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Annex missions today

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  • Annex missions today

    Thanks B for leading as well as all the other guys who were there. Quick videos I captured ->

    Close up of laser titan due to lock on issues:
    https://www.youtube.com/watch?v=EyOi...ature=youtu.be

    Titan taking out one vic while our air support dropped their load on a marked target.
    https://www.youtube.com/watch?v=Tbzy...ature=youtu.be

    Then assaulting our vehicles which had the intel when they try to escape.. escalated into a weird cross fire which was actually pretty intense from the get go when B was trying to grenade the ditch.
    https://www.youtube.com/watch?v=1Bao...ature=youtu.be

  • #2
    Re: Annex missions today

    so thats how you disabled the ifrit on that third video... I was wondering why it stopped on my UAV feed, I thought for sure it'd escape
    - Current ArmA Pathfinder

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    • #3
      Re: Annex missions today

      Nice videos man.

      We had everything. Small infantry team with all kinds of Unmanned stuff to back us up. Called in Laser guided bombs from Xor's UAV many many times to take out armors. Had one intense and long firefight with 20+ infantry v.s. 4 of us which we came out on top after a sustained firefight and numerous flanks and maneuvers. Xor's first screenshot shows what we went against.

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      • #4
        Re: Annex missions today

        now about the issues I've experienced as a uav operator recently: desync when using uav/ugv from inside a vehicle, turret turning slow on autonomous - these and possibly something else I missed has apparently been fixed now by a 1.2 GB update from 1.32 version, there was also something about Loiter on UAV... gotta look around on that. good games ahead if the update is any good and works


        edit: this is the Loiter one: •Loiter waypoint uses completion radius as a loitering radius
        I never figured out what that meant...

        also: •Increased maximum distance for range detectors
        will be able to see the range from 12 klicks I hope... it stops ranging at like 4 klicks

        edit2: nope... turret still slow unless I raise my dpi/mouse movement input insanely high but then I cant aim well
        Last edited by Xorilliz; 10-14-2014, 07:16 AM.
        - Current ArmA Pathfinder

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