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  • TheBigC
    started a topic Server 2

    Server 2

    As we continue to progress with ArmA as a title, we are looking at possibilities for running a second server. No directional decision has been made as of yet, so I am looking for input from this community.


    Here are some things on the table that I would like to discuss with everyone.

    Shorter missions – 30 minute mission time frames for people to pop in and out a little bit easier when they don’t have that much time to commit for several hour missions.

    TvT – Having rotational times set for PvP

    Persistent – We have some in-house rockstars developing a persistent mission that is very unique to TG.

    MODs - Yes, we can add MODs that add value to the above scenarios.



    With all of that, I would like to change things up on a rotational basis for possibly each night. This server will also be passworded and be fed from the player base we get from server 1.

    I ask each any everyone to offer ideas and plausible directional courses of actions. I will not make any promises that we will go in any specific direction as of this point...

  • Shoomfie
    replied
    Re: Server 2

    This looks great! I don't really have 2 cents to add (as this seems to cover exactly what I'm thinking). I have noticed over the last few Sundays (with the Greeks series campaign) a superb balance of infantry, air, and armor units all working together effectively and efficiently. I would like to see more missions like these (on a smaller scale maybe). I also love the idea of persistent missions/events, with non-linear objectives. Something that could be easily adaptable to player count would be neat as well (e.g. if only 2 people are on, they could play a sniper mission). anyway, looking forward to see how this progresses. Keep up the good work. :)

    Leave a comment:


  • mecharius
    replied
    Re: Server 2

    Definitely would be up for shorter missions as a way to drop in and out in study breaks and to practice some alternative skills.

    Leave a comment:


  • Jack Bauer
    replied
    Re: Server 2

    I like the ideas in this thread.

    Leave a comment:


  • Xorilliz
    replied
    Re: Server 2

    you're right. and I forgot to mention the P07 pistol, I have never used it once in a TG mission yet. I'd like that, night stuff and some of the ammunition gone... I kinda like the 203 rounds though, they weigh almost nothing and only 2 classes (FTL/Grenadier) has them for signaling, indirect fire and for use against enemy light vehicles, lately I like to rely on 203's and bullets instead of an overweighted launcher to take out vehicles

    Leave a comment:


  • TheBigC
    replied
    Re: Server 2

    Originally posted by Xorilliz View Post
    I wouldn't say they overweigh the loadouts, 8 mags, few grenades with standard outfit, vest and helmet and as an addition the nightvision and chemlights for night ops... the only thing we need different is to remove the night stuff if we want to and/or change the amount of ammunition, which I already feel is perfect as it is
    That is the point. If I am only doing a 30 minute day mission, I don't need all the extra stuff. Plus carrying all those extra smoke grenades and 203 rounds are only useful in certain scenarios.

    Leave a comment:


  • Xorilliz
    replied
    Re: Server 2

    I wouldn't say they overweigh the loadouts, 8 mags, few grenades with standard outfit, vest and helmet and as an addition the nightvision and chemlights for night ops... the only thing we need different is to remove the night stuff if we want to and/or change the amount of ammunition, which I already feel is perfect as it is

    Leave a comment:


  • TheBigC
    replied
    Re: Server 2

    The intention for the shorter missions is exactly what you guys mentioned, pre-loaded players that waste no time and literally get to a single objective. Think of it as some of the way the older missions were, you start inside a flying helo and are inserted into a objective as the game loads. You go straight to the mission. Tactics will not be lost, simply we are trying to focus on a single objective in a more confined area. As for having units kitted out from the onset is something I actually enjoy that more because no time is wasted at the beginning of a mission. For some reason BI has done a bad job with the default loadouts to this point, they overload you with needless crap that weighs you down from the onset.


    As for TGU classes, they are working diligently with the mission makers at the moment. Hopefully the CQB courses will be ready very soon so we can start to begin classes that are

    Leave a comment:


  • Atoms
    replied
    Re: Server 2

    Its entirely feasible. We could work on missions that are separated by objectives in mini-mission. With custom "rdy to rock" load out it cuts the initial period by a lot. Also, i think we should have a special marker on mission names for that kind of mission. Letting people know that those are small and fast paced missions.

    my two cents


    -Rat

    Leave a comment:


  • Xorilliz
    replied
    Re: Server 2

    I like having 30 minute missions, even if it limits the missions in a way it doesnt mean we cant use our imaginations, I wouldnt mind seeing whole campaigns of 30-minute episodes that has different objectives such as assaults, defenses, patrols and reconnisance objectives with a briefing that shows all progressions during the episodes. I have played all of the missions on A3 server and enjoy them all. Usually the missions have fitted the squads with equipment to go right into battle

    I can't wait for mods and persistent missions to come in but I like how things have started out so far this early-stage

    edit: one thing I'd like to take up is how TGU is gonna progress? I'd like to see classes bring fourth new SLs/FTLs/COs and other roles in people
    Last edited by Xorilliz; 10-19-2013, 11:45 AM.

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  • Riyker
    replied
    Re: Server 2

    +1 on this @BigC

    Leave a comment:


  • .Ferret.
    replied
    Re: Server 2

    Great ideas like them all. But if I had to choose I would say Persistent Mission, Could the Co-Op have a system like Insurgency where you could choose to play Opfor? that would short of address the TVT aspect also.

    I haven't see many Mods that tickle my fancy other than Acre, ST Hud and Extended Grenades & Throw able items (armaholic.com/page.php?id=22214) which would be a vast improvement over the vanilla toss, at least till till the Ace boys come through.

    Leave a comment:


  • TheBigC
    replied
    Re: Server 2

    Here are a couple minor clarifications to some items posted above...

    The shorter missions is two fold, one for mission makers to create single objective missions which is easier and the other was to allow for people who only have 30 minutes to pop on the server to join. Our missions on server 1 tend to last a long time (1 hour+), which is great, but not everyone has that kind of free time to dedicate each night. Also, the flexibility with JIP and respawn will be addressed so during that shorter window we can maximize fun time.

    Persistent mission play will not include Domination. The Dev team is creating something new that is TG unique that continues in the tradition of team play. Throwing Domination up on the server really does not do much to further what we are trying to do as a collective. This will be a persistent database for Co-Op or TvT.

    Server 1 will only be expanding. The vanilla server is attracting lots of new players to TG and introducing them to the way we play here. We will continue to press hard on developing new and fresh content that everyone seems to be enjoying.

    As for times or schedules for doing any or all of the above, it is totally undecided. It may be something where each night is something different until we fine tune what people enjoy and what is being utilized.

    Leave a comment:


  • OPS
    replied
    Re: Server 2

    Im up for helping, weather that be generating custom content for the server addons etc or just mission.

    Leave a comment:


  • ChiefBoatsRet
    replied
    Re: Server 2

    I think the two tier servers was a great option for A2 and would also work great for A3. One server for vanilla only with seeder type missions to show how we play here at TG Arma and the other server is more advanced with mods and hard core missions. We still have a small group here that enjoy vanilla only Arma that will gladly play persistent type missions and show the TG way to new players and help "push" them along to the hard core server. Events can be scheduled for either server and I know our talented mission makers can provide great missions for both servers. We need to rebuild our player base with a lot more new faces and tactical teamwork based play on a vanilla server with a gentle "Look what else we have to offer over here", as we move them along to the more advanced play server. I don't think it will split the community as long as there isn't that superior attitude from the hard core server towards the vanilla hard working "cat herders" that started to happen with Arma CO.

    Leave a comment:

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