and maybe set Insurgents as main-enemies.

                      But yeah, Domi is maybe better on Alpha.
                      All the things you mentioned above are scripted in different scripts, which are compiled to one "Domination" file. As said, to change these settings somebody needs to "take apart" the complete mission-file, and after changing all the scripts "rebuild" it again.

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