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  • [INFO] Pandora - The Insurgency - Arma 3 running on Server Two - TacticalGamer.com

    Pandora - The Insurgency
    currently running on
    Server Two
    at TacticalGamer.com


    Yesterday we tweaked the settings and it should be running stable now and persistent for a while. Jump in and enjoy an ArmA Classic. This is a perfect server to learn how to use all the controls within Arma 3. It's time to give it another go!

    IP: 208.43.76.154
    Port: 2363
    Password: none
    Mods requred: none
    Edit: A message from your friendly neighbourhood Game Officer

    I wanted to add a few notes about why we felt that this particular set up would benefit us here at TG. The intent is to make a server that has small groups that can jump in and learn the game. This is intended to be very public and very forgiving for those who are new to playing Arma.

    This is different than say Server One where we can run larger command structures and so forth. If we have new players that want to create a group and go at their own pace that is fine. We only request that the leaders join TS so we can have the TG community support their chain of command.

    This is not to say that we will have no overall commander but just that we shall strive to accommodate different approaches. We should at no point be having players forced to be sitting in the back of a vehicle for a half hour waiting for all the T's to be crossed and I's dotted. Hey, if you want to do that then go ahead. But if someone wants to break from that, start a new group and is in TS then there is no issue.

    I hope we don't have to go down the road of creating more rules to this. I think we can all understand what the purpose and intent is here and we have more than capable leadership here that will make it so.

    One last note about leadership positions requiring TS attendance. The purpose of this is to ensure TG quality and because the mission does take some coordination due to the enemy populating scripts. When a town doesn't populate with enemies....we have learned that there are active grids that must be cleared first. This just means that leadership must use resources and choose targets accordingly. If there is a new player on the server who is doing a great job of leading a team and is working with the existing leadership to provide a great experience then they should encouraged to join the TS.

    The whole point is more openness, more encouragement, more exploring. Alternatively, the more complex organizations and thus wait times for organization is the realm of Server One.

    Thanks all.
    Last edited by Unkl; 07-11-2015, 10:04 AM.
    |TG-189th| Unkl
    ArmA 3 Game Officer
    Dean of Tactical Gamer University
    189th Infantry Brigade Member
    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
    "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

  • #2
    Re: Pandora - The Insurgency - Arma 3 running on Server Two - TacticalGamer.com

    Oh...and pssst...we just turned up the intensity. WAY UP! Remember GRAW at TG? Yeah, it's pretty hard.
    |TG-189th| Unkl
    ArmA 3 Game Officer
    Dean of Tactical Gamer University
    189th Infantry Brigade Member
    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
    "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

    Comment


    • #3
      Re: Pandora - The Insurgency - Arma 3 running on Server Two - TacticalGamer.com

      I'm new here. What's GRAW?

      Comment


      • #4
        Re: Pandora - The Insurgency - Arma 3 running on Server Two - TacticalGamer.com

        It was much improved when turned up. I think it could be turned up even more. With reinforcements we mopped up Pyrgos pretty easily.


        Comment


        • #5
          Re: Pandora - The Insurgency - Arma 3 running on Server Two - TacticalGamer.com

          Noyava, if I recall correctly, he is referencing Ghost Recon Advanced Warfighter, which was popular when you and I were about 25 years of age. It was a COOP possible quasi-SIM FPS.

          The last of the good Tom Clancy games in my opinion.

          Non-Splinter Cell, that is.

          Current ARMA Development Project: No Current Project

          "An infantryman needs a leader to be the standard against which he can judge all soldiers."

          Friend of |TG| Chief

          Comment


          • #6
            Re: Pandora - The Insurgency - Arma 3 running on Server Two - TacticalGamer.com

            I'm all updated I think. I'll jump on tonight if I can. I've been getting a low memory error while editing missions but we'll see what happens. I've got 6 Gbs of ram and never ran low before.
            sigpic
            |TG-1st|Grunt
            ARMA Admin (retired)
            Pathfinder-Spartan 5

            Comment


            • #7
              Re: Pandora - The Insurgency - Arma 3 running on Server Two - TacticalGamer.com

              Grunt get on there mate. I've been loving it, Kudos to Unkl and the Admin Team for setting this up and tweaking the AI etc among other things (AI seems to be in a pretty sweet spot right now!)

              Insurgency is great for me as it means I can get on the server and play without too much hassle. Plus the freeform nature means you can approach things how you see fit, try new stuff, work on actions on contact etc, things I love. The accessibility means you meet new people and more people are exposed to TG's approach to things and our great Community.

              Can't wait to get on again Wednesday night.


              Comment


              • #8
                Re: Pandora - The Insurgency - Arma 3 running on Server Two - TacticalGamer.com

                Maybe it's time to fire it up.

                Comment


                • #9
                  Re: Pandora - The Insurgency - Arma 3 running on Server Two - TacticalGamer.com

                  The mission has been updated. Here is the change list:

                  Change List
                  - 8 man teams SL, 2xAR, 1xAAR,2XGL,1XFTL, Medic
                  - Full array of weapons for exploration
                  - clean up set up for bodies
                  - CAS helo removed
                  - all armour removed (except Marshall for infantry transport)
                  - make sure ammo boxes are not destroyable at base
                  - use BIS group manager to allow for group management from a distance
                  - ammo crates at base will auto delete their contents every 60 seconds to help keep base clean
                  |TG-189th| Unkl
                  ArmA 3 Game Officer
                  Dean of Tactical Gamer University
                  189th Infantry Brigade Member
                  SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
                  "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

                  Comment


                  • #10
                    Re: Pandora - The Insurgency - Arma 3 running on Server Two - TacticalGamer.com

                    Another big update today for better mission replay.

                    Change List TG version 3

                    - MHQ added to teleport from base to remote locations on respawn
                    - MHQ will start in one of 16 random locations around Altis to bring players to start in new areas
                    - MHQ has additional functions:
                    - Heal to full health without a medic at the MHQ
                    - Deploy a supply box from the MHQ (will deploy 7m to the SE so be careful when parking MHQ! - can reload the box and deploy it elsewhere)
                    - Deploy on a Quadbike from the MHQ (will deploy 7m to the south of MHQ - quadbike will be deleted when abandoned 15m by owner and is empty of crew)
                    - Base protection added that will kill any insurgents that get into the base
                    - Mk20 series rifles (5.56) added to arsenal
                    - More uniforms and light vest options added to arsenal
                    - Air Transport support module used to provide transport to stranded teams - available to Section Leaders and their FTL's
                    - 3rd Marshall added at base for troop transport
                    - Briefing updated to include notes about the above.

                    Mission is going live in next few minutes!
                    |TG-189th| Unkl
                    ArmA 3 Game Officer
                    Dean of Tactical Gamer University
                    189th Infantry Brigade Member
                    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
                    "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

                    Comment


                    • #11
                      Re: Pandora - The Insurgency - Arma 3 running on Server Two - TacticalGamer.com

                      Great Stuff! Thanks Unkl and Arma Admin Team!


                      Comment


                      • #12
                        Re: Pandora - The Insurgency - Arma 3 running on Server Two - TacticalGamer.com

                        Change List for v4
                        - MHQ will now respawn at the same position as at mission start (one of the 16 possible) - this means that players will be able to continue pushing from the same area if the MHQ goes down and be able to fight on different areas after restarts - players won't have to drive the MHQ from main base after it has been destroyed
                        - MHQ has deployable Hunters for SL's - to help keep your team together - they respawn when SL is 2km away (as in dead too) if there is nobody in them
                        - silencers added to Arsenal
                        - Flashlight attachment and TWS added to Arsenal
                        - repair, resupply and refuel station set up for Mobile Support Vehicles (Repair, Fuel & Ammo) and repair zone marked at base - just get out of the vehicle to let the repairs begin
                        - base limits marked on map - back gate to boats marked

                        Known Issues
                        - addActions (for Quad, Heal, Ammo crate & Hunter) on MHQ ONE are populating for each JIP and propagating through all clients which means you have 1 list of 4 actions for every player that joins after you until the MHQ is destroyed and it starts fresh (working on this locality issue but the functions are there so it's playable)
                        - not all arsenal objects will show everytime
                        - revive script broke today (could not pick team member to spawn on) for unknown reason but was fixed on restart - no change made to it
                        |TG-189th| Unkl
                        ArmA 3 Game Officer
                        Dean of Tactical Gamer University
                        189th Infantry Brigade Member
                        SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
                        "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

                        Comment


                        • #13
                          Re: Pandora - The Insurgency - Arma 3 running on Server Two - TacticalGamer.com

                          Change Log - v5

                          TG Revive
                          - TG Revive substituted for INS_Revive
                          - this removes the ability to respawn on players or spectate them while dead however it add some other important functions (players can spectate their own body)
                          - this allows Hunters pulled from the MHQ to remain if revived within 2km of the vehicles (INS Revive caused player to be "dead" and not within 2km of Hunter so they would be deleted)
                          - respawn button available in 90 seconds
                          - medikit is required for revive
                          TG Arsenal
                          - used the script and loadout by intel64gamer with loadout by Noyava and "funtionized" by B
                          - added a lot of the new Marksmen DLC, more variety in weapons and gear, more uniforms, diver kits, RPG...explore the new content A3 has to offer!
                          MHQ revamp (Stage 1 only)
                          - MHQ addActions are now added as per intel64gamer's Arsenal script (on the player not the box) this solves some locality issues
                          - they are not behaving as intended but are fully funtional
                          - Supply Box from MHQ now uses createVehicle so if the box is damaged it won't be disabled until mission restart. This causes other issues so at this stage it will disappear when you drive the mhq 50m from the supply box.
                          - only SL can see the Deploy Hunter option
                          Others
                          - group manager was not changed since it broke INS_Revive funtions but INS_Revive was removed anyway
                          - Helicopter markers were added so that abandoned or disabled helos can be located and repaired or scuttled.
                          - removed one assault boat but added 2 subs

                          IN THE FUTURE...
                          Stage 2 of MHQ Revamp
                          - Build dialog for MHQ menu
                          - add a deploy/undeploy option on MHQ to move it's respawn location to allow for movement around the island over the course of days of play
                          - fix MHQ actions (may be fixed when dialog is created)
                          - add a ticket system to allow for some armed vehicles to be deployed from MHQ
                          - deployed MHQ to have some fortifications
                          - make ammo box attachTo caller so it is placeable by the player in a safe location
                          - make only 1 supply crate available at a time from he MHQ

                          ALSO
                          I've created a dev server so that further development won't cause so many mission restarts and cause players to start the whole island over again. Restarts will now only happen on major updates to mission or when required due to performance or other game play issues.
                          |TG-189th| Unkl
                          ArmA 3 Game Officer
                          Dean of Tactical Gamer University
                          189th Infantry Brigade Member
                          SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
                          "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

                          Comment


                          • #14
                            Re: Pandora - The Insurgency

                            Change Log
                            - made fancy new TG MHQ MENU gui dialog. simplifies actions on MHQ and lets players know where they are playing
                            - fixed Arsenal action duplication on main base ammo crates
                            - MHQ respawn location is movable by redeploying MHQ in a new spot - only leaders can do this
                            - Made MHQ Leader actions available to the leader of any group (no longer dependent on what slot you joined the game on)
                            - deployable ammo crate from MHQ is limited to only one and is empty except for Arsenal script
                            - 9.3 ammo added for Navid
                            - gun boat added for faster boat travel and some off shore support

                            Updated on the server now.
                            |TG-189th| Unkl
                            ArmA 3 Game Officer
                            Dean of Tactical Gamer University
                            189th Infantry Brigade Member
                            SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
                            "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

                            Comment


                            • #15
                              Re: Pandora - The Insurgency - Arma 3 running on Server Two - TacticalGamer.com

                              Spent way way too much time on this yesterday. What started out as a simple test of some AI skill tweaks turned into a full day of Insurgency.

                              Changes today:
                              - AI now have increased weapon sway, time to aim and more realistic aiming abilities
                              - deployable weapons in backpacks were added to the arsenal as well as UAV backpacks
                              |TG-189th| Unkl
                              ArmA 3 Game Officer
                              Dean of Tactical Gamer University
                              189th Infantry Brigade Member
                              SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
                              "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

                              Comment

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